Larian Banner: Baldur's Gate Patch 9
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#950669 20/09/24 01:00 PM
Joined: Sep 2024
M
stranger
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stranger
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Joined: Sep 2024
Hi all,

I'm professional developer and think about start to put some mods around specifically in crafting.
And after some research i realized that all items in game must be predefined.
So if i want to create for example a custom ring with magic missle as a effect for it i can't do it in runtime
instead i need to:
1 create mod for it
2 define item with all specs upfront
3 choise not occupied uuid
4 load it before game starts with mod manager

So such concept as hey - i got a ruby ring lets add some gold put a scroll and RNR god together to forge a ring with it - nada... not possible in bg3 modding concept.

I always stand for reusability and optimization. Having millions of predefined rings because you can't just create them on the fly..... nice job

Joined: Jul 2009
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old hand
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old hand
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Joined: Jul 2009
BG3, like most big rpgs are not action rpgs like diablo with random loot.

Joined: Sep 2024
M
stranger
OP Offline
stranger
M
Joined: Sep 2024
its not about random loot but more aboutcrafting on create items on fly

Joined: Jun 2022
Location: outback nsw
veteran
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veteran
Joined: Jun 2022
Location: outback nsw
yes an no... there is already a necklace of magic missile in game so you could copy [adjust] that code without too much stress


Luke Skywalker: I don't, I don't believe it.
Yoda: That is why you failed.

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