I think we earn too much experience along the game, i was level 12 at the beginning of act 3. To me leveling up from 7th to 12th looked too fast, too soon to even try once last unlocked abilities. I can't believe it's by design.
Xp from fights seems ok but quest xp i think could be halved straight away and still allow to be 12th level during act 3.
And this was the no effort suggestion i find necessary at the moment.
The middle one:
I wish you added some simpler fights in places where now there isn't any, in some buildings/dungeouns there is so much space you could fit some hostiles, i mean just some super easy monsters to let us experiment the new item we just equipped while exploring.
The impossible one:
Add a mechanic like in bg1 where you could meet random enemies every time you traveled.
At some point, given the less overall xp, you would seek those fights so to be maxed up just a couple of fights before the final boss. But these would be totally optional for the story.
I don't know how this could be feasible at this stage of the game development, maybe in some existing areas, after the standard creatures have been killed, spawn random basic hostile creatures. I imagine wild animals in the woods, skeltons/undeads around cemeteries, current non quest creatures (there are so many you literally encounter once) in dungeons, caves, passages, basements and such. These special creatures respawn every long rest if the area is clear, taken from a pool and scaling in number and level with tav's level so to be always on point, never hard, never trivial. Of course act 1 and 2 should not allow exploiting this system to reach max level sooner; these fights should give very little xp so to be ridiculous at some point to sleep and come back again and again on purpose, fixed xp whatever creature spawns (something like: 5xp per creature in act 1, 10xp per creature in act 2, 50xp per creature in act 3 regardless).
Knowing the world is always alive and hostile around you could be a nice touch and extend the average game, keeping the player alert while he goes back and forth through the same places.
I understand that putting on and tuning such feature from scratch is not that easy.. asking is free. Maybe a modder could do this as well.
(sorry for bad english, i'm not native speaker)
Last edited by giannikampa; 08/05/24 12:15 AM.