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#937274 24/02/24 02:09 PM
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Here's just a quick list before I forget again...

Belts

Scabbards

Quivers

Bucklers

Slings

Whips

Rope

Claws and Grappling hooks

Ioun Stones

Wands

Spellsbooks and Grimoires

Camp Clothing Avatar: Hats, Boots, Cloaks, Gloves, Masks, Pantaloons etc.

What else? I mean like for stuff that might get a visual and a slot on equipment or visualization on the avatar. Some stuff like the whip I thought might get in there, just cause of the magic spell animation. I think belts would probably be the most exciting, but like any of those right? There's probably a few I'm missing. The saber and falchion I guess? Combat nets like to go along with the trident maybe. I remember a few threads like this from way back https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=710936

I just remembered it for the slings digression lol. Like thinking 'yeah! a badass sling!' one that's even more boss than a shortbow! Shouldn't Jaheira have one of those in Act III maybe?

That would be rad!

Last edited by Black_Elk; 24/02/24 02:19 PM.
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There are spellbooks. The Necromancy of Thay and the three books you can find in Sorcerer's Sundries as well as the book about dead gods from Act 1 all work as such and I do like the NoT quest. Though I wouldn't say no to more. The above mentioned are highlights of the game for me.

Instead of new categories, I'd prefer it if some of the lesser used categories would be explored more. There aren't any cool sickles in game apart from one, same goes for clubs or decent combat quaterstaffs.

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Oh yeah that's a great point!!! The sickle kinda got short shrift for sure

For the spellbooks I guess I was thinking more along the lines of a personal one for the character, like their own spellbook. The sort of think that might be visualized at camp say or any time when we write spells to the book to have that somehow animated out and visualized (like with different colored books and we choose the vibe on the binding.) I also really love the idea of somehow the book could be used in a last act of desperation, but then we have to restore or replace it. Or I don't maybe we can throw it and it comes back like a boomerang. Or we can have on those flying version or something to make it like a familiar, or that scene in Sword and the Stone. Not sure really, I just know that collecting books is pretty fun and the game has that going already, so just another way to gamify it maybe?

I kinda agree though, I'd take more of whats currently on offer as the easiest, but the belt would be nice at least. It's such a BG classic

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I am always here for more book content. Throwing a book to distract mage-type enemies would be fun or like magically charged unstable books, that you can throw like bombs which can have odd effects. I really like these odd little items which you can only use once - like a certain flask.

Just remembered, there are some simple outfits in Act 3 that I would like to be added to the selection for camp outfits. There is an old guy who talks about the benefits of walking in the park in Baldur's Gate, who has a very nice simple tunic attire that would be a nice addition to the slim pickings of Act 1 and 2.

Last edited by Anska; 24/02/24 02:36 PM.
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Yeah some more threads like that early on for sure.

Also along those same lines, so the phrase "cloak & dagger" which we'd pretty much all associate with rogues I guess, also belies a curious history. The dagger and cape school of fighting. Most other weapons fell out of fashion, aside from the classics like swords and polearms, but the cloak and the dagger were pretty ubiquitous.

Main point there is that the cloak was a defensive weapon in it's own right.

Like it doesn't just conceal the dagger, but also the cloak can be used to grapple even when disarmed, to deflect like a makeshift shield, distract or hide to make an escape. In other words, it's not like just some silly piece of gear for superheroes, but important enough that 16th century treatises were written on the subject and it was a part of state spy craft for a couple centuries. This is why it comes down to us in those sorts of phrases with those connotations now. But initially the cloak and dagger were a combo.

It's the main thing going in a lot of plays too. Romeo and Juliet I guess would be the most famous or Julius Caesar, but it's pretty archetypal.

What would be particularly cool are combat animations, for things like cloaks that leaned into that idea, if only because there are so many of these things in the game already. Like there are just so many different capes lol, and maybe this could be a way to hide the cape/cloak by effectively equipping it as an offhand weapon or something?

Similar animations might be applied to stuff like nets, or improvised weapons, providing a couple of additional non-lethal options maybe. The hide/invisibility animation for the Mantle is really cool. Monks would be all over it probably, but it would be cool for really anyone. Grappling with capes would probably just look amusing too, like basically taking the battlemaneuvers or topple type concept and making that part of what the cape can do. Or just hide it, if one doesn't want to bother.

Anyway, maybe there is a Cloaks and Daggers sentient Book somewhere that breaks it down. The flying books are such a fun concept for some reason!

Last edited by Black_Elk; 24/02/24 04:52 PM.
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- Ninjat?s
- Blowpipes
- Bolas
- Traps (Caltrops)

Last edited by Lotus Noctus; 24/02/24 04:49 PM.
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- Canes
- Tophats
- Monocles and glasses

I want to be a fancy Noble :<

More headwear:
- Crowns
- Tiaras
- Diadems
- Hoods

Visible Jewelery:
- Rings
- Amulets
- Necklaces
- Chokers (Shadowheart with a nice goth style choker would be top tier)
- Anklets
- Bracelets

Luggage:
- Backpacks
- Satchels
- Fanny Packs

Also could be nice to bring back some older weapon types that aren't necessarily part of 5e anymore:

- Flails
- Scythes
- Falchion
- Kama
- Kukri
- Nunchaku
- Orc Double-axe
- Double Sword
- Wakazashi
- Katana
- Kusari-gama

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bag of holding.


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