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I've recently purchased Beyond Divinity, due to the positive reviews I have heard on Divine Divinity. I have not played DD, mainly because it was always out of stock in the shops I went to.

I have some questions regarding BD though, as there were some things I found concerning to me.

1.The first area seems to be a very long dungeon. I personally hate dungeons above all else in any RPG (*cringes to remember Dungeon Siege*). Will these dungeons end soon and not be a large portion of the RPG? Will dungeons be the most significant locations in the future?

2.I love environments, travelling to cities and villages, etc. Will Beyond Divinity have any of this? Eg will I have the freedom to explore and travel from one town to the next or such, as in Baldur's Gate? Are there any cities/towns at all?

3.Can I eventually ditch the Death Knight? I don't mind having him in the game, but eventually I just want to focus on my own character. I feel that a great deal of the immersiveness is lost, because I have to put half of my focus onto a character I don't really want to manage. Eventually, can I play with just my character alone, or go exploring the game world without him?

4.Is the general scope of the Battlefields the same? Ie will it always be a village with quests, and a wilderness to fight? No towns or cities etc, right?

So far the game has been putting me off, because everything I personally hate most in a RPG is present so far (no offense intended, its just a matter of personal taste). I was hoping this would be something like a traditional Baldur's Gate RPG.

Take care,
TR

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1. The first area *is* a long dungeon, since you've got to break free from a proson citadel. But, you'll eventually meet more people, so you won't be alone.

2. There are few cities, but a lot to explore. The cities are mainly your "base camp" from which on you can explore.

3. You are bound to the DeathKnight (DK). Your task is to become "unbound" again.

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4.Is the general scope of the Battlefields the same? Ie ill it always be a village with quests, and a wilderness to fight? No towns or cities etc, right?


That's exactly how I see the Battlefields.

By the way, if you are German (your name is TRitter), then you can post in the German-language section as well. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

Alrik.


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Each act is separate, so you can not go back to previous acts once you advance past them. However, later acts are more open (the end of act 1 is also less of a dungeon).


Welcome to the forum. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

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1.If I meet more people, am I forced to take them with me as well?

2.In the cities, are there quests and such? And will there be travelling from town to town/city to city?

3.Will we eventually become unbound though? Ie will there be any point in the game where I can play without him? How about when I finish the game at the battlefield mode?

Thanks for the replies!

Take care,
TR

PS- I'm not German, though I study it.

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The only additional party members you can have are the summoning dolls (you can get one per act). They have a limited range, which can be upgraded, but are at least useful as mules and to trigger traps.

There are quests in the 'cities'. In the last 2 levels of act 1 there are a couple 'find the blank' quests as well as another more elaborate quest. The imp village in act 2 has a few quests that can be solved within the village itself, as well as some which require exploring the surrounding areas (there are a few friendly NPCs to meet there, but no other settlements). In act 3 there is a temple complex which is larger and has more / more complex quests than the imp village. There are a couple other places with friendly NPCs where you can get quests, but they are fairly small. Both acts 2 and 3 feature a variety of scenery. Act 4 is within the Raanaar academy, where you become a riftrunner, and has more quests / riddles and exploration, and less hack-and-slash.

You will be unbound from the DK near the end of the game, so will be alone in the after game battlefields (unless you use the summoning dolls).

If you give the DK a bow / crossbow and set him to aggressive (right click on character portrait), he will require less management. If you click and hold the mouse button down to direct them, your characters will keep their relative positions; when just clicking, the trailing character may move alongside or ahead of the leader.
I had my DK use a sword and then 2 handed sword. My hero used a club or fighting stick most of act 1 (quite effective against skeletons), then started using a crossbow. Playing again, I think I would have the DK use a bow and the hero be the warrior (maybe sword and shield).

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Okay thanks a lot! Hearing that brings a huge amount of relief and hope! I started again playing as a warrior/mage (player/DK), and I'll get through it.

Take care,
TR


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