Larian Banner: Baldur's Gate Patch 9
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Joined: Feb 2024
apprentice
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apprentice
Joined: Feb 2024
I would like to share a few balance suggestions to improve 10 lackluster spells. Unfortunately, these spells felt underwhelming in most situations and there was always a better alternative...

True Strike
* Now reduces critical hit while attacking by 1

Colour Spray
* Increase duration from 1 turn to 2 turns

Find Familiar
* Remove Short rest restriction
* Familiars: Rat, Cat, Frog, Crab can enter small spaces
* Add cosmetic options for their visualization, such as choosing specific name, color, etc. for added personality

Ray of Sickness
* Increase poison damage from 2d8 to 3d8
* On critical hit, target gets upset stomach condition

Witch Bolt
* Reactivation scales to same level as original spell

Bark Skin
* Add Long rest restriction
* Remove Concentration requirement

Magic Weapon
* Now changed from action to bonus action

Phantasmal Force
* Increase psychic damage from 1d6 to 2d6

Ray of Enfeeblement
* Increase range from 18m to 32m
* Now casting this spell at a higher level allows an additional ray for each spell slot level above 2nd.

Vampiric Touch
* Increase necrotic damage from 3d6 to 4d6

Joined: Oct 2021
old hand
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Joined: Oct 2021
True Strike has never made any sense as currently designed. Not sure if it was around before 5E as I don’t play TT. Why not just make two consecutive attacks?

Joined: Feb 2024
apprentice
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Joined: Feb 2024
Originally Posted by Ranxerox
True Strike has never made any sense as currently designed. Not sure if it was around before 5E as I don’t play TT. Why not just make two consecutive attacks?

In my opinion, the name "True Strike" implies an attack has a greater chance of scoring a Critical Hit. This is why I proposed a simple change of reduceing Critical Hit while attacking by 1.

Joined: Oct 2023
Location: Toronto, Canada
journeyman
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journeyman
Joined: Oct 2023
Location: Toronto, Canada
I like your suggestions. I was going to make a similar thread for fun tweaks to spells I'd love to see so I'll just piggy back on yours if that's cool.

Eldritch Knight
Weapon Bond works like Pact of the Blade, use the wielder's INT Modifier instead of Strength or Dexterity.
War Magic: Casting cantrips counts as a Weapon Attack

Joined: Nov 2023
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old hand
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A while back someone made the suggestion that Witch Bolt, instead of the upgraded reactivation, should reactivate on a bonus action, which was a suggestion I really liked. Just to throw in suggestion variety. Also yes please to the Eldritch Knight's bound weapon - thought that would make them insanely powerful.

Joined: Apr 2022
Location: Germany
old hand
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Joined: Apr 2022
Location: Germany
Originally Posted by CharlesJT
I would like to share a few balance suggestions to improve 10 lackluster spells. Unfortunately, these spells felt underwhelming in most situations and there was always a better alternative...

Find Familiar
* Remove Short rest restriction
* Familiars: Rat, Cat, Frog, Crab can enter small spaces
* Add cosmetic options for their visualization, such as choosing specific name, color, etc. for added personality

Ssifisv - add Teela resp. a Poisonous Snake Familiar


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