Hi, Sigarr, welcome <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
Inventory&trade => the things you wear upon trade have a different coloured description. It takes a while to get used to it. Yellow is equipped, blue is to identify, red is to repair.
If you trade with char A, char B's stuff is shown, but NOT the equipped items.
Inventory has changed in later versions: you have to hit the buttons to see each category. The left upper corner is the place, where picked up or bought items appear. I'd keep it clear if I were you. If you open your inventory for the first time after you bought items out of several categories, they are lumped in the left corner.If you simply click on a button, they disappear into the appropriate category.
Sadly this change misses looking at all in one glance now <sniff>
Missing => as long as you are in Act 1, you can go back to the 1st key. Which one do you mean? The chest or the one near the water riddle book? In this case, you do not need BF key 1; if you have number 2, the highest key opens the lower dungeons as well (Key 2 opens dungeon 1+2, key 3 opens 1+2+3). If you change the Act, you can't get back - and in Acts 2-3 => if you trigger certain parts of the main plot, the game is linear and doesn't allow you to fulfill unfinished quests or (in Act 3) to return to the surface
Encumbrance => I can't give you the exact percentage, but if you are over 50-60% (Raze? Need your maths), you are encumbered and can't run anymore. If you had 800 out of 800 you wouldn't be able to walk either.
Food=> In order to sleep and regenerate, BD needs 2 things => a bed+food (or a bed roll). So, food has not become something to boost up, it is merely one requisite out of 2 to sleep. Drinks regenerate/change/boost for a very short while.
Last edited by kiya; 09/08/04 02:46 AM.