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Joined: Jul 2017
geala Offline OP
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The more I progress in Act 3, the less I want to finish the game. Yesterday I got into the fight with Gortash and his many followers more or less unwanted (I searched for Ansur) and
after the guy changed he was immune to energy damage. Honour mode or not, taking practically a whole class out of a fight is bad design in my opinion. Perhaps to be expected by devs who think doubling actions from Haste or doubling some damage against wet are awesome ideas. I wonder how Orin, Raphael, the Emperor/Orpheus or the brain will be designed ...

Anyway, I consider to play a campaign from the start more to "DnD" rules (I mean 5e and the average GM in charge, whatever that means). Some stuff is easy for me, for example no shoving. But as I'm not a DnD player, some questions:

1. Are there also conditions in DnD which increase damage, like vulnerability to "wet" in BG3? If not I would not use "wet" in fights.

2. How many magical items are "normal" per character in average DnD campaigns? I think there is much less abundance than in BG3, but is there a hard restriction?

3. How common is it to multiclass? I got the idea from reading that multiclassing in DnD results in much more disadvantages than in BG3. I will probably avoid multiclassing (a hard blow to me).

4. How common are scrolls and potions? My inventory is filled with them, using them feels a bit like cheating.

5. Can you respecc in DnD? Often, sometimes, one time, never, depends?

6. Haste is luckily toned down a bit in Honour mode, but I still don't like the spell. How common is it's use in a normal DnD campaign?

7. I wonder how stealth now is compared to DnD. I think it's toned down compared to BG3 EA but is there something to avoid?


If the questions are too difficult to answer, do you have a link to a thread in which such questions were discussed already?

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I have no experience with D&D5 in P&P, but as far as I know:

1. No, absolutely not. All this physics stuff is Larian style. Its not in BG1 or BG2 and its not in P&P D&D.

2. How many items you get during adventuring depends upon the GM. Players can craft magic items themselves in P&P and the BG3 style items are very different from BG1, BG2 or P&P anyway.

3. That depends upon the individual player. Also, in P&P D&D you have to meet minimum requirements to be allowed to multiclass to a class (like Str 13 or Dex for a Fighter, Wis 13 for a Cleric, both Wis 13 and Cha 13 for a Druid, etc).

4. In real D&D you can write scrolls and craft potions yourself, instead of having to rely on finding them in shops. Neither BG1, nor BG2, nor BG3 reach in any way the flexibility you have in this regard in P&P. BG1 and BG2 also know wands, not sure why BG3 doesnt know them.

5. No. In BG3, respec is a fix for newbies who are unfamiliar with D&D and ended up with a weak build, and it increases replayability because you can change your companions completely around.

6. The implementation of Haste in BG3 is simply incorrect.

7. I dont do stealth but its a lot less time wasting in P&P compared to computer games.

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@geala

I think @Halycon Styxland is right. On your #7. Stealth is used as often or more in a PnP campaign but that depends on the DM. The idea of thinking and talking your way out fights is true to DnD.

And surprise the superpower of a table top campaign. If you know a battle is inevitable you really want to attack from the shadows.

As far as DnD links you can't go wrong in watching Critical Role

https://www.youtube.com/@criticalrole

The DM is also the voice of Minsc. I'm kinda stunned by his skills as a DM and his encyclopedic knowledge of the rules.

5. Doesn't happen. 1-2 edition had a feature, open only to humans, where they could abandon one class and start another but that doesn't exist from 3 third edition onwards.

I'll add a number 8. Barrelmancy doesn't exist and smokepowder is extremely rare and has been cursed to be unreliable. Grenades are as rare as +3 weapons and are as likely to damage you as your enemies. The curse was designed to avoid the situation Larian created: a peasant with a barrel of runepower is more powerful than an archmage.

Impressed that you planning to take on honor mode using 5e rules. Truth be told I'm been using Larian cheese to make it through honor mode.

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Originally Posted by geala
1. Are there also conditions in DnD which increase damage, like vulnerability to "wet" in BG3? If not I would not use "wet" in fights.

RAW, no.

BUT, DM's can allow interactions that seem fine. Like having a Rogue sneakily knock over an oil barrel so the Wizards Fireball creates a blaze for extra damage.

Originally Posted by geala
2. How many magical items are "normal" per character in average DnD campaigns? I think there is much less abundance than in BG3, but is there a hard restriction?

Depends on the DM/Campaign.

Usually, dungeons will have scripted magical items that the DM wants the party to find to give them boosts and to make things interesting. While there will often be vendors selling key magical items that provide critical benefits to builds.

Also, some DMs will allow enchanting and to varying degrees. Whereby players can spend gold to create magical items.

Originally Posted by geala
3. How common is it to multiclass? I got the idea from reading that multiclassing in DnD results in much more disadvantages than in BG3. I will probably avoid multiclassing (a hard blow to me).

Depends on players. Some players like to min/max and will abuse multiclasses and point buy their stats. Others will just play for flavour and will either stick to monoclass or will have some story based multiclass (More notably for one-shots where a party might start at a higher level)

Originally Posted by geala
4. How common are scrolls and potions? My inventory is filled with them, using them feels a bit like cheating.

Pretty common. Wizards can normally make scrolls when they long rest. Potions can be made by anyone proficient with medicine (Oh look, an actual use for that skill, who'd have thought?)

Originally Posted by geala
5. Can you respecc in DnD? Often, sometimes, one time, never, depends?

Typically no.

However, when a character dies, the player gets to make a new one to join the party. In such scenarios, they will often create a new class making it essentially a "Respec"

Originally Posted by geala
6. Haste is luckily toned down a bit in Honour mode, but I still don't like the spell. How common is it's use in a normal DnD campaign?

Haste is less used in normal campaigns. Mages tend to want to use every spell slot on Fireball.

Also, combat can last a while so the lethargy from Haste can actually make an impact. Since DM's will scale encounters to their party's power levels to keep things interesting.

Originally Posted by geala
7. I wonder how stealth now is compared to DnD. I think it's toned down compared to BG3 EA but is there something to avoid?

Stealth is WAY better in TT. Less for RAW but for all the things that you're allowed to do with DM permission.

Of course, BG3's in-combat Stealth is broken compared to TT. But outside of combat TT reigns supreme since you're allowed to do things besides steal/stab.

To say nothing of silly things people do. Like the story of an Orc Rogue who's "Stealth" was maxed out Intimidate and he'd yell angrily at people "I AM A TREE" and roll intimidate checks to see if people believed him.

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As for 2. In DnD 5e many of the better magic items require "attunement". Players have a limit of three attuned magic items. There are items that do not require attunement, so it is possible to use more than three magic items, but the attunement limit does put a brake on shenanigans.

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Originally Posted by Taril
Originally Posted by geala
1. Are there also conditions in DnD which increase damage, like vulnerability to "wet" in BG3? If not I would not use "wet" in fights.

RAW, no.

BUT, DM's can allow interactions that seem fine. Like having a Rogue sneakily knock over an oil barrel so the Wizards Fireball creates a blaze for extra damage.

Originally Posted by geala
2. How many magical items are "normal" per character in average DnD campaigns? I think there is much less abundance than in BG3, but is there a hard restriction?

Depends on the DM/Campaign.

Usually, dungeons will have scripted magical items that the DM wants the party to find to give them boosts and to make things interesting. While there will often be vendors selling key magical items that provide critical benefits to builds.

Also, some DMs will allow enchanting and to varying degrees. Whereby players can spend gold to create magical items.

Originally Posted by geala
3. How common is it to multiclass? I got the idea from reading that multiclassing in DnD results in much more disadvantages than in BG3. I will probably avoid multiclassing (a hard blow to me).

Depends on players. Some players like to min/max and will abuse multiclasses and point buy their stats. Others will just play for flavour and will either stick to monoclass or will have some story based multiclass (More notably for one-shots where a party might start at a higher level)

Originally Posted by geala
4. How common are scrolls and potions? My inventory is filled with them, using them feels a bit like cheating.

Pretty common. Wizards can normally make scrolls when they long rest. Potions can be made by anyone proficient with medicine (Oh look, an actual use for that skill, who'd have thought?)

Originally Posted by geala
5. Can you respecc in DnD? Often, sometimes, one time, never, depends?

Typically no.

However, when a character dies, the player gets to make a new one to join the party. In such scenarios, they will often create a new class making it essentially a "Respec"

Originally Posted by geala
6. Haste is luckily toned down a bit in Honour mode, but I still don't like the spell. How common is it's use in a normal DnD campaign?

Haste is less used in normal campaigns. Mages tend to want to use every spell slot on Fireball.

Also, combat can last a while so the lethargy from Haste can actually make an impact. Since DM's will scale encounters to their party's power levels to keep things interesting.

Originally Posted by geala
7. I wonder how stealth now is compared to DnD. I think it's toned down compared to BG3 EA but is there something to avoid?

Stealth is WAY better in TT. Less for RAW but for all the things that you're allowed to do with DM permission.

Of course, BG3's in-combat Stealth is broken compared to TT. But outside of combat TT reigns supreme since you're allowed to do things besides steal/stab.

To say nothing of silly things people do. Like the story of an Orc Rogue who's "Stealth" was maxed out Intimidate and he'd yell angrily at people "I AM A TREE" and roll intimidate checks to see if people believed him.
Everyone else pretty much covered it,

also another silly D&D tale is Sir Bearington, OP should definitely check it out,


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