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Joined: Jul 2005
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okay, this is silly I know, but I'm kinda stuck on this one. So last night, I was playing BD, and my wife was watching. I was in the Citadel (yup, still fighting through Act I...), and got loaded down with loot, so I jumped to the BF to sell stuff to the merchants. When I was done, I jumped back to the Citadel to keep questing. Simple enough, right?

Then my wife goes, "What? How did that happen?" To which I said that I had gotten a key that allows me to warp to another part of the world where you can level up and sell stuff. (simple enough answer, right?) Then she asks the killer: "aren't you trying to escape the dungeon/citadel? Why wouldn't you just stay in the BF? You're free!"... *silence*... "hmm...umm..well.... I..hmm...I guess because... well...hmm...I don't know." She also wanted to know how the BF fit into the grand scheme of things in the BD world, to which I answered similarly to the above question.

So, all you BD cult fans out there, there's the question! Where is the BF in the world? And why would you go back to the Citadel (or whatever other place of potential doom I may find myself in in future acts...)?


Oh yeah, one other question, this one from me:
So the game starts out, Hero in cell, DK says we're screwed b/c we are linked now, so we have to escape prison. So far, so good. We talk to people. Oh, Samuel is awful, he is evil, we will die, no, you will die, *they die*, find imps, rescue imps, imps love me, we love imps...and the conversations go on like that. But then, !BAM!, all of a sudden conversations start revolving around the natives (seems like a bit of a jump in conversation topics to me), and my hero starts asking about riftrunning as if it was brought up in some earlier dialogue sequence (but it wasn't).

Here's the deal: dialogues go from our situation, to detailed questions about people that were never mentioned before. Did I miss a cut-scene somewhere?

That's all for now. I look forward to seeing what other's ideas are!

Thanks!


Destroying the forces of evil, one at a time...
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Quote

So, all you BD cult fans out there, there's the question! Where is the BF in the world? And why would you go back to the Citadel (or whatever other place of potential doom I may find myself in in future acts...)?


Simple enought: The quests are funnier in the Citadel (or whatever other place of potential doom I may find myself in in future acts...) <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />. And who cares where the BF is, you just use them to get exp and sell stuff anyway.

And please tell your wife to stop asking annoying questions that might blow the illusion that BD is logical.

Übereil <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />

Edit: Remembered, the Main quest isn't to escape the dungeon, it is to break the link to your Deathknight! You can't do THAT in the battlefields, can you? Tell your wife the the real main quest is to split from youer other half in this case meaning the deathknight. Then look at her, seem considering, then say "I wonder if they've got the idea from real life..." or something like that <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />. See if your wife gets pissed, then tell us <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />.

Last edited by Ubereil; 04/08/05 09:39 PM.

Brain: an apparatus with which we think we think.

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In addition to being unable to fulfill your main goal there, the BF is basically a dead-end, with no reason to stay permanently.

Travel between the Rivellon and Nemisis universes is done by opening rifts between them. The BF is a small pocket universe, which does not require the riftrunning skill to reach, since there are special artifacts (keys) that can give you the ability to travel there and back.

After getting out of the prison level, you start finding evidence of the previous inhabitants (the statue of Raan, etc), so it would be unusual not to say something, or be able to ask others about them. Riftrunning was brought up in the opening conversation with the DK, though not by name. IIRC he goes into more detail at the very start of act 2.

Joined: Jul 2005
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Ubereil, I literally laughed out loud in the middle of my office when I read your post. I'll try what you suggested, and see what she said. I'll let you guys know.

Thanks all for the ideas, guys. After I posted the message, I kinda thought about the whole idea of having to break the tie from the DK, but couldn't do that from the BF area.

I didn't realize that the BF was in an alternate universe, and that the key was a sort of "pocket portal" there.

It all makes sense, now, sorta...Thanks everybody!


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Glad I could amuse you <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />! Remember to tell us the result of your wife experiment though <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />!

Übereil


Brain: an apparatus with which we think we think.

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Well, I spoke with my wife last night. After suggesting that the programmers may have gotten the inspiration for the game concept from some aspect of reality, she paused for a second, let it sink in, gave me a dirty look, and responded with a "watch it, Mister!".

After playing it out for a few minutes, I eventually told her about your suggestion, after which we both got a good laugh out of it all!

Thanks for your suggestion, Ubereil!


Destroying the forces of evil, one at a time...

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