Hi all,
I'm professional developer and think about start to put some mods around specifically in crafting.
And after some research i realized that all items in game must be predefined.
So if i want to create for example a custom ring with magic missle as a effect for it i can't do it in runtime
instead i need to:
1 create mod for it
2 define item with all specs upfront
3 choise not occupied uuid
4 load it before game starts with mod manager
So such concept as hey - i got a ruby ring lets add some gold put a scroll and RNR god together to forge a ring with it - nada... not possible in bg3 modding concept.
I always stand for reusability and optimization. Having millions of predefined rings because you can't just create them on the fly..... nice job