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old hand
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OP
old hand
Joined: Oct 2020
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After so many PT's I try to do some new things, and so I started a Gale origin run and decided that I'd pay some attention to Wyll for a change. I usually left him in camp and avoided him as I didn't find him very interesting, a bit irritating even. (Enlisting him mainly to have Mizora joining in the story) But now the time had come to see if he could surprise us. There was one surprise, but I think there's something wrong with it. Out-of-character IMO. I've finished the first part of act 1. I saved the refugees and Halsin. Halsin is in my camp. Returned the shipment to Zhentarim, freed Mayrina. Derstroyed all the goblins in the camp. The things left to do are the underdark and the Githyanki patrol.
The relationship with Wyll at this point was "good" with the slider a little over halfway.
I decided to go back to the grove to sell some loot to Arron, if I could find him, as his normal spot had been empty after the refugees left. I returned all the way back to the Emerald grove, and upon entering I hit upon 4 goblins who attacked immediately. 4 goblins, not much trouble, they were slain and Karga was standing there, just behind them, so I had a chat with her.
She starts her complaint that the grove is menaced, and it is our fault, blabla. I tell her to stop the act as I know she's in league with the shadow druids. Then she responds she will complete the rite of thorns and advises me to get the hell out of the grove before sunset. This gives me 2 options : say sorry and promise to leave, or attack.
So I attack. All druids join in with Kargha. Even Arron, the girl that talked to the birds and opposed Kargha join the fight against us, as does Tuffet the bear. The only ones missing are Rath, Nettie and the sad bear.
That fight was a tough one, but I survived, and then Wyll immediately starts a cutscene, telling me that I have changed. I see his approval rate has dropped from good to 0. One more bad decision and he will leave the party permanently.
That's weird. We fought goblins in the grove and Kargha who wanted to restart the ritual for the Shadow Druids, and Wyll disapproves bigtime.
After that, we went inside the Druid's chambers. Found Rath and Nettie who repeated their thanks for saving the grove, though no mention of the latest Kargha uprising. We also went to the sad bear to see if he would become hostile, but he also was just happy that Halsin was saved.
So this is really very strange IMO. Maybe the sequence of events is not handled well by the game. Or is there a rationale for Wyll to act this way ? I want to imagine one to continue the plot immersion, but can't think of any that is plausible.
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apprentice
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apprentice
Joined: Aug 2024
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This looks bugged... Halsin should have taken control of the Grove back and given Kagha a dressing down. What were the names of goblins in the Grove?
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old hand
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OP
old hand
Joined: Oct 2020
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This looks bugged... Halsin should have taken control of the Grove back and given Kagha a dressing down. What were the names of goblins in the Grove? Sharp-Eye Sneem, Warrior Trunk and 2 unnamed Sharp-eyes. When I went back to camp, I talked to Halsin, but there wasn't any option to talk about this event. It's probably a bug that this happened, but what puzzles me most is why did Wyll react so negatively to this ? I don't see how we could reasonably avoid it, given the options that the game gave us.
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journeyman
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journeyman
Joined: Sep 2024
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After so many PT's I try to do some new things, and so I started a Gale origin run and decided that I'd pay some attention to Wyll for a change. I usually left him in camp and avoided him as I didn't find him very interesting, a bit irritating even. (Enlisting him mainly to have Mizora joining in the story) But now the time had come to see if he could surprise us. There was one surprise, but I think there's something wrong with it. Out-of-character IMO. That character always seemed weird to me. Supposedly he's already the famous "Blade of the Frontiers", except he's a level 1 chump like everyone else. Karlach isn't far behind as some great, long, long-experienced fighter from Avernus (hell, was such long before she got her engine). Shadowheart, too, who the heck sends a noob on a vital strike force? Lae'zel, ok, maybe she jut got out of Githyanki fightin' school. Surely her arrogancy is one that that demands roundtable attitude from her kin way up the totem pole, seemingly relying on unearned respect. Gale, Jeebus H. Christo. About as far from a level 1 noob as you can possibly get. RP-wise, he would have been literally a good candidate for the game Demigod, where you start the game where other games usually finish, as a massive, tricked-out character with loads of high-power equipment and spells and whatnot.
(It's PvP only, sadly, and has no PvE mode, just a couple of AI demo maps. What a colossal waste it was, flopping miserably. I think they ran out of money to develop PvE, so shoveled it out the door.)
Some of the characters were a giant walking building with two rook turrets for shoulders, a giant man named Regulus with a monster crossbow, and The Fairy Queen, akin to literally the boss of an entire D&D module. "Guy who was peer to his buddy Elminster and made love to the goddess of magic and was no stranger to poking into forbidden stuff (besides that!)" would fit right in.
Last edited by Shadowbart; 13/06/25 05:39 PM.
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addict
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addict
Joined: Nov 2023
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That character always seemed weird to me. Supposedly he's already the famous "Blade of the Frontiers", except he's a level 1 chump like everyone else. Karlach isn't far behind as some great, long, long-experienced fighter from Avernus (hell, was such long before she got her engine). Shadowheart, too, who the heck This is actually explained in part of Wyll's initial camp dialogue. Where he talks about how he used to be a lot more powerful but that having the tadpole implanted has severely weakened him. With this being overall the reasoning why everyone is level 1 plebs. Being implanted with the tadpole has greatly impacted everyone's abilities. P.s. Don't count Lae'zel out as being weak before the tadpole, she's participated in several battles - She's fought Beholders and she participated in the infiltration a neogi spelljammer where its entire crew was slaughtered. As you may be aware, Gith don't tolerate weakness. That Lae'zel still lives means she's had to prove her mettle despite being "Young" Of course, why "Master Halsin" and "Legendary Jahera" are level 6 plebs is anyone's guess...
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old hand
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old hand
Joined: Oct 2021
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Of course, why "Master Halsin" and "Legendary Jahera" are level 6 plebs is anyone's guess... Jaheira is actually level 8 if I recall correctly but your point stands. Stranger still is the fact Viconia is level 11 and Minsc 12 . WTF has Jaheira been doing?
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enthusiast
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enthusiast
Joined: Aug 2020
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Huh, that normally isn't supposed to happen. So if I am understanding it correctly, you defeated the raid on the Grove, right? Like, had the actual battle or did you assassinate Gut, Minthara (or KO'd her) and Ragzlin? Cause normally, like people have mentioned it before, Halsin, if you discovered Kagha's Shadow Druid plot and shared that knowledge with him, is giving her a very stern talking to and demotes her, sort of. So if that had happened in your run and then Kagha somehow reset to blaming you, then... that's definitely a bug.
As for Wyll's reaction, he generally hates killing 'innocents', fighting Kagha means a ton of innocents will die. Not to mention siding with goblins, as I am sure you well know. It's the only time in the game Wyll actually remembers that he's supposed to be a 'folk hero' and grows an actual back bone.
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old hand
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OP
old hand
Joined: Oct 2020
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Huh, that normally isn't supposed to happen. So if I am understanding it correctly, you defeated the raid on the Grove, right? Like, had the actual battle or did you assassinate Gut, Minthara (or KO'd her) and Ragzlin? Cause normally, like people have mentioned it before, Halsin, if you discovered Kagha's Shadow Druid plot and shared that knowledge with him, is giving her a very stern talking to and demotes her, sort of. So if that had happened in your run and then Kagha somehow reset to blaming you, then... that's definitely a bug.
As for Wyll's reaction, he generally hates killing 'innocents', fighting Kagha means a ton of innocents will die. Not to mention siding with goblins, as I am sure you well know. It's the only time in the game Wyll actually remembers that he's supposed to be a 'folk hero' and grows an actual back bone. I handled the grove stuff in a way I 've done a few times already : 0. Get the "Save Halsin" and "Save the fugitives" quest in the grove. 1. Go to the goblin camp and kill the guards 2. Enter the camp, talk with the Zentharim, Abdirak, Volo, free the tortured adventurer, get myself branded by Gut. 3. Enter the worgpens, free Halsin and kill all the goblins there. Tell Halsin to stay put, and we will handle the goblin leaders by ourselves. 4. Talk to Minthara, tell her we know the grove location and agree to infiltrate and open the gate for her army. 5. Take long rest 6. Betray Minthara, defend the grove, knock Minthara out for later. 6. Halsin enters the grove, Zevlor makes his victory speech. 7. We go to talk to Halsin at the center of the grove, he's arguing with Kagha and demotes her to novice. We talk to Rath and Nettie and get the rewards. 8. We return to the camp to have the Tiefling party. 9. Party returns to the goblin camp to kill Gut and Razglin. 10. Continue to explore the rest of the surface (Zenth hideout, putrid bog, Githyanki patrol)
The difference with the previous PT's, is that after step 9, I normally never returned to the grove. Arron is not in his "shop" anymore, and the Zenth are easier to get to for trading. This time, I exceptionally went back, basically to see if there was some new conversatioin with the druids. As I've done most everyting in the game, I was trying some things I never did before, maybe find a surprise.
So when going back to the grove, Jeorna and the warthog are on the rampart to open the gate. Inside, there's no one, till we pass the archway to get into the inner paart of the grove. There we were immediately attacked by those 4 goblins. We fought them. NO druids participated in this fight. After the goblins are dead, Karga is standing there. Tav talks to her, she repeats the old line that tHalsin stopped the rite, hordes will be overflowing the grove and it's our fault. She already used that line in step 7, when I talked to her after Halsin scolded her. Now I get the option to repartee that she should stop pretending, because I know she's in league with shadow druids. She is not impressed and that is when she suddenly tells me she will complete the rite of thorns, and that I must get out of the grove before sunset.
At that, the game gives me 2 options; Apologize and leave, or attack. Even from Wyll's point of view, the only plausible option in this case would be "attack" imo.
All the druids that happen to be on the outside join Kargha against us. Tne only ones not fighting are Jeorna, the warthog (they're on the walls), the sad bear (who is far away) , Rath and Nettie. (They are inside) Immediately after victory over the druids, Wyll threatens to leave the party and his appreciation has dropped to 0.
I can go inside and talk to Rath and Nettie, and they act as if nothing special happened. Same with Halsin when I speak to him in camp again.
I think it's gona be difficult to keep Wyll. The tooltip on his appreciation line tells me that he can leave by the next decision he diapproves.
It could have been avoided if I had not returned to the grove. Perhaps the game assumes you won't do this as there 's no real reason for it, and as a consequence this path may not have been tested very well.
Last edited by ldo58; 16/06/25 11:45 AM.
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enthusiast
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enthusiast
Joined: Aug 2020
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Huh, that normally isn't supposed to happen. So if I am understanding it correctly, you defeated the raid on the Grove, right? Like, had the actual battle or did you assassinate Gut, Minthara (or KO'd her) and Ragzlin? Cause normally, like people have mentioned it before, Halsin, if you discovered Kagha's Shadow Druid plot and shared that knowledge with him, is giving her a very stern talking to and demotes her, sort of. So if that had happened in your run and then Kagha somehow reset to blaming you, then... that's definitely a bug.
As for Wyll's reaction, he generally hates killing 'innocents', fighting Kagha means a ton of innocents will die. Not to mention siding with goblins, as I am sure you well know. It's the only time in the game Wyll actually remembers that he's supposed to be a 'folk hero' and grows an actual back bone. I handled the grove stuff in a way I 've done a few times already : 0. Get the "Save Halsin" and "Save the fugitives" quest in the grove. 1. Go to the goblin camp and kill the guards 2. Enter the camp, talk with the Zentharim, Abdirak, Volo, free the tortured adventurer, get myself branded by Gut. 3. Enter the worgpens, free Halsin and kill all the goblins there. Tell Halsin to stay put, and we will handle the goblin leaders by ourselves. 4. Talk to Minthara, tell her we know the grove location and agree to infiltrate and open the gate for her army. 5. Take long rest 6. Betray Minthara, defend the grove, knock Minthara out for later. 6. Halsin enters the grove, Zevlor makes his victory speech. 7. We go to talk to Halsin at the center of the grove, he's arguing with Kagha and demotes her to novice. We talk to Rath and Nettie and get the rewards. 8. We return to the camp to have the Tiefling party. 9. Party returns to the goblin camp to kill Gut and Razglin. 10. Continue to explore the rest of the surface (Zenth hideout, putrid bog, Githyanki patrol)
The difference with the previous PT's, is that after step 9, I normally never returned to the grove. Arron is not in his "shop" anymore, and the Zenth are easier to get to for trading. This time, I exceptionally went back, basically to see if there was some new conversatioin with the druids. As I've done most everyting in the game, I was trying some things I never did before, maybe find a surprise.
So when going back to the grove, Jeorna and the warthog are on the rampart to open the gate. Inside, there's no one, till we pass the archway to get into the inner paart of the grove. There we were immediately attacked by those 4 goblins. We fought them. NO druids participated in this fight. After the goblins are dead, Karga is standing there. Tav talks to her, she repeats the old line that tHalsin stopped the rite, hordes will be overflowing the grove and it's our fault. She already used that line in step 7, when I talked to her after Halsin scolded her. Now I get the option to repartee that she should stop pretending, because I know she's in league with shadow druids. She is not impressed and that is when she suddenly tells me she will complete the rite of thorns, and that I must get out of the grove before sunset.
At that, the game gives me 2 options; Apologize and leave, or attack. Even from Wyll's point of view, the only plausible option in this case would be "attack" imo.
All the druids that happen to be on the outside join Kargha against us. Tne only ones not fighting are Jeorna, the warthog (they're on the walls), the sad bear (who is far away) , Rath and Nettie. (They are inside) Immediately after victory over the druids, Wyll threatens to leave the party and his appreciation has dropped to 0.
I can go inside and talk to Rath and Nettie, and they act as if nothing special happened. Same with Halsin when I speak to him in camp again.
I think it's gona be difficult to keep Wyll. The tooltip on his appreciation line tells me that he can leave by the next decision he diapproves.
It could have been avoided if I had not returned to the grove. Perhaps the game assumes you won't do this as there 's no real reason for it, and as a consequence this path may not have been tested very well.
What the hell? I'll be honest I have done the Grove raid battle like 2 times only and it was an incredibly buggy experience, not as buggy as what had happened to you though, I generally prefer to just assassinate the trio (and KO Minthara after talking to her), but also I generally wipe the Zentharim at Waukeen's Rest (and delay getting Titan's String like a dummy) and Arron in my case is just chilling at his usual spot (cause yeah, I return there to him to buy/sell crap until I get to the traders at UD/Lady Esther). Also if I feel extra cheeky, once Kagha moves on to her new spot (she just stands there all alone) I may KO her to get her necklace. I think in your case the script didn't fire properly, or you left a goblin or two alive at the gobbo camp? I have no idea what else might've caused this.
Last edited by Nicottia; 16/06/25 05:27 PM.
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member
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member
Joined: Sep 2023
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That's an odd one. I'd say the quest to investigate Kaugha didn't complete properly for some reason My usual way to do this area - warning lots of spoilers go in the grove, chat to everyone talk my way down into the inner grove to help the kid Get into the inner grove save the kid and talk to everyone Sneak my way back to that chest with the note to get the investigate Kaugha quest. Chat to Kaugha but back out of finishing the conversation - literally as soon as she's said a few things I just back away and cut off the conversation.
then immediately go do the investigation part over in the sunlit wetlands - with a passing stop to deal with the goblins and their druid captive in the cave underneath the grove that you reach on the right after exiting the grove, the owl bear mamma and tell Scratch to follow my scent etc and do it without triggering anything else by swinging hard left off the path and wading through some trapped water towards the bloody campsite as soon as past the 2 lads arguing with the old woman - whatever you say to the lads make sure you have the save Mayrina bit in your log afterwards, even if they refused help - but ignore it totally for now. The bloody campsite is handy for looting food and sellables early game and then follow down keeping to the left at all times to the jump over to the little rocks from the small jetty and then to the tree. Go do that bit and grab the note from the tree. Head straight back to the grove and confront Kaugha in the inner grove. Give the note you found to Rath when prompted by the Shadow Druid. Talk Kaugha into betraying the shadow druids -that bit is easy - several ways to do it, she will join the fight against the shadow druids on your side. After that just wait and stay in earshot. Kaugha and Rath will have a chat and she will be repentant and you can then talk to her and she will rescind the rite and everything. Chat to Zevlor is his little hideaway to get a reward for stopping the rite.
At that point you have all the time in the world to do the rest of the area and all the druids and tieflings are friendly. I pop in and out at will and trade . Up till now I have done everything without recruiting Wyll as I don't need him for anything Personally I do everything else now alongside a few long rests including the save Mayrina one that hasn't triggered past its initial quest mention because of how I got to the tree, the Zhent including going down the elevator in their cave and looting like crazy down there, save whatshisname from the fire in Waukeens rest and get councillor Florrick out and complete all their chat bits and pieces - deal with Wylls quest and recruit Karlach. Head to the abandoned village, Free Barcus and drop down the well to kill the spider matriach and also because the forge in the village there has infernal metal for Karlach, then we go do her first fix. Hard save, Long rest get the Mizora scene. Then head to the goblin camp and kill all the exterior ones to free up the cub and Volo. There is no communication between interior and exterior so at this point nothing is set in stone if you want to do anything else. I usually have a long rest again at this point. Next for me is to go in through the roof entry and stay on the rafters to kill all the goblin leaders first then jump down to smack Minthara (or kill depending on my mood ) . I sometimes kill all the goblins sometimes I don't but I don't go anywhere near Halsin, once the leaders are dealt with he deals with his own extraction. Then I go down the long ladder to get the waypoint in the Selunite Outpost.
When I go back to the grove after this I enter via the cave not the main entrance (where you found a couple of goblins with a druid prisoner initially), which leads me out into the actual inner grove and avoids speaking to anyone, I find Halsin back in the grove and berating Kaugha - outside the inner shrine door or near the bottom of the exterior steps - who is suitably repentant and then wanders off to do guard duty or whatever it is she's doing. Chat to Halsin who will 'see me tomorrow', chat to Rath to get the reward, go chat to the Zevlor and get his thanks and start the party. Even after this I can still pop back to trade with Aaron right up to going into the Shadowfell - even though I usually don't need to, Kaugha is usually standing on the rim overlooking the shrine as a guard but has nothing to say.
# Justice for Astarion
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