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#263716 21/09/04 05:36 PM
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I've completed pretty much all the quests in ACT III, before going to the bishop quest,where there is no turning back. I haven't be able to unlock the 5th battlefield. Don't think i should go to the bishop quest before finding that key. Here are some facts:
I've read the maps from http://beyond.divinedivinity.net/help/index.htm and Grim's walkthrough to find that BT #5key - neither the walkthrough nor the maps have it listed. Not sure where to look anymore. Can anyone help?

More on the subject - i've missed on half of the ACT's II quests, havent even uncovered most of the forrests maps, which means i lost a presious gameplay
hours and valuable experience. All because i went after the main quest of the storyline, without knowing there is no turning back. I dont tend to keep too many saves far back, so its kinda lost for me. This is really annoying - the game should let u finish anything u like, not having that option is not right.
At least,there should be some kind of warning about no turning back if u enter certain quest...


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#263717 21/09/04 06:09 PM
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There is no level 5 BF key in act 3. The level 6 key, found in the church catacombs, will open both the 5th and 6th dungeons.

#263718 21/09/04 08:05 PM
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Short and to the point! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Thank You


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  • War doesn't determine who is right, but who is left...
#263719 21/09/04 09:15 PM
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Got an unrelated question now. Recently learned Etherial magic skill called Flash. That teleportation looked really cool. The problem is when you learn next levels of that skill - im not sure what it does? It doesnt display damage stats or anything else like other skills when you increase your skill level.
Does it make you able to teleport to farther distances? and if so - any way to know how far? The real question is - is it worth spending those precious skill points on increasing the level of that magic?


  • You will never get a second chance to make a good first impression
  • War doesn't determine who is right, but who is left...
#263720 22/09/04 12:11 AM
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The mana requirements drop when you increase the level of Flash. I don't know if there are any other differences (I have not tried the spell), but would suspect not if they are not listed.

#263721 22/09/04 08:45 AM
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Flash
Level Mana
cost
1 320
2 310
3 300
4 291
5 281
6 271
7 261
8 251
9 241
10 231
11 222
12 212
13 202
14 192
15 182
16 171
17 161
18 151
19 141
20 131


Your existence alone, is excuse enough for the creation of the entire universe… Il you my darling Jeanne-Dré 
#263722 22/09/04 09:43 PM
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Lady_Rain & Raze thnx for the information, but that really wasn't my question.
Im not concerned with the mana cost of the skill, although its nice to know it decreases when you go up levels...I want to know what does it do to the actual skill when you add skill points to it? Decrease in mana usage can not be it, thats just too stupid if thats the only effect. Maybe someone from the developers can answer that?? Also, i've noticed i can't teleport even to short distances when standing behind locked doors, to the other side of it. Any chance that would change if i increase my skill level?


  • You will never get a second chance to make a good first impression
  • War doesn't determine who is right, but who is left...
#263723 22/09/04 10:31 PM
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My handbook simply says : "The more skillful you are, the less mana it costs."

Which implies, that the less mana you need, the longer you can be "flashing". <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


Last edited by AlrikFassbauer; 22/09/04 10:32 PM.

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#263724 23/09/04 11:09 AM
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The only thing that changes when you are higher skilled in flash, is the mana cost.

You can only teleport in straight lines with NO obsticles between you and the destination. If something (like a door) blocks your parth, the skill fails, but mana is still deducted.

Last edited by Lady_Rain; 23/09/04 11:10 AM.

Your existence alone, is excuse enough for the creation of the entire universe… Il you my darling Jeanne-Dré 

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