Currently, dragonborn is the only race that one could consider weak. Their only unique feature is dragon breath and its suck. Two d6 dies in a small cone in front of you, targets CON (everyone has a decent con in this game) and only usable once per short rest. Overall you are better off doing a weapon attack or casting a cantrip. To fix this you could implement one or more changes from this:
-Remove cool down on it entirely. Its still kinda bad but you can treat like aoe attack/cantrip if you have nothing better to do.
-Improve its DC, maybe add associated status effects to it if target fails a save. Everytime you cast it - enemy will almost guaranteed to save against it and you do minimal damage.
-Make it a bonus action instead of action. Still not amazing but at least it does not eat your valuable action resource.
-Make it a 3d8 instead of 2d6, gets additional die every odd level. Essentially a burning hands spell of an element of your choosing that you automatically upcast when you should get access to a new spell level.
-Make it so it adds twice your CON score to the damage you deal with it. Dragonborn breath attack build?
-Make it so it gets bonuses from a spell dc or/and gear with elemental damage bonuses. Im not sure it does currently.
Last edited by Esteban Failsmor; 11/02/24 02:47 AM.