2. Maybe I wanna see the evil side succeed in conquering the good
I was actually thinking about this exact point the other day.
How often in life it seems like, realistically, evil comes out on top. And the way this game kind of weakens the value of "good" by making it so... prevalent and stereotypical.
'Good' is so much more beautiful, so much more poetic when it's so few and far between. When it stands against the status quo of evil, despite the odds. It's so much more impactful and meaningful when it's rare sparks of light in the dark, that somehow find each other, and form that fellowship of a shared value of a noble purpose.
Example: Mass Effect does such an amazing job with paragon. There are times you actively fail, get "punished", for making the right choice. People hate you for it. The sky is falling on you, and evil seems truly poised to win. Yet you've found this little pocket of companions that believe in you. And even though you know youre plunging towards certain death, it's worth it, even just to save them.
I've read more than a few times, the good characters in BG come off as "goodie two shoes". It does seem like the game, at times, simply assumes the character, the status quo, and the world in the game, are just 'good'. It makes actually choosing *good* choices in the game...kind of flat and unsatisfying. At least, in my opinion.
Realistically, for the most part, evil does tend to succeed. And bad people come out on top. Often with no consequence. And choosing the "right" path can leave you alone and disliked. So watching the game seem to, sort of, punish evil players by making things more limited and empty, while good choices don't really reverberate, comes off as fluffy and fake.
Evil often succeeds.
Evil often does not face consequence.
Evil can be happy with itself and obtain good things.
Evil often does not *think* it is evil.
For all the nuance they seem to put into characters, I think the game fails to put nuance into morality and what both good and evil actually looks like realistically. It feels like they have a very childish view of it.
Not letting evil aligned characters enjoy their choices, be happy, get what they want, and come out on top, is not realistic. Evil people are often happy with their choices and get what they want. Refusing that comes off as preachy. It comes off as childish. Worst of all, it diminishes what it means to be "good".
I feel like I'm circling around what I'm trying to say. I can't quite nail it down, but ballpark--I agree with you. They should make morality a little less cookie cutter, little kid book, and more...emotional and impactful.