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enthusiast
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OP
enthusiast
Joined: Nov 2020
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Ok I'm in Act 3 and while playing through the game I noticed several things for which don't work at all
1 Darkness and fog cloud do not obscure at all like they are suppose to as I've tried it a multitude of times the first being when I tried to steal the Idol in the Druid grove. The Idol can not be stolen no matter what I did.
2. See Invisibility whether it be "Volo's Eye" or a potion of See Invisibility neither one will allow you to see invisible enemies at all in the game. So why have things in the game that don't work?
3. When going to Lora's house after saving Vanra soon as I enter Lora's house to tell her the good news she wants to fight. Don't matter if I go there right after killing Aunt Ethel or I sleep.
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enthusiast
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enthusiast
Joined: Mar 2024
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What's your perception like? I used the See Invisibility spell rather than Volo's Eye or a potion, but I could see most invisible enemies - not all! If you're not seeing some, that's deliberate but you might want to give the potions to someone with higher perception if it's low. If you're not seeing *any* invisible enemies (and they're definitely there), then that's probably a bug.
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old hand
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old hand
Joined: Jan 2023
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What's your perception like? I used the See Invisibility spell rather than Volo's Eye or a potion, but I could see most invisible enemies - not all! If you're not seeing some, that's deliberate but you might want to give the potions to someone with higher perception if it's low. If you're not seeing *any* invisible enemies (and they're definitely there), then that's probably a bug. It is a bug. I have the very same one. I also can't turn invisible from any item effects, spells or racials, only invisibility potions. I get around it by inflicting the wet effect on enemies, which spreads the same bug to them. To be precise, if there's anything resembling a status effect active (temporary HP, arcane synergy, etc), it knocks me (and enemies) out of invisibility within 0.1 to 2 seconds. The offending status effect will flash in white text, and below it invisible will appear in crossed out white text. Depending on build, something else might work better. I liked wet because it stays around for 3 turns and my AoE focus was lightning.
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old hand
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old hand
Joined: Nov 2023
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The See Invisibility spell and similar effects (Volo's Eye) can be contested. The enemy has to roll a dex saving throw and stays hidden if they succeed. Since the enemies who use invisibility are usually rogue types with high dex, they are quite good at it and likely to succeed if you have used the eye/spell/eilixir on a character with a low spell save dc.
Just as an added note, but as stated above, aoe s which enemies cannot save against, are a reliable way to force them out of invisibility.
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enthusiast
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enthusiast
Joined: Mar 2024
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I actually sent Shadowheart wandering around battlefields with Spirit Guardians for ages before noticing I had See Invisibility... Even more fun is if you've got a decent idea where they are, e.g. because they've got limited movement, and you can chuck a bomb at them
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old hand
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old hand
Joined: Jan 2023
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The See Invisibility spell and similar effects (Volo's Eye) can be contested. The enemy has to roll a dex saving throw and stays hidden if they succeed. Since the enemies who use invisibility are usually rogue types with high dex, they are quite good at it and likely to succeed if you have used the eye/spell/eilixir on a character with a low spell save dc.
Just as an added note, but as stated above, aoe s which enemies cannot save against, are a reliable way to force them out of invisibility. Yeah, which is why you know it's a bug when it works never, and especially when it doesn't work on invisible objects. Those are the real annoyance. I look in my log and no one's even rolling anything. What's missing is whatever prompt tells your game to start rolling to detect invisibility. That also means enemies can't roll to detect me when using the invisibility potion, though they go through the animation. The other bug might be that many things are counted as AoE that have no save when they shouldn't be, or its simply a byproduct of the issue that no one can roll anymore.
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enthusiast
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OP
enthusiast
Joined: Nov 2020
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Now Shadowheart is an 8/2/2 Cleric/Wizard/Sorcerer mix Powerful in many ways and has a wisdom of 20 so I knew it wasn't her perception
@Anska Like the name you must have played Skyrim<g> But as for your thinking I would agree with you except for one of the places for which this was happening all the time was the enemies in the "Bank" where you first come across Minsc. There are about a 1/2 dozen enemies in that battle all with Invisibility which I couldn't see at all and they were pop up all over attacking and disappearing again before anyone could get a hit off. But with your thinking they would have all had to have very high Dex especially when I has a Wisdom of 20.
Trantion that is just it after they attacked they immediately went invisible and were gone to another part of the area. Which made it even more annoying and made the battle even take longer.
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enthusiast
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OP
enthusiast
Joined: Nov 2020
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Whoever came up with the Illithid power passive of Charmed and thought that useless power would be good didn't think it through. After all once they attack a target they can't attack again until their next round anyway, And to force someone to select whether or not to Charm the person after an attack is just a waste of time and it dumb down Minthara who is a great Paladin companion except for the "Charmed" passive.
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addict
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addict
Joined: Nov 2023
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But with your thinking they would have all had to have very high Dex especially when I has a Wisdom of 20. The roll for See Invisibility is not affected by any stats, be it Perception, levels or anything. It is a flat DC 13 Dex save. Which is kind of low. Especially if you consider late game Dex based characters will be having +4 proficiency and like +4-5 Dex modifier for +8-9 on their rolls (Meaning they have to roll a 3 or less to fail it) So even if it isn't bugged, it's pretty terrible...
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enthusiast
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OP
enthusiast
Joined: Nov 2020
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But with your thinking they would have all had to have very high Dex especially when I has a Wisdom of 20. The roll for See Invisibility is not affected by any stats, be it Perception, levels or anything. It is a flat DC 13 Dex save. Which is kind of low. Especially if you consider late game Dex based characters will be having +4 proficiency and like +4-5 Dex modifier for +8-9 on their rolls (Meaning they have to roll a 3 or less to fail it) So even if it isn't bugged, it's pretty terrible... Yes but I can't see a 1/2 dozen or so enemies who can all go invisible all rolling and making their saves every round.
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old hand
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old hand
Joined: Nov 2023
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I am sorry, but you are wrong Taril. I loaded into my game because I had a convenient save just before the encounter at the counting house and took an elixir of see invisibility with Gale, who currently has a Spell Save DC of 18, which is the number the Reapers of Bhal had to roll against (they only get a +5 bonus on tactician). In another save in which Shadowheart had Volo's eye, her Spell Save DC is 17 and again this was the number invisible creatures had to roll against. I find that with 20ish Spell Save, the See Invisibility effect works fairly reliably.
And I should have added that I don't want to dismiss that you have a bug, I just encountered enough people who thought that Volo's eye just worked without any rolls and thought they had a bug because of this. The tooltip of the eye is a bit misleading in this regard. =)
Last edited by Anska; 05/08/24 11:12 PM.
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old hand
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old hand
Joined: Nov 2023
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Also, adding to complicated calculations, if you are multiclassing, the last class you take a first level in determines which Spell Save is used for common spells, scrolls and such. So if your character is a Cleric/Wizard/Sorcerer all scrolls and potions depend on your character's charisma not their wisdom. Wisdom is only relevant for their Cleric spells in this scenario. If you want Wisdom to factor into scrolls &c. you have to take the first cleric level last.
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