WIP
Level 1 :
Cure Wounds : 1D8+1 [BUFF] /// ThunderWave : 2D8 to 2D6 (upcast 1D6) /// Bless : Bonus 1D4 to 1D3 /// Orb : 1D8 to 1D6 /// Longstrider : 3m to 2m  /// Magic missile : number of missile 3/4/5 to 2/3/4 /// Agathys armor : temporary hp / cold damage  5 / 5 to 5 / 3  ///  Dissonant Whispers : 3D6 to 3D4 (upcasting 1D4)  ///  Ice knife : 2D6 to 2D4 (upcasting 1D4)  ///  Thunderous Smite : bonus damage 2D6 to 2D4  ///  Guiding Bolt : 4D6 to 3D6 (upcasting 1D6)
Level 2 : 
Aid : max hp from 5 to 4  ///  Burning Hands : 3D6 to 2D6 (upcasting 1D6)  ///  Clouds of Daggers : 3D4 (upcasting +1D6)  /// Darkness : radius reduce from 5m to 4m  ///  Heat Metal : 2D8 to 2D6 (upcasting 1D6)  ///  Barkskin : bonus action  ///  Hold Person : 10 turns to 3 turns, range from 18m to 9m  ///  MoonBeam : 2D10 to 2D8 (upcasting 1D8  ///  Scorching ray : Hurls two rays (instead of 3) at level 3  ///  Silence : radius reduce from 6 to 4m  ///  Spike Growth : Radius from 6 to 4, damage every 2m
Level 3 :
Haste : duration from 10 to 5 turns  ///  Spirit Guardians : base damage : 2D6 (upcasting +1D6). Ennemy speed reduction 50% to 66%  ///  Fireball : 8D6 to 6D6 (upcasting 1D6  ///  Lightning Bolt : 8D6 to 6D6 (upcasting 1D6)  ///  Lightning Call : from 3D10 to 3D8 (upcast 1D8)  ///  Mass Cure : from 3D8 to 4D8 [BUFF]  ///  Animate dead : from 3 to 2 skeletons, zombis, ghouls, flying ghouls  ///  Hypnotic Pattern : area radius from 9 to 6m  /// Sleet storm : radius from 9 to 6m
Last edited by Malax83; 06/04/25 10:56 AM.