Yes that s what i was experimenting yesterday.
For example, with three party heroes, i only rest my first time at the druid garden; and i wasn t sure if i was able to finish act 1 without rest (but you need power builds i.e conjuration, illusion, etc... i want to discover the game)
I also think it s possible with a party without wizard/cleric to not rest at all buying healing potion, that s sound poossible now to me (with this second run; after stopped at level 4)
Then, i don t know, i feel if you make a balance party with wizard/cleric/rogue and limit the party to three heroes, then potentially i suppose that the rest number could be close to 5 for the act 1.
Then, an idea could be to create a "ring rest for three party members" per act (which contains 'X' charge). Admitting this one contains 5 charges for act 1, you could play another run with a ring containing (let s say) 8 charges with two party heroes (supposing you make sidequests)
It s really surprising that this kind of game still come out with a deceiving rest system, while i think some other solution could be interesting, from the moment they have been tested. I actually don t play the game to make the run perfect, just trying to have fun and maybe allow players to try another run with what i can call 'ring system'.
Last edited by Malax83; 07/04/25 10:01 AM.