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Joined: May 2005
journeyman
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journeyman
Joined: May 2005
Fun thing to do in divine divinity:
Face a mighty summoner, let his first, mighty creation become your slave. No matter its power, all you need is the first level of Aura of Command. Beats one level of banish.

How is this fun?
I had a dreadknight assistant most of the last dungeon.
He didn't make much a difference though, the gargoyles hardly ever took a hit from him. Or they didn't take (noteable) damage. But it was fun.

How else is this fun?
The Demon of Lies summoned an Overlord. I took the overlord, and the overlord started summonning dreadknights - for me! THAT was fun. Later, when the game failed to advance to the cutscene at the demon's death (his body was frozen in its last moment, and I was free to take my companion anywhere), we ravaged a bit more while I wondered why I couldn't do anything about the Lord of Chaos, lying there, and why the demon wouldn't go away.

I decided to try leaving the dungeon. I got out, and thought to myself. "Will the overlord follow me across the swamp? Will the swamp harm him? Will he follow me still in my ghost form?" I had not anticipated the result. The Overlord KILLED my ghost form. Because he was set to my allegiance, and my ghost form was set ghost. WOW!

But... Seriously. It seems a bit too powerful. At least against the mightier enemies. Polymorph too.

Maybe randomize success a bit?
That goes for all skills. Pickpocket NPCs up to level X. Maybe they should have a chance at spotting you?

Joined: Mar 2003
Location: Canada
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Joined: Mar 2003
Location: Canada
The bug with the Demon of Lies not completing the death animation if killed by a trap or summoned creature should be fixed in the patch.

There can also be a glitch in general if combining any two of Frost on a weapon, Stun on a weapon and the passive Stun skill, where creatures can hang in mid death animation. In those cases using an area effect spell that does not need a target, such as Hell Spikes, would force the animation to complete (some people also had them complete after a delay, or after their character slept).

If you still have a save with the overlord, you can try crossing the swamp with the teleporter pyramids.

Speaking of over-powered, there is a skeleton summoner in the catacombs under the warrior's guild, which starts summoning on sight of opponents and can build up a very large following. Someone posted in the old forum about this, and had a screenshot with the mini-map half filled with the green crosses of skeletons. Apparently the summoner does not have the same mana restrictions after being resurrected and subjected to Aura of Command, so can summon fairly fast.


With the Polymorph spell in Beyond Divinity, your chance of changing a creature goes up with the skill level, and it is possible to end up with a more powerful creature (I never used the spell, though, so don't know if it is effective on bosses).

Joined: Apr 2004
addict
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addict
Joined: Apr 2004
This is a interesting thread though...can anyone else comment on such "unexpected stuff??"

Joined: Aug 2004
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This is a interesting thread though...can anyone else comment on such "unexpected stuff??"


I got MVG in math C <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />.

Übereil


Brain: an apparatus with which we think we think.

Ambrose Bierce

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