Larian Banner: Baldur's Gate Patch 9
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Joined: Dec 2023
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Paradox had a thread like this for the endless updates to Stellaris. In that world the more popular mod-makers were pretty swift in getting there mods updated. No experience with BG3 yet in this regard. Just recently started a tactician run with mods, about 25.

So here's a reporting thread in advance for what people are experiencing with their modded campaigns once they go to Patch 8.

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There's a good chance that they're literally unplayable depending on what happens with improved UI,since it's a requirement for a majority of mods.

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Patch 8 was installed, I rnow run v4.1.1.6758208

On launch, it crashes with an error concerning native camera tweaks.
I removed the native mods dll and the game launches normally, but native camera doesn't work anymore of course.
I didn't use WASD movement, but as this is also a native mod, it will not work anymore either.

Not having the native camera is a a huge regression in UI functionality for me.

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enthusiast
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Hello.
I have a question concerning mod support.
A few mods mention from the game : if you uninstall this mod, this and that will happen (objects will disappear etc.)
I've not installed a lot of mods but wanted to try a little for Patch 8, and I installed for example "All camp Clothes" from the game.
Once the mod has been "applied" to a save, there's no way to remove it. If you remove it, the load crashes back to menu with "302 error".
I was wondering if there was any change to the way mods were handled, otherwise I'm a bit at a lost as to why certain "unremovable" mods explains what happens if you remove them?

Joined: Oct 2020
old hand
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Originally Posted by ldo58
Patch 8 was installed, I rnow run v4.1.1.6758208

On launch, it crashes with an error concerning native camera tweaks.
I removed the native mods dll and the game launches normally, but native camera doesn't work anymore of course.
I didn't use WASD movement, but as this is also a native mod, it will not work anymore either.

Not having the native camera is a a huge regression in UI functionality for me.

A new "native camera tweaks" version that is compatible with patch 8 has been uploaded to nexus.

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apprentice
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Console here:Several mods seem to be conflicting with the new subclasses and preventing them from showing up.

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My approach will be to run the Patch 7 beta for now to finish my mod enhanced tactician run and watch for the mod prompts for update on my installed mods. When they all cue to update will check in with what the creators are saying. Patch later to 8 for a new run when this one's done. Still in the last half of act 2 - so plenty of time for the dust to settle and mod fixes to sort out.

Joined: Apr 2025
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The Better Inventory mod is currently making the game unplayable — I can't use the inventory at all. And if I remove the mod, I can't open my save; I have to reinstall the mod to access it again. Does anyone have any suggestions? I really don't want to lose my progress.

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Anyone else found that the photo mode dance option has disappeared? I assume that is a mod causing that but I have no idea which one. Thanks for any thoughts.

Joined: Sep 2023
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Does anyone have an idea what to do when the built-in mod manager is not working?
I only ran one extender; all of the other Nexus mods were removed ages ago, and I use the built-in mod manager within the game. However, as of now (first time running after patch 8) - unfortunately, I didn't catch the update on time - it doesn't work. As my installed list shows, I have none of the mods enabled. When I click on the little rectangle, nothing happens. Like mods not working, that's fair enough, I guess they will in time.
Does anyone have a solution? Thanks.

Joined: Dec 2020
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Mods that need Osiris script are a problem at the moment, so sadly no owlbear cub summon or Myshka coming to camp atm.
For pc players, there is a fix concerning the new classes not showing up, when you use a modded class or subclass. I don't know, if it is available for console players yet.


"We are all stories in the end. Just make it a good one."

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My mods that use Osiris are working on Patch 8, obviously more testing never hurts to identify rare issues or mod conflicts.


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