Larian Banner: Baldur's Gate Patch 9
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#939710 15/03/24 12:03 AM
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I am not sure why you have the option to be evil if it just cost you followers and death. For once I wish the choice to play evil would not have horrible consequences you should of made it where if you lose followers because of being evil you gain other followers that are evil that have there own huge part or story in the game even in D&D people play evil campaigns not sure why you could not have set it up that only certain followers you would gain from a evil play through and make them be able to be romanced and them have good endings as well. It is so frustrating that all these damn games do this oh we give you choices but theirs only one way to play to get good endings come on now.

Obviously most commenting on my post are the hero this honor that glory of the good type attitudes your missing the point of my post so let me clarify.

1. Not all heroes are holy are though for honor
2. Maybe I wanna see the evil side succeed in conquering the good
3. Even evil alignments have companions and allies that follow there same beliefs or codes
4. It would of made a much higher replay value because not only would you have those good endings but you could also see the evil side good endings where they accomplish what they set out to do and you get honored by the evil side for your part
5. Having companions that are strictly only able to be unlocked and romanced do to evil choices would add a great achievement to the game another ending you would love to experience
6. Evil campaigns do not just consist of murder everyone and everything they to usually have goals they want to reach not to mention enemies that are good that would stand in there way like other bosses you would have to face following that path. Simply could of made it where there is two sides of a coin with different endings and boss encounters and quest.
7. It would make the game much longer absolutely but give the players a real sense of adventure maybe I wanna help the goblins and mind flayers to accomplish there objective or bring the absolute into a true god to be worshiped it could of been done and would of made this game 1000 times more better then it already is.


Shane J Garvin
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Originally Posted by Zodiac Dragon
I am not sure why you have the option to be evil if it just cost you followers and death. For once I wish the choice to play evil would not have horrible consequences you should of made it where if you lose followers because of being evil you gain other followers that are evil that have there own huge part or story in the game even in D&D people play evil campaigns not sure why you could not have set it up that only certain followers you would gain from a evil play through and make them be able to be romanced and them have good endings as well. It is so frustrating that all these damn games do this oh we give you choices but theirs only one way to play to get good endings come on now.

Obviously most commenting on my post are the hero this honor that glory of the good type attitudes your missing the point of my post so let me clarify.

5. Having companions that are strictly only able to be unlocked and romanced do to evil choices would add a great achievement to the game another ending you would love to experience
Orin the Red would be the perfect romance option and companion for Durge,
I know they're related, I also know that they're both Bhaalspawns so incest isn't that big of a deal, I mean Imoen and Charname ships exist,
I also think Ketheric would be another perfect companion for Durge for obvious reasons,
recruiting Ketheric and allying with Trash Panda Gortash, would allow the the Absolute's plan to succeed

Originally Posted by Zodiac Dragon
1. Not all heroes are holy are though for honor
6. Evil campaigns do not just consist of murder everyone and everything they to usually have goals they want to reach not to mention enemies that are good that would stand in there way like other bosses you would have to face following that path. Simply could of made it where there is two sides of a coin with different endings and boss encounters and quest.
Like you can be evil and have a sense of honor, as long as you're fine with being second in command,

Last edited by Sai the Elf; 15/03/24 02:09 PM.
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Originally Posted by Zodiac Dragon
2. Maybe I wanna see the evil side succeed in conquering the good

I was actually thinking about this exact point the other day.
How often in life it seems like, realistically, evil comes out on top. And the way this game kind of weakens the value of "good" by making it so... prevalent and stereotypical.

'Good' is so much more beautiful, so much more poetic when it's so few and far between. When it stands against the status quo of evil, despite the odds. It's so much more impactful and meaningful when it's rare sparks of light in the dark, that somehow find each other, and form that fellowship of a shared value of a noble purpose.

Example: Mass Effect does such an amazing job with paragon. There are times you actively fail, get "punished", for making the right choice. People hate you for it. The sky is falling on you, and evil seems truly poised to win. Yet you've found this little pocket of companions that believe in you. And even though you know youre plunging towards certain death, it's worth it, even just to save them.

I've read more than a few times, the good characters in BG come off as "goodie two shoes". It does seem like the game, at times, simply assumes the character, the status quo, and the world in the game, are just 'good'. It makes actually choosing *good* choices in the game...kind of flat and unsatisfying. At least, in my opinion.

Realistically, for the most part, evil does tend to succeed. And bad people come out on top. Often with no consequence. And choosing the "right" path can leave you alone and disliked. So watching the game seem to, sort of, punish evil players by making things more limited and empty, while good choices don't really reverberate, comes off as fluffy and fake.

Evil often succeeds.
Evil often does not face consequence.
Evil can be happy with itself and obtain good things.
Evil often does not *think* it is evil.

For all the nuance they seem to put into characters, I think the game fails to put nuance into morality and what both good and evil actually looks like realistically. It feels like they have a very childish view of it.

Not letting evil aligned characters enjoy their choices, be happy, get what they want, and come out on top, is not realistic. Evil people are often happy with their choices and get what they want. Refusing that comes off as preachy. It comes off as childish. Worst of all, it diminishes what it means to be "good".

I feel like I'm circling around what I'm trying to say. I can't quite nail it down, but ballpark--I agree with you. They should make morality a little less cookie cutter, little kid book, and more...emotional and impactful.

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I completely agree. Every time I play as a Durge I want to be like REAL evil and kill my "targets" but if I do, then companions will leave me so I end up choosing not to, it's so damn annoying tbh.


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