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stranger
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OP
stranger
Joined: Nov 2023
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Hi I'm playing my 3rd playthrough where I wanted to do stuff I didn't previously. One of those thing was...and here the spoilers starting... So one of those was pushing Shadowheart into becoming Dark Justiciar, which means killing Nightsong. And I'm fine with that. But what the hell? Why the heck it is tied somehow to the Last Inn?! There was no mention about it at any point in the story (regardless of my and my wife's previous playthroughs)! I was so surprised when I saw the cutscene and it even didn't try to explain: WHY?! I mean, I can, for myself, find some sketchy ways to explain it. But that's very harsh punishment for something that's not actually connected! I was protecting all residents there, I helped breaking both tieflings and gnomes from prison. Especially gnomes were important for me because of the things I didn't do with them in Act 3 previously. Not to mention Rolan and...this blacksmith, the name I forgot, that also do stuff in Act 3. Larian. Why. Minthara differences were logical. I didn't need the loophole you've introduced because I did understand the reasoning and I did evil playthrough just to do those additional stuff. But now I'm in the pickle because I either do the stuff that was major idea for the playthrough and loose some other stuff in Act 3 I wanted. Or I don't do the Dark Justiciar ending (again) but I'm getting keep all those other stuff (Jaheira included!). I'd like there was solution to that or update that would prevent this annoyance to happen...sigh...  Also, for some another unknown reason, Halsin died for some reason during Shadowfell - the cutscene ended and there was only that blue thing floating where he was standing when the cutscene started.
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veteran
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veteran
Joined: Jun 2022
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It's tied to Last Light Inn because Isobel is channeling Selune's holy power to maintain the holy light dome that protects the people from the curse and Dame Aylin is Selune's actual own daughter who was sent to Moonrise as her emissary. So by killing her you're basically killing the daughter of the very goddess whose holy power Isobel is channeling to protect Last Light Inn.
A celestial mother witnessing the death of her own daughter at the hands of her own Selunite that's been brainwashed by her arch-enemy twin-sister Shar, has that kind of effect. As for why; it's because evil choices are designed as punishments for the player to roll with for straying from the heroical path, rather than branching the story out in interesting ways and introducing the player to unique paths filled with content one normally would not have access to. That's why majority of evil choices do not have any satisfying outcomes because they're just consequences that lead the player down the exact same paths as heroical choices (naturally with differences reflecting both choices), but drastically less content to engage-in afterwards.
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old hand
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old hand
Joined: Oct 2020
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I think it's logical. The Shadow curse came from Shar. The Shadow inn with Selune priest Isobel resisted it somewhat. I think it is totally within logic that when you kill the Selune Asimar, lover of Isobel, Shar's curse breaks the barriers set up by Isobel and returns full force. Making Shadowheart Dark Justiciar, is equal to, taking the side of Shar.
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stranger
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OP
stranger
Joined: Nov 2023
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As for why; it's because evil choices are designed as punishments for the player to roll with for straying from the heroical path, rather than branching the story out in interesting ways and introducing the player to unique paths filled with content one normally would not have access to. That's why majority of evil choices do not have any satisfying outcomes because they're just consequences that lead the player down the exact same paths as heroical choices (naturally with differences reflecting both choices), but drastically less content to engage-in afterwards. I think it's logical. The Shadow curse came from Shar. The Shadow inn with Selune priest Isobel resisted it somewhat. I think it is totally within logic that when you kill the Selune Asimar, lover of Isobel, Shar's curse breaks the barriers set up by Isobel and returns full force. Making Shadowheart Dark Justiciar, is equal to, taking the side of Shar. For me that explanation is more of trying to add theory post-factum - you already have an outcome and you need to find justification for that because of time constrains or whatever prevented something more elaborate. The game is showing you that there are no black and white situations (or at least trying to ;)) and that approach should work on both sides of the spectrum. Minthara is a great example of that. There are quite a lot of things that are clearly left unfinished or simplified. For me the outcome and the fact that there is no clear explanation suggest that's the case here as well. Isobel was channelling from her goddess. Not from Nightsong. I'd rather go with the explanation where because of her death, Shar got more power over shadow curse, which was enough to break the barrier. But this also is trying to stick theory to the outcome instead other way around - actually at the moment of Dame Aylin's death, there was no mention that she is tied to the Selune in any way. But I may be wrong as I don't remember each line of dialogue, especially since I had different on each run.  I was looking on the web about this outcome to check if I missed something and found people being surprised as well, which suggest that the whole thing is not properly designed, not to mention - sad.
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veteran
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veteran
Joined: Jun 2022
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Hopefully this clears everything up; ...actually at the moment of Dame Aylin's death, there was no mention that she is tied to the Selune in any way. From the moment one enters the Gauntlet of Shar it is full of books, letters, frescos, statues, companion comments and numerous other audio & visual elements including Shar's own monologues which portray the history of the place, along with the process of becoming a Dark Justiciar by killing a Selunite while implying that the person inside the Shadowfell is a powerful being connected to Selune. Because the whole "Selune vs Shar" thing is the underlying centerpiece of ACTs 1 & 2 stories and the whole reason why ACTs 1 and 2 are in such disarray, with Ketheric leading the entire plot. - A book about Nightsong laying underneath Selune's statue in the Underdark in ACT 1;
![[Linked Image from i.imgur.com]](https://i.imgur.com/eLS78KJ.png)
- Shadowheart herself prior to taking the elevator down says that the sacrifice inside the Shadowfell can't be just a mere mortal.
![[Linked Image from i.imgur.com]](https://i.imgur.com/rCqtNQy.jpg)
- The Sharran riddle confirming only Shar can kill the Nightsong (therefore it is absolutely not a mere mortal that has no connection to Selune);
![[Linked Image from i.imgur.com]](https://i.imgur.com/ITE5PFk.jpg)
- A fresco stating the person inside is Selune's own blood (because this temple emerged after Ketheric turned to Shar);
![[Linked Image from i.imgur.com]](https://i.imgur.com/iWifXl0.jpg)
- If these clues are too subtle; then prior to entering the Shadowfell Shar herself literally speaks to Shadowheart and asks her to kill the Selunite imprisoned inside it. The player can listen-in on this conversation if they enter Shadowheart's thoughts while Shar is speaking to her.
![[Linked Image from i.imgur.com]](https://i.imgur.com/stOhjnN.jpg)
There are countless of lore bits all around the place quite clearly revealing to anyone paying attention that the Nightsong is an immortal Selunite who has been imprisoned by Ketheric and got killed repeatedly by thousands of Sharrans in the last 100 years because all of the Dark Justiciars we see around ACTs 1 & 2 were Ketheric's own army, most of which converted from Selune to Shar so they had to kill a Selunite to become one. Which is why if you as a player kill Aylin accidentally (or intentionally), your character will gain the [DARK JUSTICIAR] tag and then she'll revive back immediately to taunt you about it; ![[Linked Image from i.imgur.com]](https://i.imgur.com/xXbffBF.jpg) Ultimately when she is truly killed because of Shar's unholy spear it is not Shar who suddenly gains some power boost for her curse to overwhelm Isobel, because it is not Shar in the first place who is even maintaining the curse. It's Ketheric who unleashed it and maintains it (confirmed by Halsin, Thaniel, Thisobald Thorm). Instead what happens is Selune's power concentration wavers because her own daughter just got murdered so Isobel can no longer channel enough power from her goddess and everyone dies. Which is what I said twice, so am not sure where the misunderstanding that she was channeling Aylin's power came from because Aylin's celestial powers are completely dampened as long as she remains shackled to Ketheric.
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old hand
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old hand
Joined: Sep 2023
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Hopefully this clears everything up; ...actually at the moment of Dame Aylin's death, there was no mention that she is tied to the Selune in any way. From the moment one enters the Gauntlet of Shar it is full of books, letters, frescos, statues and numerous other audio & visual elements including Shar's own monologues which portray the history of the place, along with the process of becoming a Dark Justiciar by killing a Selunite while implying that the person inside the Shadowfell is a powerful being deeply connected to Selune. Because the whole "Selune vs Shar" thing is the underlying centerpiece of ACTs 1 & 2 stories and the whole reason why ACTs 1 and 2 are in such disarray. - A book about Nightsong laying underneath Selune's statue in the Underdark in ACT 1;
![[Linked Image from i.imgur.com]](https://i.imgur.com/eLS78KJ.png)
- Shadowheart herself prior to taking the elevator down says that the person inside the Shadowfell is highly unlikely to just be a mere mortal.
![[Linked Image from i.imgur.com]](https://i.imgur.com/rCqtNQy.jpg)
- The Sharran riddle confirming only Shar can kill the Nightsong (therefore it is absolutely not a mere random mortal that has no connection to Selune);
![[Linked Image from i.imgur.com]](https://i.imgur.com/ITE5PFk.jpg)
- A fresco stating the person inside is Selune's own blood (because this temple emerged after Ketheric turned to Shar and then had Aylin imprisoned);
![[Linked Image from i.imgur.com]](https://i.imgur.com/iWifXl0.jpg)
- If these clues are too subtle... then prior to entering the Shadowfell Shar herself literally speaks to Shadowheart and asks her to kill the Selunite imprisoned inside it. The player can listen-in on this conversation if they enter Shadowheart's thoughts while Shar is speaking to her.
![[Linked Image from i.imgur.com]](https://i.imgur.com/stOhjnN.jpg)
There are countless of lore dumps all around the place so it should be quite obvious that the Nightsong is a powerful Selunite that has has been getting killed repeatedly by thousands of Sharrans in the last 100 years because all of the Dark Justiciars we see around ACTs 1 & 2 were Ketheric's own army, most of which converted from Selune to Shar so they had to kill a Selunite to become one. Therefore they have been killing Aylin for quite a long time because if you as a player kill Aylin without the spear (intentionally or accidentally), you will gain the [DARK JUSTICIAR] tag and then she'll revive back immediately to taunt you about it; ![[Linked Image from i.imgur.com]](https://i.imgur.com/xXbffBF.jpg) And when she is truly killed because of Shar's unholy spear it is not Shar who suddenly gains some power boost for her curse, because it is not Shar in the first place who is even maintaining the curse. It's Ketheric who unleashed it and maintains it. Instead Selune's power wavers because her daughter just got truly murdered so Isobel can no longer channel enough power from her goddess and everyone dies. Which is what I said twice, so am not sure where the misunderstanding that she was channeling Aylin's power came from because Aylin's celestial powers are completely dampened as long as she remains shackled to Ketheric.Very well put together and thoughtful! You’ve been very patient and more than clear. It makes perfect sense that the last bastion of Selune’s power in the region, Last Light, would fall when the actual daughter of Selune was murdered.
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stranger
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OP
stranger
Joined: Nov 2023
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Hopefully this clears everything up; Nope. You only described why and what is the connection to the Nightsong and the ritual. Not why everyone at Inn had to die. I do remember my first run, when I was discovering everything bit by bit. Reading everything, talking to everyone. So I did know everything except for the outcome when I'd kill her myself instead of letting Shadowheart do it. Actually I don't get what was the purpose of your explanation as it was pretty obvious that I do know those things... Instead what happens is Selune's power concentration wavers because her own daughter just got murdered so Isobel can no longer channel enough power from her goddess and everyone dies. You didn't show any prove of this. Because there is none. You just did what I said - created theory as a justification after the outcome already happened. Did you know about the Inn outcome before the killing happened? You've only show the progress that leads to discovering who Nightsong is and why she's important to the Ketrheric. But why Inn is doomed right after she dies? Nope. Which is what I said twice, so am not sure where the misunderstanding that she was channeling Aylin's power came from because Aylin's celestial powers are completely dampened as long as she remains shackled to Ketheric. [/spoiler] Well...you said yourself (along with Ido58 saying something similar) that Isobel was channelling from Selune and that Nightsong is Selune's daughter. But the question here is: so? That has nothing to do with anything related to the Inn. Very well put together and thoughtful! You’ve been very patient and more than clear. It makes perfect sense that the last bastion of Selune’s power in the region, Last Light, would fall when the actual daughter of Selune was murdered. Really? Why? I don't see that sense. Is the Selune so weak that any ripple can make her devotees crumble? And in this case Isobel was surprised about what happened, didn't know why. The game doesn't show any connection that I'm aware of. So why are you so sure of yourself?
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veteran
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veteran
Joined: Jun 2022
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The purpose of my post was to address your claim " there is no mention at all that Aylin is connected to Selune", which was simply untrue. So quoted it to explain everything from start to finish, including why Last Light Inn falls because it is all connected to your original question. As for this question; "Did you know about the Inn outcome before the killing happened?". Alas I am no prophet and my crystal ball was not near me at the time, but I knew that killing Aylin would be an extremely evil thing to do and that the aftermath will have some severe consequences since it concerns Selune's own daughter... which proved true because the aftermath turned out VERY BAD indeed. So to claim that Aylin's death and Last Light Inn falling have no proper connection and that it isn't even properly explained is absolutely ridiculous. Especially when Isobel, a Cleric whose power comes exclusively from Selune, has been keeping the entire place protected without a single issue even while Marcus was trying to kidnap her. Yet the moment Aylin is murdered, the dome shatters like glass and Isobel's unable to channel enough of Selune's power, which the cutscene quite clearly shows. - Isobel is certainly not aware that Aylin died, she simply cannot know. Therefore her surprised reaction is solely tied to the dome shattering all of a sudden.
- And as a Cleric her power comes exclusively from Selune, because the source of a Cleric's power is their deity.
Which leaves only Selune; who cannot directly intervene to save her own daughter because she's forbidden from doing so. So what else is a benevolent celestial mother left to do but observe and painfully mourn the loss of her own daughter that just got ritually sacrificed to her archnemesis Shar. If anything I'd say you are dismissing Selune's motherly love way too easily because she is a benevolent goddess who just witnessed her own daughter get ritually sacrificed and watching the dome shatter like glass the moment Aylin falls can even be taken as poetic symbolism of Selune's own heart shattering.After all that is one of Selune's personality traits;"Like the cycles of the moon, Selűne had many and changing moods and natures. Her faithful, coming from many walks of life, viewed her in countless different ways, and she reflected this. Sometimes she was enthusiastic, vivacious, joyous, and majestic, given to action and dance. At other times she was subdued, motherly, and almost poetic or tranquil and embracing. Then she was remote and weighed down by sadness at defeats and tragedies, even those that happened long, long ago." But if a story to be properly understood has to be told in a way where every single subtle meaning has to literally be paraded on full display with a gigantic flashy neon sign in bold capital text blatantly pointing out what is truly happening, then am sorry to say that's not good intriguing storytelling at all. So I'll just agree to disagree at this point and leave it at that.
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addict
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addict
Joined: Sep 2022
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I too don't get the connection between events in the Shadowfell and the inn. If anything Selune's personal loss could well increase the resolve to aid her cleric. Shar's triumph in having a new chosen, SH, is tempered by the shadowcurse being unleashed by and still in service to Kethric, her disavowed. SH even comment that ending the shadowcurse would allow Shar to simply redirect her power somewhere more effective. The linkage between events is tenuous at best. I get that this explanation suits best: ...Instead what happens is Selune's power concentration wavers because her own daughter just got murdered so Isobel can no longer channel enough power from her goddess and everyone dies. But here, we the player are making sense of events - unless some narrator line is said during Aylin's death that we're omitting?
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member
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member
Joined: Oct 2023
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Just to add to Crimsonrider's excellent summary, Aylin is also a vessel for Selune's power. When she flies over the land, you can see the curse recede in her wake.
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veteran
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veteran
Joined: Mar 2020
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I too don't get the connection between events in the Shadowfell and the inn. If anything Selune's personal loss could well increase the resolve to aid her cleric. I think crimsomrider has done an amazing job. There's lot of foreshadowing for this event. Nearly every book on you find in the game makes it clear that Sharrans do not get happy endings. Shar's clergy are feared, not loved. Read the book in Ethel's tea house. Read the note on the raven. Listen to the story of the loyal Sharran shadow vestige in the central square. Adding to the foreshadowing in print and voice there's lots of visual story telling as well. The first puzzle in the temple is solved when you extinguish all light. This foreshadows the extinguishing of the last light inn. You're right that the death of one's loved one could inspire new hope and not the despair that Shar feeds on but I think despair is more likely; at least in the short term. As far as the mechanics - Gale answers this at the start and during his pixie circle scene. The shadow stuff is shadow weave magic it's difficult for either Shar or Selune to penetrate the murk. I only play good shadowheart but as I read her story she is first impressed by the curse and then comes to doubt it. Is this what she wants? To see little girls who were good at climbing trees transformed into shadow monsters? If she is pushed to be Justiciar she needs to put such thoughts out of mind. The candle in dark needs to but snuffed out. She might regret some of the lives lost but loss is something to embrace. TL;DR Sharrans live sad lives.
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old hand
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old hand
Joined: Nov 2023
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There also seems to be an overarching theme that you have to accept pain to draw hope from it.
If Shart frees herself from the wound and Shar's influence, she looses her parents and her chance to discover more about herself. The guy you meet in front of the House of Grief surrendered all his memories to the mirror in order to rid himself of the pain the loss of his wife (?) caused him, but in doing so, he also forgot about all the good times they shared. By contrast, if you allow Gale to sacrifice himself at the end of Act 3, he will try to cheer you up by telling you that all the happy memories you made together will live on in you. All the good endings, too, are more hopeful endings really in which the characters distance themselves from a firm belief they previously held to gain the chance at a better, more fulfilling life. Even Ketheric is a much easier opponent once he is reminded of his beloved wife.
Selune and Shar both deal with extremes and have little understanding for the things in the middle, it's either light or dark but Shart's realisation that you need a little light to cast a shadow is lost on both of them. Even Dame Aylin is fairly ill equipped for this more complex understanding of the world, as seen by her reaction to defeating Lorroakan.
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old hand
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old hand
Joined: Jul 2017
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Be it as it may, it's another proof for bad quest and story design, You should at least get better hints what might happen, for example by Isobel or Jaheira. Because Shadowheart's wish to become a Dark Justiciar is an important aspect and should have been discussed and known. The result is immersive maybe, but in a bad way.
Like the Isobel abduction. I was so furios after we failed in my first playthrough, as we failed not because our group was defeated, but because one low level mob walked near Isobel, so the script "Abduction done" started, case over, even if there were a lot of NPCs and companions around who could still have stopped the escape of the flying mob. It's a lot easier now, maybe they toned it down. They should also work on the Dark Justiciar affair.
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addict
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addict
Joined: Sep 2022
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Hints are there, plentiful even, and it's fairly easy to draw conclusion that something bad will happen if SH does indeed do the deadly deed. But it's not quite as obvious as say stealing the idol of Silvanus (foreshadowing). Sundering the moon dome is nice and cinematic and fair enough, but it could have easily been something else just as unexpected - like phantom dark justiciar followers. And then we could well be head-canoning reasonable rationale after the fact.
Personally, I think CR's meta explanation in post 2 hits closest to home. And I'm okay with that. One of the themes of being evil is the expedience factor, and killing off side-quests moves you that bit faster to the finale.
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veteran
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veteran
Joined: Aug 2020
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I think CRs theory is a very good one and it's interesting and engaging (also I don't for a moment believe it's what Larian was thinking when they wrote it), but as far as symbolism is concerned, I think it's also empty symbolism for a number of reasons, and I fully get why OP doesn't find it a satisfying explanation, because I don't think it's a satisfying explanation either. There are a couple factors to this worth going into. One factor is that while I think thematically and symbolically, the dome shattering when Aylin dies makes sense, it doesn't really make sense in a causal way. We're not led to think that killing Aylin would have any impact on the inn. It's not some inherently obvious connection. I don't know if we know Aylin is Selune's daughter before we get the option to kill her, but even if we did, why would that make Isobel stop being able to support the dome? Why would we the player, ahead of killing Aylin, think that killing Aylin would lead to that result? This goes beyond just getting evidence ahead of the event, but it goes to our understanding of the characters in the story. We as players never really think of Selune as a person, as a character with feelings or wants. She's a goddess, she's a vague set of values and a battery powering clerics. Hell, we're predisposed to NOT sympathise with her because for most of the story up to that point, all we hear about Selune is from Shadowheart, who speaks very negatively about her. We the audience aren't primed to think of her acting in an emotional capacity, so having the breaking of the dome symbolize her grief and despair at the loss of her daughter isn't really earned. We the player don't really get to live in that despair or react to it. We don't really have the opportunity to voie an opinion about the fact that a goddess basically foresakes a couple dozen people because she was sad. We're not meant to engage in this moment emotionally as far as Selune is concerned, if we were then surely Sha But if a story to be properly understood has to be told in a way where every single subtle meaning has to literally be paraded on full display with a gigantic flashy neon sign in bold capital text blatantly pointing out what is truly happening, then am sorry to say that's not good intriguing storytelling at all.
So I'll just agree to disagree at this point and leave it at that. I see what you mean here and I agree with you, but this isn't just a story being told, it's a story that we the player are part of. It's a two-way street, with our actions essentially completing the story. If our actions are going to lead to such a major outcome, then it's my opinion that the outcome should be better broadcast. We as players, as active participants shaping the story rather than just recieving it, should have suitable information to let us understand how our actions will shape the story. Funamentally, the dome cracking here is just a surprise punishment, not a foreshadowed consequence of the story beats leading up to it. I think your explanation is the equivalent of if in act 1, stealing the idol of Silvanus made the rite of thorns go out of control and kill all the tieflings. Yes you can make logical sense out of that, but it wasn't realy foreshadowed. Imagine how random it would feel if that had happened instead of the druids just killing the tieflings. Hell, the rite of thorns example would arguably be more foreshadowed because at least we know that was meant to keep outsiders away.
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