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In a way this is good for me personally, as I didn't want to have to recruit him.

On the other hand, some people might not like Halsin literally disappearing from the game after ostensible recruitment. For the record, I fully completed his quests and got to the "I'm here if you want me" spiel. Isobel is alive and well. I don't know what got to him, but he left my camp permanently the day I killed K. He has never joined the active 4 combat party for any period of time if it matters, and I haven't travelled to Baldur's Gate yet. I'm still in Act 2 as I noticed I forgot to kill the rat man.

I'm not sure if this is bugged or I missed some sort of flag or dialogue, I didn't send him away at least. I honestly couldn't remember what companions I need to not miss Act 3 content, there's so many small things in the game like Astarion and the +2 strength bonus. If I'm lucky he's mostly useless in Act 3 or comes back anyway.

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This is what happens if you ignore curing the lands of Act 2 from the shadows, Halsin feels oblidged as a druid to stay behind and go about the hassle alone.

Did you have a scene play out where you see him for the last time when you depart for Act 3?
Do you have any mods installed?

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Originally Posted by Xenonian
This is what happens if you ignore curing the lands of Act 2 from the shadows, Halsin feels oblidged as a druid to stay behind and go about the hassle alone.

Did you have a scene play out where you see him for the last time when you depart for Act 3?
Do you have any mods installed?
I did not ignore it, I did the quest. The portal, everything. The little spirit even talked to me the night Halsin had disappeared. As a consequence, I can only assume it concluded correctly. It's literally just Halsin.

My last scene with him was the dialogue where he officially -- in theory -- joined the group. That was right after the portal and merging the Thaniels. I can't remember if that's supposed to be his last one.

I still need to kill the rat man, I haven't left for the third act yet. I'm on video game break today, though. I might see tomorrow if there's an extra scene If I leave for the city. I have some mods, but nothing drastic that could explain this.

In my experience with the game, he's either:
A) somewhere specific and I don't know it
B) got some flag triggered or not triggered and it's causing issues
C) ??? absolute somewhere glitched in a tree nonsense

I'll see if I can find something in my journal tomorrow. There's usually hints with companion characters. Still, I expected him to be there for the post-K. death camp night, since everyone and their grandma was there.

As a warning, I will not invest several hours into investigating this. I already did that too often in Act 1 and am behind on schedule.

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After defeating Ketheric, Halsin is staying by his throne room but after a long rest Halsin should be back at your camp.

When you leave for Act 3 and you are shown a cutscene of the shadowlands being cured and you still don't see Halsin in your camp at start of Act 3, then there would definitely be something wrong for your game.

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Update: not to necro my own post, but I forgot an incredibly important detail!

Halsin's tent never went up in my camp! Thaniel was standing in a patch of dirt all this time, as was Halsin in camp before we went to Last Light Inn. When I had my last scene with him, he was also in camp, no tent to be seen.

He never spawned in my camp as a real companion after recruitment, but it's no miracle, he literally doesn't have an assigned spot. Thaniel didn't seem to mind the lack of tent and was happy to be in my camp, but it did cause a real issue with Halsin.

A theory: I think the game might be using different copies of NPCs, and I never got companion Halsin to spawn. When camp follower Halsin model outlived his usefulness and had no more scenes to be in, he naturally disappeared. The problem is that he wasn't replaced. But, I don't actually know if Bg3 specifically works that way.

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"My" Halsin got past all the known points where he has been reported to bug out, but then his camp animations in the dockland camp in Act 3 stopped working. This was nowhere as serious as your bug. He just stood there, motionless, facing his tent, unless you controlled him and put him somewhere. It was fixed by moving to the other Lower City campsite. Did you report this bug to Larian?

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Maybe Halsin knew how bad Act III was and just thought "sod it, I'm off".

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Originally Posted by Jordaker
Maybe Halsin knew how bad Act III was and just thought "sod it, I'm off".
Indeed, can't fault him!

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Originally Posted by Tav'ith'sava
"My" Halsin got past all the known points where he has been reported to bug out, but then his camp animations in the dockland camp in Act 3 stopped working. This was nowhere as serious as your bug. He just stood there, motionless, facing his tent, unless you controlled him and put him somewhere. It was fixed by moving to the other Lower City campsite. Did you report this bug to Larian?
I think I did, though it doesn't really stand out from the other cases in patch 6. I just realized something was wrong for way longer than I thought, hence the addition to the report.

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I think, Halsin vanished in my game too - and it's HM. It's inconvenient, because I wanted him to be taken by Orin, since I don't want Gale or Lae'zel taken and Mintahra is my tadpole slurper. At least we saved Oliver and Thaniel beforehand, so the Shadowcurse is lifted.
If I try to access the inventory of the companions in camp, he shows up though.


Edit: I found him again - it seems, now that he leaves his tent to Minthara, he sometimes wander to the outer parts of camp.

Last edited by fylimar; 15/08/24 07:55 AM.

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Edit: I found him again - it seems, now that he leaves his tent to Minthara, he sometimes wander to the outer parts of camp.

During my playthrough, I didn't realise you could gain Minthara as a companion until it was too late, so that couldn't cause issues for me. (I played a githyanki necromancer who turned the entire Goblin Camp into an abattoir without asking further questions.) Such dynamic behaviour may be at the core of the issue. Back when I reported the camp animation bug, I also read his special wild shape was causing trouble. I can't remember which, though.


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