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#273754 24/10/04 06:55 PM
Joined: Oct 2004
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Hi all.

i have ust saved zandalor from stormfist castle and im in the council building.
then i get the mission to save the other council members.
i have spoken with the imp and got my teleport stones i have also looked at all the vision stones and asked zandalor about them but when im teleporting back to the real world to save the human council member demona ust stand in the doorway of the key house and to nothing and after a few minutes i got a message about that somthing about a scen that had happend and was not expected.
so now i cant save the game anymore

#273755 24/10/04 10:03 PM
Joined: Mar 2003
Location: Canada
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Do the other council quests work properly? The wizard quest is very short, as is the orc quest if you have already cleared the orc camp in south east Rivertown. Next shortest would be the lizard quest.

If you reload a save before scrying for all the council members and just do them one at a time, does that make any difference?

Does Demona speak at all? If the cut scene conversation starts, try clicking the 'x' to exit, if you can, rather than continue.

Does how you approach make any difference? If you proceeded slowly to take on the orcs a couple at a time, try rushing Lanilor's house, and vise versa.

Did you try to enter Mardaneus' house by clicking on the locked door? That shouldn't be required, but try it if you didn't.


Try deleting all of the files in the '..\Divine Divinity\Run\Dynamic' folder.
This folder is used as a cache for the game. Files are created / copied there from the save game folder when you load, and written / copied from that folder when you save a game. The files will be re-created as required the next time you start Divinity. If there was a corrupt file in that folder, deleting the files should fix the problem.

#273756 25/10/04 05:37 AM
Joined: Oct 2004
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the problem is that every time i take the teleport back from the council member chamber the save bar in the main menue becomes grey and i am unavible to save the game its very wierd. <img src="/ubbthreads/images/graemlins/cry.gif" alt="" />

#273757 25/10/04 06:49 AM
Joined: Mar 2003
Location: Canada
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So even if you ignore the scrying statues, you can save in the council hall, but after teleporting out, you can not?

There may be a problem with one of the data files in the saved game folder. A couple people have run into problems with saving being disabled upon entering Verdistis or the Dark Forest.
In Windows Explorer, browse to the '..\Divine Divinity\Run\savegames' folder and make a copy of your latest save, then in that copy, delete the world.x1 file. Load the game and see if that helps. The file will be replaced with the default version, resealing quest opened locations in the council hall and Verdistis (like the scrying room door). If that helps and you have done the majority of quests in Verdistis, I can give you the world file from my game at that point. If you have not done most of the quests, there are workarounds for resealed locations.

#273758 28/10/04 12:34 PM
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stranger
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i deleated the world1 file but still i got the problem nothings seems to help <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />

#273759 28/10/04 04:22 PM
Joined: Mar 2003
Location: Canada
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Did you check your PM? (click on My Home in the top menu bar, then on 'Received Private Messages').


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