Playing origin Karlach (both engine upgrades, knows she's gonna explode, can have s*x)
S >> _D(GetFlag("GLO_ForgingOfTheHeart_State_KarlachSecondUpgrade_f6dc0de4-1089-43c0-b392-306a9a44387c",Osi.GetHostCharacter()))
1
S >> _D(GetFlag("ORI_Karlach_State_CanHaveSex_1ea8dd6c-0562-473d-8310-6fdfdbffadca",Osi.GetHostCharacter()))
1
there are kiss options in the dialogs, but no actual kiss animation is played back when option is selected and the dialog is force stopped.
I suspect it has something to do with the new randomized kiss animation feature, because non-generic kiss dialog works fine (for example for Laezel when she has to be convinced to kiss in public - it works, but subsequent generic kiss animations are not played, dialog is force stopped instead of kiss sequence).
Checking the logs I see no kiss randomization invocations after
>>> call COsiris::Event
>>> event FlagCleared(ORI_Minthara_Event_AskingForPhysicalAffections_5b17de2a-2aff-12b5-62ae-03081400f9d1, S_Player_Karlach_2c76687d-93a2-477b-8b18-8a14b549304c, 27991)
(for another, non-origin character - the randomization is invoked and the animation works fine)
Does anyone have idea how this can be fixed?
Last edited by mintharo4ka; 04/03/24 03:22 AM.