(I'm sorry if this is the 200th thread, I didn't read the whole forum yet, forum availability wasn't great either and so on)
First off, GOTY, fav game of the decade and so on naturally, but not completely without faults.
As I'm progressing towards the finale slowly in a 2-player Coop game, the absolute main issue/annoyance throughout the Coop playthrough has clearly become the companions reactions and dialogue interjections, plus the general ability to speak to them when they are controlled by the other player, and so far I don't understand the reasoning behind it and why it is as it is.
E.g. I play Tav1 and control Lae'zel as my companion and my pal is Tav2 and controls Shadowheart: If he goes into any dialogue that would have Lae'zel interject or give an opinion - she won't, because she's my companion, not his. Even when we all stand right next to each other. If we do the main Shadowheart quest and I accidently happen to start a cutscene, Shadowheart won't say a word, because she's his companion. Even at camp Shadowheart won't ever talk to me, or tell me she has no time to talk as long as she's in our party, same for him and Lae'zel.
This is really such a huge annoyance and led to dozens and dozens of reloads just because a cutscene was started by the wrong player by accident - actually multiple reloads more than any other thing like party deaths, bad rolls, the usual savescumming reasons - every game night it's the same: "Damn, we have to reload, this is a thing Astarion needed to intervene in... how long ago was the last save? 45 minutes? Oh god...".
Fixing this one thing would be highest up on my priority list for Coop really, and I don't understand why it's the way it is in the first place - maybe there was a good reasoning behind it, but I fail to see it.
Again sorry if this came up before, I'm sure it has, also I wasn't sure if it's better posted here or in the multiplayer category, my only hope is the devs (not Dev'zel) see it.

Edit: To clarify- of course I didn't mean "controlled by" as in currently played by the player, just being there as their companion.
