I have a companion cast speak with animals, I select and control that companion and initiate dialogue on an animal, but the game reverts to using the Tav for dialogue even when the protagonist is a long way away from where the dialogue is actually happening so now Tav is speaking to the animal but doesn’t have the ability to.
I find this change very annoying because it makes speak with animals on companions useless.
I feel like this would be far better being optional, if I explicitly start the dialogue using someone other than Tav it's because I want that character in the dialogue.