wild magic sorcerer - tides of chaos has an issue that can make it impossible to cast a spell during battle but the steps to create it are kindof odd
step 1 cast tides of chaos before a cutsene talk
step 2 die in combat as a direct result of your talk choices i.e, pick an option that ends in combat then die without having a party wipe
step 3 talk to withers and pay to rez the character with tides
step 4 return to any combat without doing a long rest
next combat you will find that character unable to cast any spells above cantip i.e, level 1 or above spells will fail
why = tides of chaos glitches but the icon telling you tide is active doesn't show i.e, you have the effect but not the warning icon
![[Linked Image from gog.com]](https://www.gog.com/upload/forum/2024/09/afecae54eb1e061772da9e5bbb22eefadd42b8e3.jpg)
![[Linked Image from gog.com]](https://www.gog.com/upload/forum/2024/09/70e54ec49e84fc140e104f92fff5b0fec010ecab.jpg)
note this buff resets on long rest and reload of your savegame