I'm not sure it's a bug, maybe just another little honor mode +diff, that you have to flee the cub. Supporting this is that it's designed to work, the cub seems to break off pursuit at the little stream, just far enough back you de-aggro just before the entrance.
Also, "knock out" is across the map as far as whether it works logically or not. I think it's a consciousness-soothing alternative to murder hobo, and so is functionally death in most cases as far as questlines go, though there are a few notable exceptions where the person offscreen wakes up and appears later.
See also Batman "who doesn't kill", bad guys in GI Joe who always are shown to parachute out of their shot down aircraft, and the like.
Last edited by Shadowbart; 13/06/25 04:57 PM.