The problem is the Cull the Weak passive just has a "Kill()" command once your enemy gets to low hp.
As bloodlust and durge cape react on killing blow not the Kill command it doesn't work.
I made a mod called Unofficial Bug Fixer that removes the kill command and instead deals overwhelming damage to the target thus leading to a killing blow and properly triggers the bloodlust action gain.
new entry "TAD_CullTheWeak"
type "PassiveData"
using "TAD_CullTheWeak"
data "StatsFunctors" "DealDamage(25,Psychic,Magical,,0,,true,true);DealDamage(25,Bludgeoning,Magical,,0,,true,true);ApplyStatus(PASSIVE_CULL_THE_WEAK,100,1);CreateExplosion(Projectile_TAD_CullTheWeak)"
new entry "Projectile_TAD_CullTheWeak"
type "SpellData"
data "SpellType" "Projectile"
using "Projectile_TAD_CullTheWeak"
data "SpellFlags" "Invisible"
The invisible flag should prevent the psychic explosion form removing the invisibility from the durge cape.
Last edited by StuddMuffinn101; 15/02/24 08:07 AM.