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stranger
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OP
stranger
Joined: Jan 2024
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Just a Suggestion that I think ALOT of players would love to have, either as an add-on update or as a DLC (Im prepared to throw SO much money at you). ALSO, THERE ARE MAJOR SPOILERS BELOW IF YOU HAVE NOT FINISHED THE GAME AS I AM TALKING ABOUT THE END OF IT. PROCEED AT YOUR OWN RISK.
After spending so long in this world and completing so many quests, meeting so many characters, Id love to be able to just roam openly after the big battle and interact passively with the world again, and being able to visit characters that were in your party. Exploring Baldur's Gate, both upper and lower, seeing the reconstruction and perhaps having Flaming Fists and some commoners come up and thank you for your service in defending the city.
Seeing a statue built of you and your party that defeated the Netherbrain; minor quests like attending parties of the upper elite in celebration of the city being rebuilt or even in your honor, where you may see Duke Ravengard / Wyll / Florrick, (if you saved them), and interacting with them. It would be amazing to choose a ball outfit with your current romance partner and dancing with them at the ball, trying to snuff out some dukes and duchess plan to ascend higher on the council, or aiding them (perhaps they offer a bribe, perhaps they are a great choice as a council member??).
Meeting with Minsc or Jaheira again in the city, helping Rion perhaps, as she tries to arrest fellow Fists who are breaking code of conduct, and inaugurating some Harpers like Geraldus who wrote to ask you to vouch for them. It would be funny to have a scene where fellow Fists or Harpers are in shock to see YOu the hero of all people show up and vouch for them.
Seeing Barcus and his new inventions for the city of Baldur, maybe doing minor quests to help him build some of the inventions.
Meeting with Mayrina and seeing her son growing up would be a cute touch, helping her build that abandon building into a legit guild hall of Hag killers or survivors.
Having a home for yourself you can decorate with your partner; different homes depending on the partner. The Palace for Astarion, or perhaps a home in the underdark?, A house with Wyll in Baldurs Gate, a small home near a Selunite temple with Shadowheart, maybe even running into Aylinn and Isobel (perhaps a temple could be made in upper Baldurs Gate?). Gale's tower in Waterdeep (doesnt have to be ALL of Waterdeep), adding your own homey touches to it and conversing with Tara, maybe even having her as a traveling companion if you chose Gale as your roamce partner. Roam around the world with her as a familiar, you two grown close gossiping over Gale's students.
On that note: Suprising Gale and his class during a lecture as he asked at reunion camp (maybe even you two flirting to the exasperation of the students during the lecture if he is your partner, with Tara laughing to herself off on the side), helping Gale aquire things for his lectures, and helping some students of his thrive in mastering the weave.
Roaming the result of curing the Shadowcursed Lands. Meeting with Thaniel/Oliver, encountering Halsin and his hoard of children, seeing Arthur one last time as an old man, completing one last request for him, before he passes.
If you played DURGE, perhaps you want to see the quarantined off, Bhaalist temple and see what became of it after it was raided by Flaming Fists in the aftermath of the Netherbrain war. Maybe even getting a chance to cave the whole damn place in, or choosing to remove the barriers to start the whole murder resurgence over again depending on the path you chose.
Visiting Scratch and the owlbear cub of course!! maybe even having the option to call upon them as familiars as you roam the world?? Different reactions to both. Scratch: a good boy to be pet. Owlbear cub: OhDearGODS IS THAT AN OWLBEAR-.
Visiting the underdark where Astarion's siblings and the spawn are, (if you chose to save them) and helping them settle in to life in the underdark. Maybe even helping citizens in the underdark adjust to their new toothsome neighbors. Going on a mini quest to cure Astarion's aversion to the sun, or his vampirism in general (I need him to have a happy end from that GODS) even if its just finding tomes or scrolls that say its possible and its only implied he can be cured and you two will be going off to do that and thats where that questline ends.
Having Hope (if you went that route) contact you every once in a while with news on Karlach and Wyll (if that route was chosen) maybe even visiting the house of hope for a buffet with all three of them.
ROLAN!!! I need to see that happy go lucky hard ass again. I want to visit his tower, see how he changed it with Cal and Lia, maybe even a small quest to aquire some tomes or items for him.
On that note: See Zevlor again and his refuge center and helping him out with small tasks. Maybe even helping him find closure for what happened with the Absolute.
Seeing Arabella and learning how she is mastering her talents with the weave and Elminster.
Maybe even running into the Emperor (if you chose that route, and the 'human' route of him) and see how he is setting up his new life. You either aiding him, or sabotaging his attempts to set up a new life in Baldurs Gate. Maybe even ...reconnecting >.>
If you chose to be a mindflayer, it would be AMAZING to see you set up a life with the Emperor in the city as silent watchers (this time the Emperor has a kindred spirit who actually wants him as he is and wants to work with him despite what he is) sabotaging plots of organizations to rise up in Baldur's or aiding other endeavors. (Honestly id like to do this even if i wasn't an illithid bc I love the Emperor but i digress..)
A funny little interaction where you run into Etvarrd who is now disgraced and him chewing you out in town square perchance??
Having these open ended options with no true 'end' like the campsite reunion, would go a long way, honestly , for soothing my aching heart after playing this masterpeice. Id like to just run around in the results of my hard labor, even if I'm not doing anything extensive or particularly impactful. I just wanna see everyone thrive and grow, and come back to it any time instead of just camping and then that's the end fade to black.
If anyone else have suggestions please add on, I'm sure I'm forgetting some NPCS or characters.
P.S Thank you Larian Studios, the voice actors of the cast, and every person who worked on this game. I didnt think it would change my life the way it did, but it has been an incredible experienece, that I hope desperately will have more to do with in the future.
Last edited by Witch King; 03/02/24 12:04 AM. Reason: I added a Gale note
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member
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Joined: Jan 2024
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I personally don't expect them to make a DLC. DLCs are typically planned out well in advance. And I suspect had Larian planned to make one before the game released, they would've ended the game with far fewer permutations. For example during the events of the game really throws a lot of dlc ideas out the window. Being able to murder most of the major characters does the same thing. Additionally including the Emperor also throws dlc ideas out the window as the player could've (In-fact I wouldn't be surprised if statistically most people do). So you can't exactly make him the villain or a major character without retconning it. Which is the laziest solution and would annoy most people. Historically when most developers attempt to make a dlc post launch with these circumstances they do 1 of 2 things. #1. They create a new protagonist and set the game in a new area. This is the most common thing done as it allows for the most flexibility. #2. They take the same protagonist but they give you entirely different party members and set the game in a new location. This is what occurred with Dragon Age Awakening. The protagonist was still the Grey Warden from DAO, however you had entirely unique party members (with the exception of Oghren who they just retconned him being alive even if the player murdered him). And they just include 1 off easter egg references to past events.
Last edited by ThatDarnOwl; 03/02/24 12:53 AM.
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stranger
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OP
stranger
Joined: Jan 2024
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In regards to the villain and killing character arcs, I find that would be an easy solution? (unless im misunderstanding your meaning).
Ex: when you take over the brain, the game just ends. Same when you convince the Emperor to control the brain. No reunion camp, no city or citizens rebuilding, or narration. If you chose a bad end, there woudnt be an epilogue just as the game currently. If the Emperor was killed or betrayed, he woudnt be an option for you to go and visit him, the same as the characters who were killed.
Certain dialogue, scenes, and areas would not be available depending on the actions made and party members you chose and what you did just like the game currently.
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member
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Joined: Jan 2024
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In regards to the villain and killing character arcs, I find that would be an easy solution? (unless im misunderstanding your meaning).
Ex: when you take over the brain, the game just ends. Same when you convince the Emperor to control the brain. No reunion camp, no city or citizens rebuilding, or narration. I dunno if this would be that popular as you'd essentially need to build a new character to play the dlc. If you chose a bad end, there woudnt be an epilogue just as the game currently. If the Emperor was killed or betrayed, he woudnt be an option for you to go and visit him, the same as the characters who were killed.
Certain dialogue, scenes, and areas would not be available depending on the actions made and party members you chose and what you did just like the game currently. This is okay if the character only appears once but you can't then build an entire story around them if you could also optionally kill them before. Unless you retcon it. For some comparison. In The Witcher 1 the protagonist gets to romance one of two characters. Triss or Shany. However once you play the sequel: The Witcher 2 the game ignores your choice in the previous game, Geralt always romanced Triss no exceptions. That's likely what they'd have to do with a DLC they'd just need to either ignore your choice from the previous game, or make the character be very minor to the point where you could cut them out without much difficulty.
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old hand
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old hand
Joined: Nov 2023
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If I understand you correctly, you want a DLC in which you can act out all the things that get talked about or planned in the current epilogue.
That is, as the Owl pointed out, quite a stretch because the current epilogue allows for a huge variety of player choices which would require a lot of work to be shown as content without necessarily having an overarching narrative that draws all of them together.
You mentioned Gale. Apart from his professor ending, romanced Gale can also be an adventurer with whom you travel across Faerûn, stick around in Baldur's Gate to help with the reconstruction or become a god with whom you ascend to divinity. So along with the professor and housing content you suggested, you'd also need a large chunk of map to play out the adventuring content, some city rebuilding content and something completely different for the divine lovers. The player character in all these scenarios can also be a mind flayer or a vampire spawn, which might complicate things and require an additional night map or a jumping between shadows mini game for Spawn Astarion and some sort of camouflage for mind flayer Tav. (Ascended Astarion or Good Durge might be less of a problem.) Gale as a player character can also have different lonely endings and some pretty desperate ones on top of that.
Most of the other characters have similar diverse endings, that are in no way connected with each other and have no overarching narrative.
So I think the epilogue as it currently is, is really nice because it provides closure but allows for a huge amount of variety. If there is to be a DLC, I'd assume it would be one in which the characters on ordinary power levels come together again to solve some larger problem - as Withers suggested - with Spawn Astarion and Karlach getting mini quests to fix their respective problems. But I think it's unlikely and I'd rather have a polished up Act3 with some Upper City chunks.
Last edited by Anska; 03/02/24 10:12 AM.
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member
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Joined: Jan 2024
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If I understand you correctly, you want a DLC in which you can act out all the things that get talked about or planned in the current epilogue.
That is, as the Owl pointed out, quite a stretch because the current epilogue allows for a huge variety of player choices which would require a lot of work to be shown as content without necessarily having an overarching narrative that draws all of them together. It'd be so much work that it'd most likely not satisfy anyone. I'd much rather Larian put that work into a toolset so we could create custom adventures instead. So I think the epilogue as it currently is, is really nice because it provides closure but allows for a huge amount of variety. If there is to be a DLC, I'd assume it would be one in which the characters on ordinary power levels come together again to solve some larger problem - as Withers suggested - with Spawn Astarion and Karlach getting mini quests to fix their respective problems. But I think it's unlikely and I'd rather have a polished up Act3 with some Upper City chunks. I don't really see how they could add the Upper City without something contrived. Larian stated the Upper City was always meant to be the climax of the game as opposed to a visitable area. Considering the overall goal in Act 3 is just to kill Gortash and Orin to trigger the endgame they'd need to come up with a plot contrivance to explain why the player suddenly needs to visit the Upper City and can't just fight the Netherbrain.
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old hand
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old hand
Joined: Nov 2023
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It'd be so much work that it'd most likely not satisfy anyone. I'd much rather Larian put that work into a toolset so we could create custom adventures instead. I don't think it would be very satisfying either. The current epilogues provide such a wide variety of plot-bunnies which, mixed with players' general tastes and fantasies, create such a broad assortment of possible futures, that they'd be hard to realise to satisfaction in a DLC. Player made content, be it in the form of gaming or as fan art or fiction is much better suited for this sort of thing. As cute as all the above ideas are. I don't really see how they could add the Upper City without something contrived. Larian stated the Upper City was always meant to be the climax of the game as opposed to a visitable area. Considering the overall goal in Act 3 is just to kill Gortash and Orin to trigger the endgame they'd need to come up with a plot contrivance to explain why the player suddenly needs to visit the Upper City and can't just fight the Netherbrain. I don't quite believe them on that note. While not Upper City, the little garden behind the House of Grief looks very fleshed out for something that was never intended to be used (if compared to the other out of bounds areas) and the layout of Cazador's palace makes much more sense if you rotate the building 90° clockwise so the main entrance points to the Upper City Gate and the current weird entrance (which Astarion calls a spot to slip in) would be connected to the Chamberlain's office and the Spawn wing, which would make it a great side entrance to lure back "snacks". It's just a lot of little things. But overall a more fleshed out Act 3 would be lovely.
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veteran
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veteran
Joined: Oct 2021
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...they'd need to come up with a plot contrivance to explain why the player suddenly needs to visit the Upper City and can't just fight the Netherbrain. Gortash should have been in the Upper City all along instead of on a bridge. That way the characters would have to navigate their way through Rivington, figure out the state of the city, find out what's happening with murders, then infiltrate the Lower City. In the lower city, they should have to continue the quest to solve the murders to find Orin. Additionally, they should have to discover a way into the Upper City. In the Upper City they can confront Gortash, side with him or not, and they can visit Lorroakan and Cazador. I'd argue it's not a contrivance. It's probably the way the game was originally designed because it just makes more sense, simply put. The "contrivance" is what we have now.
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member
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Joined: Jan 2024
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[quote=ThatDarnOwl]I don't quite believe them on that note. While not Upper City, the little garden behind the House of Grief looks very fleshed out for something that was never intended to be used (if compared to the other out of bounds areas) and the layout of Cazador's palace makes much more sense if you rotate the building 90° clockwise so the main entrance points to the Upper City Gate and the current weird entrance (which Astarion calls a spot to slip in) would be connected to the Chamberlain's office and the Spawn wing, which would make it a great side entrance to lure back "snacks". It's just a lot of little things. But overall a more fleshed out Act 3 would be lovely. I don't see them adding a significant amount of content to Act 3 as it would likely take many months to develop. It's almost certain if for the sake of argument that it was cut, it was likely cut for a specific reason of getting the game out on time. Now that the game is out there's no real reason to readd it if all the content they planned for it has already been moved to the lower city. I'd argue it's not a contrivance. It's probably the way the game was originally designed because it just makes more sense, simply put. The "contrivance" is what we have now. BG3 is already finished. It doesn't make sense for Larian to put in arguably as much work as they did into Act 3 to add an equally as large area and rearrange content there. Especially since the game is already out and shipped. I would much rather they put that amount of effort into building the toolset they still haven't released.
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stranger
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OP
stranger
Joined: Jan 2024
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I think what I was suggestion got lost somewhere along the way. Alot of the things I brainstormed above were just random examples and in no way a must have for any sort of DLC or epilogue. Mostly the thing I would like to see, is just roaming around Baldurs gate after the party and see it being rebuild. Being able to visit the characters you encountered along the way and see what they have been up to. For entire map creations, they could always just limit it to housing. For example: Visiting Gale, it could just be his tower in Waterdeep you can teleport to and visit. See him teach a class and catch up with Tara.
With Astarion, it would depend on his ending obviously, but you could visit the palace or find him in the underdark where the other spawn are perhaps. Or lurking in the sewers of Baldurs Gate as he said he took on a vigilante persona after all was said and done.
For Durge, I think it would be satisfying to be able to encounter the temple in all its ruinous glory one more time and have the option to just wreck it for good or hint at start restoring it by giving into your urges at last.
Id deffinetely like to see upper Baldurs Gate at the very least as an add on in a DLC, where a Selunite temple where Shadowheart is would be a neat way of wrapping that up.
The point Im trying to make is, just roaming around in the aftermath. No new character creation or massive questlines or storylines. I just want to be able to roam around the world I saved and encounter the characters and the endings they won. If that makes sense at all? Instead of just reloading camp or loading act three where nothing was done quite yet and progress is still something to be made.
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journeyman
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journeyman
Joined: Jan 2024
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Meeting the other vampire spawn would be cool. Tavs who romance Astarion could know them already but the player can still get to know them through interactions with Tav and Astarion in the DLC. Getting to know Dalyria and Petras more would be sweet. And Leon and the tiefling gal I forgot her name.
Last edited by Metarra; 05/02/24 03:34 PM.
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stranger
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OP
stranger
Joined: Jan 2024
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Yeah, id love to be able to have conversations with the endings I chose with these NPCS. id really like to encounter Rolan and his sibs, or Zevlor again. And, again, in regards to map creation, they could limit to visiting only the area they are at. Like visiting their homes or whatnot. Doesnt have to be an entire area of Waterdeep ect...
Id like to be able to mess around with a home, with the character I romanced and the ending I chose. For ex, with Gale and the tower of waterdeep, you could purchase paintings for it, or sculptures. For Astarion, maybe you have a home in the underdark you can decorate with him, or add things to the palace for Ascended.
Something small thats customizable to cement that you won an ending and youre moving on with your life with the friends and lover you have. You can reload in explore the ending you chose, the characters you love, and the home you made with your lover you chose.
It would be a nice touch is all.
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veteran
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veteran
Joined: Mar 2020
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It seems they tried samething more comprehensive before the release (upper city of Baldur's Gate), and decided against it sometime before the release. We already got the camp epilogue, so if anything I would rather see further refinements to that (when I tried it some reactivity was off, but it being a launch save things might have gone wrong due to patch difference).
As others mentioned, there is a vast amount of variables, but a comprehensive epilogue is bound to miss/disappoint someone. Leaving things to imagination is often a better option, as far as reactivity is concerned.
That is not to say, that I think ending (and third act in general) could be a bit better in wrapping up existing characters and plotlines. It would be nice if Larian was cooking some additional stuff, but I don't think new epilogue chapter is something the game would benefit from.
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stranger
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OP
stranger
Joined: Jan 2024
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I agree to an extent. Its why i mentioned it would be interesting to see it as an add on feature. Like a DLC, optional to go beyond the campsite and see re-explore the world. Theirs nothing beyond what was already mentioned. Astarion mentioning he became a vigilante, so you would be able to encounter him either in baldurs gate sewers or the underdark. Gale saing he became a professor, so you would see him in waterdeep teaching.
Its nothing that isnt already mentioned in the camp epilogue, just being able to run around the world in the aftermath and see the characters in their won ending.
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old hand
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old hand
Joined: Nov 2023
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So what do you do with everyone who chose to keep on adventuring with their partner, or with Karlach-Origin or Wyll-Origin who went the Avernus with or without Karlach? Neither would have need or want for Housing or a modified Baldur's Gate.
All the DLC requests that pop up in the forum are very nice and fun, but they are also very niche and only aimed at a portion of the players, which is why I think a polished Act 3 would make way more people happy.
Last edited by Anska; 06/02/24 11:02 PM.
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stranger
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OP
stranger
Joined: Jan 2024
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If you decide to keep adventuing, it can be seen as a return to visit the city and see how it has been fairing in your abscence. Same with those who decided to travel to Avernus with either Wyll or Karlach. Simple fix, really. You can have a rented home in Baldurs Gate while you are visiting to see some of the new improvements you can decorate.
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old hand
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old hand
Joined: Nov 2023
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No it isn't, because it does not allow you to play out the fantasy promised by the current epilogue.
If I decide to go adventuring with or as Gale, I don't want to decorate a home (the thing I decided against) or be stuck in Baldur's Gate. I instead would want to hunt down rogue shadow mages, search long forgotten dungeons for magic tomes (and a possible cure for my vampire husband), save villages from trolls and travel all over Faerûn - maybe team up with adventuring Shadowheart and owlbear again to best some Sharrans. If you are supposed to content yourself with housing, after you were promised the world, it's nothing but disappointing.
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stranger
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OP
stranger
Joined: Jan 2024
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You can still do that? Again, it would be seen as you visiting Baldurs Gate, not a permenant end. You could still have the open ending??
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apprentice
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apprentice
Joined: Sep 2023
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I will love a DLC... I hope they do!
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