Larian Banner: Baldur's Gate Patch 9
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#955677 26/01/25 01:18 PM
Joined: Apr 2024
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stranger
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stranger
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Joined: Apr 2024
With so many mods becoming available on console, will the 100 mod limit ever get fixed or revoked? Perhaps an optional toggle with a warning that going over 100 mods might cause additional issues? Cuz as we've reached over 300 mods on console now, it's gotten to the point where I have to pick and choose specific mods to have and miss out on so many each playthrough. I'm constantly restarting cuz there's a new mod drop that comes in with something I wanna add to the run but I've already hit the limit and gotta reset everything. Now sure, I could swap to a gaming PC and play there instead, but I know that just isn't a feasible solution for everyone. This is all just wishful thinking, I know, but still

Joined: Oct 2020
addict
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addict
Joined: Oct 2020
On the usermoder end, the only way I’ve ever seen anyone get around this was making a combination mod. A mod that incorporates a number of mods into one large mod. The problem is that modders (myself included) are a prideful bunch and want to see what numbers we get and all the credit for our work. smile

Not to mention updates and the chaos of trying to get everyone to work together to update the mega mod.

Joined: Nov 2024
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apprentice
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apprentice
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Joined: Nov 2024
1.Given the already abysmal support I wouldn't expect a proper fix anytime soon outside mod makers bundling their creations

2.The actual issue is that after a certain amount of mods the game tends to break over itself on consoles.The version wasn't made to be able to hold all that extra data together when it already has issues slipping through normally.

So while having more than a hundred is nice,it would also require MASSIVE optimization.


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