Larian Banner: Baldur's Gate Patch 9
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#262964 15/09/04 01:02 AM
Joined: Aug 2003
Apollon Offline OP
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OK, I got a couple of each of those. Lets start with bugs:
1) When you load an earlier savegame, not the last one you saved - after some loads all the game sounds completely disappear, you dont hear background music, no fighting sounds, no nothing. Untill some event that requires sounds occures,ie: you open a chat dialog with some creature and he talks to you.
Then it returns. But if you're in some cave or dungeon where you dont talk to nobody - you can spend hours kicking monsters [nocando] without sound

2) Automap bug - when loading any saved game the territory you've already uncovered becomes blacked out again, very annoying. You have to make several steps in different directions to make previously uncovered parts *partialy*
return. It doesnt come back all

Now a couple of suggestions, i'll probably be posting later on many of those and bugs as well as i advance farther in the game. Since im too lazy to read
all other posts to see if the problem was already discussed <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
1) There are a lot of small creatures on many external maps and dungeons,
they make it very hard to walk in the game by pressing left mouse on the new spot.You often stumble on them and they become hostile, and stay that way for good. Its very annoying if you dont wanna fight them, they are small and there is many of them.They dont give you experience or items, only waste your time.
I was in this dungeon (act 2, imp key quest) - i had to load 5 times!!! just to make my way through a narrow passage, full of those creatures, none of them were hostile, i kept accidently "stepping" on them. Happened in a lot of other places too, very annoying. Now, what i suggest is: when you "step" on a creature by accident, a dialog window should pop up,asking if you want to attack it. That way you get to say "no" and carry on, without having to either load or fight billions of those creatures from now on till the end of the game...

2) This is inventory issue,2 of them actually: First one is - if you trade with someone, using one of two characters, say human for example - you can not see on your items list the things death knight is equipped with (and vise versa), you have to close the trade dialog and open inventory to see his *equipped* items in order to decide if you should buy for him anything better. I suggest either making second character items visible when trade dialog is open OR at least allow inventory window to be opened at the same time when trade window is active.
Second issue is: there are quite a few items in the game, like ranger sets, fire sets that are untradable because they are invisible in the items list in trade window. I think this is wrong, not everyone wants to collect full sets of armor or whatever, those things weigh a lot, and weight is a factor, in terms how much you can carry...So,as for now the choice is either drag all that useless stuff with you through several acts in hope you find the rest of the parts and decide to keep em, or just dump them anywhere, to get rid of extra weight, which is a pitty because those things are special and should cost good money. I think any item in the game that is not a quest item that you have to give to someone should be available for sale and i think even the quest items, which you get to keep after completing the quest should be merchendise as well...


  • You will never get a second chance to make a good first impression
  • War doesn't determine who is right, but who is left...
#262965 15/09/04 01:12 AM
Joined: Aug 2003
Apollon Offline OP
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Furthermore, i saw it was already discussed in previous posts, but i still want to emphasize it: the runes and crystals in the game are pathetic. The "good" ones cost a fortune, and the effect they give to your resistances (crystals) or
armor/weapon qualities (runes) is almost non existent, comparing to their value.
The effects are really out of scale. 50,000 gold worth rune adds only 5 points to one of the armor/weapon qualities?!?! C'mon, i've spent entire Act I earning those 50 grand! Scale it up please


  • You will never get a second chance to make a good first impression
  • War doesn't determine who is right, but who is left...
#262966 15/09/04 03:29 AM
Joined: Mar 2003
Location: Canada
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You can switch combat mode off when going through many friendly creatures. There is a conformation when clicking on rats in act 1, but not later acts. It depends on the character level difference if and how much experience you get from ex-friendly creatures. I had to reload a couple times in act 2, but then got in the habit of being more careful (though sometimes friendly creatures can jump in front of a click at the last second, especially tibars).

IIRC, one of the Larians said there were technical issues with displaying the non-leading characters' equipped items.

When switching acts, unique and set items are renamed, and will then show up in the trade window to be sold. If you wish, keep a barrel of stuff in the BF to grab before moving on to the next act.

#262967 15/09/04 03:04 PM
Joined: Aug 2003
Apollon Offline OP
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Thnx for the tips on the combat mode switch, and stashing the non tradable stuff
Raze. Didn't know those items change their properties when you move to another act.
About technical issues with displaying the non-leading characters' equipped items though i gotta say that thats what software developers do - solve technical issues. Im an engineer and a coder myself, among the rest, and
i'll never believe there is no workaround that difficulty you mentioned.
Besides, i've offered 2 alternative ways to solve the problem - another one is to allow opening inventory window when trade is going on. That'll do. Or is that *impossible* to implement as well?
I hope some of the developers read this post,because this and other issues
i've mentioned are not a one time occurance, you have to deal with them throughout the whole game, and fixing them would make the gameplay much more...ummm...comfortable.


  • You will never get a second chance to make a good first impression
  • War doesn't determine who is right, but who is left...
#262968 15/09/04 03:18 PM
Joined: Mar 2003
Location: Canada
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Set and unique item just change name on act change; their stats should remain the same.

I didn't say there was no solution for the inventory issue. However, I got the impression it would be more work than they thought it was worth.

#262969 15/09/04 03:19 PM
Joined: Aug 2003
Apollon Offline OP
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Forgot to mention it would be *really* nice if world/dungeon names could be added to automap when you open it. All other RPGs i know have that feature, and for a good reason. It makes your life much easier to know where you actualy are
when you try to complete quests that require map crossing or when you try to use walkthroughs with maps and don't have to guess what the hell is this place by partialy uncovered map. This looks to me like a very easy to implement feature, yet extremly usefull.


  • You will never get a second chance to make a good first impression
  • War doesn't determine who is right, but who is left...

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