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#315143 10/09/05 01:55 AM
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omi Offline OP
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Hi,

Everything else works fine but there are no sound effects, even under the audio section in options, changing the volume of the sfx setting makes no noise whereas changing the other ones does make a noise.

I cant remember if in the past it had the sfx or not since i played briefly then stopped.

nothing wrong with my soundcard as it works fine with everything else, other games, movies etc.

am i just missing a setting somewhere?

thanks


omi #315144 10/09/05 02:38 AM
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Try deleting the sound.cfg file in the 'Beyond Divinity' folder. The game will recreate it the next time it starts.

If you run dxdiag (click Start | Run, type in dxdiag and hit Enter), does it report any problems? There is a test on the sound tab. Also, you can try lowering your hardware sound acceleration a notch (that is probably not the problem in this case, but it can not hurt to try).

Did you check if there are updated drivers for your sound card?

You can try backing up your saved games (just in case) and doing a clean re-install of the game and patch, or check the files in the BD folders, to try to identify any problems (see below).


Welcome to the forum. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

~~~~~

The install program should report any problems, such as CRC errors, during install. However, if it fails to do so, or a file becomes corrupt after installation, the integrity of the files can still be verified using a program such as FileCheck; download (194KB). This is a small freeware program (no install required) to calculate the CRC-32 values (the cyclic redundancy check used in zip files) of a number of files. It can also compare a previously calculated CRC file with a set of files/folders.

After doing a clean install of BD and rebooting, I deleted the files in the '..\Beyond Divinity\DirectX9' folder (since they are not needed if/once DirectX 9 is installed). Then I used FileCheck to create a crc file of the game folders, installed the 1.45 patch and did so again, both before starting the game (I repeated this procedure with the 1.47 patch). If you compare the appropriate CRC file to your install, it should tell you if there are any corrupt files. You do not need to worry about moving any saved games out of the savegames folder or deleting the files in the dynamic folders, since new files will not be tested by FileCheck, just those listed in the crc file. If you have started the game and changed any options, there will be differences reported in the config.div and keylist.txt files. In my install the '..\Beyond Divinity\Editor\dgen_themes.000' file was also reported to be different.

There are several files in the Beyond Divinity folder created when the game is started or options are changed, including init.cfg, mapids.000, persist.dat, sinfo.000, slashed-d3d6.cfg, slashed.cfg, sound.cfg and starlog.txt. A couple other files are also added, but another crc file including these wouldn't help much, since most or all are system or option dependent, so these files would usually be reported as different regardless of being valid or corrupt.
At least the config.div, slashed.cfg and slashed-d3d6.cfg files in the Beyond Divinity folder can be deleted, and the configuration program / game will recreate them the next time it is started.

Beyond Divinity CRC files (285 KB)
[*] These crc files are based on the UK English version; the North American version should be the same, I think, but the Australian version will have differences (it uses a different copy protection).
[*] FileCheck expects the files to be in the original locations to verify, so if you installed BD to a location other than the default (C:\Program Files\Larian Studios\Beyond Divinity), open the CRC file in Wordpad (for example), and do a search-and-replace so the file/folder paths match your install.

If your CRC values match, it is not the game itself, but likely a conflict with something else in your system or a problem in the saved game folder. When examining the list of 'errors' FileCheck produces, potential problem files would be those with an error trying to read, or with a large size difference (especially zero byte files) from the known good install.

Raze #315145 10/09/05 02:05 PM
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wow thanks for the fast response,

did the dxdiag test and it says my sound card fails at step 10 - out of memory? and some funny error code.

The same error happens on both my sounds cards, Terratec DMX6fire and the Nvidia nForce.

is that the problem? I reduced the hardware acceleration and re-tested and it still fails.

also tried the deleting the sound.cfg file but no difference.

I will probably plug in my SB Audigy 2 at some point as well and test that.

all my sound drivers are upto date and my DirectX is updated as well.


omi #315146 10/09/05 02:41 PM
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What was the sound being tested when it failed (shown in the 'did you hear the sound play' dialog)?
What was the exact error message and code? Searching online may turn up a list of known causes and solutions, or at least might help narrow down the problem.

Did you shut down all non-essential programs (especially anti-virus) before starting dxdiag (and the game)?

Did you try disabling hardware sound acceleration completely?

Raze #315147 10/09/05 03:35 PM
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hi

it works when I remove the hardware accleration, sorry i only tried taking it down a few notches the last time.

so it works fine now,

no idea what hardware acceleration or whatnot does, <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> will probably google it in a bit to see why it worked.

Thanks alot for the help, ace!

omi #315148 10/09/05 10:38 PM
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Glad you got it working. <img src="/ubbthreads/images/graemlins/party.gif" alt="" />

Think anyone would notice if I edited out the part above where I said that probably wasn't the problem? <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Apparently the sound effects are small enough that the game / DirectX tries to use the hardware buffer to play them, while the rest go through a software buffer. Your sound chips may not support a hardware buffer. The dxdiag sound test lists the audio format it just played and whether it used a software or hardware buffer when it asks if you heard the test sound. If any of the hardware buffer tests worked (assuming it keeps testing after the first error), then it may just be a problem with a particular format or DirectX call.

Raze #315149 11/09/05 10:43 AM
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omi Offline OP
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thanks alot for your help, and the explanation <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> even an old fool like me can kinda grasp what you mean there

just in time since i actually have sometime now to maybe play abit of the game, been sitting in the box for about a year-ish now.

Thanks again! <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />


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