Larian Banner: Baldur's Gate Patch 9
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#944152 20/06/24 04:52 PM
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Having completed the first act, I found out that the maximum level of all my characters in the game is limited to 12. I abandoned the game.
I completely lost the desire to fight and complete quests, because there is no point in them. Maybe they will give you some kind of artifact for them, but you can buy almost the same one. And they won’t give you anything else for the quest or for the battle.
Many of my friends abandoned this game, having learned that halfway through its completion, they would completely stop developing.
The endings and the most interesting quests can be seen on YouTube, but spending many hours on empty battles leading nowhere is hard and boring.

Larian. Never place restrictions on hero levels in your games. This greatly, greatly reduces the interest in their playthroughs. The plot is good, but you can watch it on YouTube. And satisfaction from the development of characters, where their development is one of the most important interests of the game, is much more important!
After character development stops, the game ends completely and reading the book/comic begins. And I already read a lot of books and comics with a good plot. Why do I also need games for this?

Last edited by Skirk; 20/06/24 05:18 PM.
Skirk #944172 20/06/24 09:36 PM
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While I agree that we hit max level too fast, I can't imagine how Larian would be able to make this game work with no level cap. I am also pretty sure that the work necessary to raise the level cap is something they have been clear they will not be doing for the game post release. As far as items go, are you judging this based entirely on items from act 1?

What do you consider halfway through the game? Because I'm usually entering act 3 at level 9ish, depending on what I did during that playthrough. Even if you consider the end of act 2 to be halfway, I think it's impossible to legitimately be level 12 at that point.

As far as watching on youtube goes, that's never going to be the same. First, there are too many things that you won't see just watching random cutscenes. Mostly, though, you'll never experience seeing the outcome of choices your character makes. That's the whole point of roleplaying. And if that isn't important to you then I'm honestly unsure why you would play an rpg to begin with.

Skirk #944173 20/06/24 10:15 PM
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Yeah, unless someone is intentionally farming max XP on every opportunity you should hit level cap until late act3.

Originally Posted by Skirk
The plot is good, but you can watch it on YouTube. And satisfaction from the development of characters, where their development is one of the most important interests of the game, is much more important!
What is and isn't important will differ from player to player. Personally, I would see infinite level cap to be detrimental to the game, as that would result in game actively rewarding getting as much XP as possible. Because max xp is limited, and player doesn't need to milk the game fully to reach level cap, one is free to roleplay, and choose what they want to do and how - THIS is the core of the game, not seeing the bars go up.

Not that you are strictly speaking "wrong". It seems there is a sizable playerbase for whole constant progression is the requirement for enjoyment. I have seen enough "I ditched the game in the final act as I reached max level". I don't get it, but I accept it. At the same time, I hope that cRPGs like this one will continue not catering to your preferences, as they ain't mine.

(one a side note, character progression and development is pretty weak and limited in BG3 and D&D5e to begin with)

Skirk #944177 21/06/24 02:10 AM
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I'm a completionist and I completely agree with the OP.

Thankfully I play on PC and installed the UnlockLevelCurve mod right after I discovered it. But I shouldn't have to do so.

Skirk #944178 21/06/24 03:13 AM
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I don't mind the cap. Most CRPG games have it. My only complaint would be - like Wormerine said - that one hits it too fast. IMO Act 1 should be capped at lvl 4 and Act 2 at lvl 8. Larian is TOO generous with XP (the same Brainbug trash which in Act 1 gave 10XP in Act 2 gives 140?!?).

Skirk #944233 22/06/24 12:53 AM
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I've played the full game multiple times and think they got it right. Level 12 is fine and there is no way to hit it before Act 3 unless you're using some sort of Mod. Hitting 12 "early" is good as I like spending some time enjoying my maxed-out abilities.

Skirk #944291 23/06/24 08:39 PM
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Eh? I don't get why you'd drop the game in act 1 because it has a level cap of 12? Sure, wanting to go higher is reasonable, but I just don't understand why the rest of the game is of no interest just because there's a level cap. Were you after some specific abilities for your class that only come up later?

Skirk #944398 26/06/24 01:21 PM
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If you "completed the first act" you should still be nowhere near the level cap (level 6 or 7 at MOST), so it's weird that it's already a "big problem" for you.
The game caps at level 12 (which is quite HIGH LEVEL by D&D standards) and you should hit it in the early hours of Act 3 at the earliest. Even then, there's still some room for power creep by the virtue of itemization alone. So there's still quite a lot to see there.

That said, I'm also more than a bit puzzled about people who claim that going above that was not feasible "because of the power creep".
Uh, HEY, HEAR ME OUT.... What about doing without the silly and borderline broken "tadpole powers" then?


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Skirk #944401 26/06/24 02:50 PM
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There are an incredible number of possibilities to overcome level 12 without greatly affecting your balance (which is not very good anyway).
Pump 12+ levels into subclasses.
Ability to convert levels into enhancements for items or skills.
Ability to convert levels into very powerful consumables.
Ability to convert levels into new, unique, but not combat skills.
Give only stats (and enemies) at 12+ levels.
Give 12+ stats only HP (and to enemies).
Etc.

Balance is not a problem at all. The problem is the desire to overcome one of the key rules of DnD.

Even development in the form of DLC is questionable due to level restrictions.

P.S. Translated by an auto translator.

Last edited by Skirk; 26/06/24 05:19 PM.

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