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Joined: Sep 2023
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Lemex Offline OP
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Hello There,

I'd like to tackle an Issue regarding the War Domain Cleric specific Extra Attack I've had for a while now: The way both Extra Attacks and additional actions stack with this specific type of Extra Attack.

Your character will use up Extra Attacks in the order that your character received them. So if you got your War Priest Extra Attack first then a martial Extra Attack (like Fighters or Sword Bards) your character will use up an Action to attack, then use the War Priest Extra Attack (including the Charge and bonus action), then the martial Extra Attack and then any effect Action your character gained (such as Haste or Bloodlust Elixir) in the order your character gained them in for additional attacks.

The problem is that you can't toggle the War Priest Extra Attack off as it works like regular Extra Attack which passively consumes the bonus action instead of giving you a button like GWM. This is good because it allows you to use weapon abilities/arrows/throw attacks on a bonus action. But because you cannot toggle it off to use a different resource for an attack first it's also bad. What baffles me the most about this is that there already exists a way do to both in this game: Quickspell Gloves. They have exactly the kind of UI-Button that allows you to toggle a modified passive resource usage on/off.

You can partially work around this currently by multiclassing into Cleric after you gained the other Extra Attacks (although this limits your choice in proficiencies). The only way to not make War Priest Extra Attack use up a bonus action once it is triggered is if you spend the bonus action before you attack with War Priest. So if you don't have a way to dump a bonus action you are forced into using your War Priest Charge before you are allowed to use an Action granted by Haste or Bloodlust.

Please Larian, give us a Button for the War Priest Extra Attack like we get one with Quickspell Gloves.

Joined: Jun 2022
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approvegauntlet

Would also love War Cleric Charges made into an actual toggle button if it can't be properly fixed. The mechanic as it currently is now is such a class-crippling buggy nuisance to the point I stopped using the War domain entirely until it's addressed. Reported it as a bug ages ago and also made same feedback on how to improve it.

*War Priest charges as a toggle button*
[Linked Image from i.imgur.com]

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I'd love the number of those EA to increase to 3-5 per Short Rest. And at lvl 5-7 to be replenished at Every Encounter (like something the Rogue has).

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I actually don't like the fact that War Priest even has to have charges for their extra attack. Just give it to them at lvl 5 like everyone else gets. IMO anyway.

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Originally Posted by Burningskull
I actually don't like the fact that War Priest even has to have charges for their extra attack. Just give it to them at lvl 5 like everyone else gets. IMO anyway.

Honestly - yeah. War Domain should just get Extra Attack, probably at level 6 because that's when Cleric gets the next "milestone" of their Domains. Though you may need something to replace their 1st-level Domain ability if you take away their bonus action attacks.

It's kind of the same lines that I think the bug they patched that stopped sneak attack working with attack roll spells should've been how Arcane Tricksters worked from their inception -- being able to 'sneak attack' with attack roll spells, even if it took until Magical Ambush was gained.

Joined: Jan 2023
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I've been using mods to fix the class. I agree that they should get extra attack, and spendable charges at least on par with bards to boost allies and self hit chance. Leveling progression can be similar to bard for balance when multiclassing. That model has already proven as tried and decent, after all. These changes are enough to produce a functional subclass.

Multiclassing it would be suboptimal, but that also means all features to function *need* to be included in the class progression. Since it's a full spellcaster, even extra attack at level 6 or 7 would be fair. The war priest charges would be better off replaced with a bless on demand style of function to improve hit chance after having rolled the dice. You'll want a balance between how powerful the boost is and how often it can be used per day. It should at minimum end up equally powerful to alternative classes.


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