First, I wanted to start out by saying Baldur's Gate 3 is truly a masterpiece. With that said, I would like to share a few quick balance suggestions to improve several lackluster spells. Unfortunately, these spells felt underwhelming in most situations and there was always a better alternative. The list below is not intended to be exhaustive, but wanted to share this feedback nonetheless...
Dancing Lights
* Remove concentration requirement
True Strike
* Now reduces critical hit while attacking by 1
Colour Spray
* Increase duration from 1 turn to 2 turns
Find Familiar
* Now squeezes through and can enter small spaces
* Now carries a weight up to 3 lb (low carrying capacity)
Ray of Sickness
* Increase poison damage from 2d8 to 3d8
* On critical hit, target gets upset stomach condition
Witch Bolt
* Reactivation cost changed from action to bonus action
Bark Skin
* Now reduces bludgeoning and piercing damage by 1
Magic Weapon
* Now changed from action to bonus action
Phantasmal Force
* Increase psychic damage from 1d6 to 2d6
Ray of Enfeeblement
* Increase range from 18m to 32m
* Now casting this spell at a higher level allows an additional ray for each spell slot level above 2nd.
Vampiric Touch
* Increase necrotic damage from 3d6 to 4d6
Polymorph
* Instead of restricting to sheep, now adds additional creature options that scales with upcasting. By the very defintion, poly meaning “many,” so this change would make this spell multifaceted.
Last edited by CharlesJT; 11/02/24 04:19 PM.