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Joined: Feb 2018
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stranger
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Hello, should it trigger extra action from the elixir or not? I had 2 cull of the weak triggers in goblin camp, one did not give me action with melee attack, the second I throw a spear, it triggered cull of the weak animation and sound, but still gave me extra action.

Joined: Nov 2023
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old hand
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The wiki says, Cull the Weak doesn't trigger the elixir or the Durge cape.

Wiki link

Joined: Feb 2018
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stranger
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Originally Posted by Anska
The wiki says, Cull the Weak doesn't trigger the elixir or the Durge cape.

Wiki link

oh that wiki, I looked in fextralife, thanks

Joined: Jan 2024
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stranger
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The problem is the Cull the Weak passive just has a "Kill()" command once your enemy gets to low hp.

As bloodlust and durge cape react on killing blow not the Kill command it doesn't work.

I made a mod called Unofficial Bug Fixer that removes the kill command and instead deals overwhelming damage to the target thus leading to a killing blow and properly triggers the bloodlust action gain.

new entry "TAD_CullTheWeak"
type "PassiveData"
using "TAD_CullTheWeak"
data "StatsFunctors" "DealDamage(25,Psychic,Magical,,0,,true,true);DealDamage(25,Bludgeoning,Magical,,0,,true,true);ApplyStatus(PASSIVE_CULL_THE_WEAK,100,1);CreateExplosion(Projectile_TAD_CullTheWeak)"

new entry "Projectile_TAD_CullTheWeak"
type "SpellData"
data "SpellType" "Projectile"
using "Projectile_TAD_CullTheWeak"
data "SpellFlags" "Invisible"


The invisible flag should prevent the psychic explosion form removing the invisibility from the durge cape.

Last edited by StuddMuffinn101; 15/02/24 08:07 AM.

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