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I played around with stats when I started the game for my third time through - and there I saw something surprising: 5 points spent in Int gave me more mana than 100 (as a Yit Iceri would give) and that it was the inverse with Constitution, so I decided to place most of my points in Int, making up everything else with charms. As I had four free charm-slots in the leggins I just bought, I decided why not add Yit Koors as well. But when I placed those in, I realized that with the 23 Int it now has, it only gives me 345 mana. If I'd used four Yit Iceris, I'd have gotten 400 + the amount from the +3 Int it originally had. Hmm.

Is it only when your Int is very low that you gain so high amounts of mana from it? Or do you get more from points placed into Int than from equipment boosts?

Anybody knows this?


Lira Lindriel - Magic is real (unless defined integer.)
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You start (at intelligence 0) with a base mana pool of 70.
Each point in intelligence gives you +15 mana.
A Yit-Yceri gives you +100 mana.
A Yit-Koor gives you +5 intelligence, and thus +75 mana. (-> EDITED)

With non-charmable items:
The prefixes:
Act 1: Apprentice's (+1 int, +15 mana)
Act 2: Tutor's (+2 int, +30 mana)
Act 3: Wizard's (+3 int, +45 mana)
Act 4: Sorcerer's (+4 int, +60 mana)
After game BF: Sorcerer's (+5 int, +75 mana)

The suffixes:
Act 1: of the Magus (+10 mana)
Act 2: of the Battlemage (+20 mana)
Act 3: of the Warlock (+30 mana)
Act 4: of the Archmage (+40 mana)
After game BF: of the Archmage (+50 mana)

From permanent potions:
Mana potion (on all difficulty settings): 105 mana
Intelligence potion:
on easy: +7 int (+105 mana)
on action tactical: +8 int (+120 mana)
on hardcore: +10 int (+150 mana)

And you can get +60 mana from the holy grail in the Paladin's castle.


Compare: for constitution/hit points:
you start with only 55 hit points,
you get only 10 hit points (and 30 stamina points) for one point in constitution

Last edited by Desdemona; 18/08/04 01:03 PM.

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Hmm, that's interesting. That's what I originally thought as well - but when I first tested this with a low-level char, I gained a lot more.
First and second time I played, I mainly used Yit Iceris to gain my mana - and as I wanted to be wholly sure that this was the best way, I tried calculating how much more mana I'd get if I placed everything in Strength, Agility and Survival, using charms to get mana and life.
So I tested it with my new char. And with him I got something like alternatingly 20 and 30 per point in Int (which would give either 120 or 130 mana per 5 points).
And for every point in Con it alternated between 15 and 20.

To be sure I really didn't misremember, I tried restarting the game again now to test this once more: my "warrior" (1 Int, 100 magic originally) got 30 mana for every point in Int I gave him at level 2, giving him a total of 250 magic afterwards.
My DK (warrior as well: 3 Con, 115 life initially) went up to 225 life after I spent all five points in Con.

Is this a weirdness of my game? Or is this because my chars are so low a level?


Lira Lindriel - Magic is real (unless defined integer.)
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That's very odd.
I've been trying out the whole mana gain and such. With this I started with a level 1 char with no attributes what soever, and then raised it. I started at 70, with an increase of 15 per level.
Maybe it has to do with the difficulty setting? I've only ever played at hardcore, so I wouldn't know if difficulty settings make any difference...
Either that or you just have a buggy game?

Also, I played mages that played purely on int, from the beginning of the game (with at the end of act 1 sth like 7 strength, 9 agility, and 31 intelligence) and I don't think I saw a dramatic decrease in mana gain by the end of the act. (you think I would have noticed...)


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Okay, that's it. I was doing my last testing on Action (and switched to Hardcore at the end of A2) and this time - as I didn't think it made a difference - on Easy. I've now done the same testing on HC and there it is indeed 15 mana for Int and 10 life for Con.

I'd never have thought the difficulty setting would make so much of a difference there!

Hmm, should I now start over with HC from the beginning? And this time go for Iceris again? I'm at the beginning of A3 - and I know it will annoy me for the rest of the game if my char is not optimized - as I wanted her to be this time... But on the other hand, going through A1 again...? - And with the harder setting from A1 on, there sure are a few battles where I will be in trouble - as I've always found the beginning hardest. Hmm.


Lira Lindriel - Magic is real (unless defined integer.)
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Hmm, I've got another (related) question now: my mage uses a sword - but is very slow to attack. What's better to invest in to get a decent attack speed, Survival or Speed?


Lira Lindriel - Magic is real (unless defined integer.)
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lira
you may wish to read the thread ' SPOILER: Alchemy - create/combine potions ' as it has a somewhat similar discussion involving stats.

speed.
this will help your attack speed. please be aware that the sword itself will often have a minus to it's attack speed rating. i believe you're far better off (at least for the first couple acts 'til speed is built up) giving up a little bit in damage to gain a flat speed (no minus), or even better, a plus speed.
also recognize that many items you could be wearing actually detract from your speed rating.

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Thanks.


Lira Lindriel - Magic is real (unless defined integer.)

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