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Joined: Jun 2003
Location: Los Angeles
Solipso Offline OP
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Joined: Jun 2003
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(Note: I quit playing for a week or so, but now I’m back into it. I’ve got past Fergus and a few gangs of guards without any trouble.)

Wanting to complete the game comfortably (I’m playing “Very Easy"), I have two questions.

1) My level-four DK has done so well with his poisoned bow, I’m thinking of forgetting entirely about making him a spellcaster. So my first question concerns the importance of mana and intelligence. Right now he has only one point of intelligence. I would rather not spend any more points on it, but I’m afraid to completely ignore it.

2) My level-four hero has picked up enough armor to serve as front line. I certainly want him to use a single-handed weapon with a shield that can be charmed. But I’m undecided between a dagger and a sword. Though a sword does more damage, its penalties for accuracy-speed-initiative are more than twice those of a dagger. Also, with an agility-focused dagger my hero can ignore his strength attribute once it gets to up to 50. Would I be a fool to focus on using a dagger as my bread-and-butter weapon? Is there some awesome single-handed sword out there that I really do not want to miss out on? <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />


Solipsism is a human being's only valid concept of self.
Joined: Mar 2003
Location: Canada
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I did not put any skill points into intelligence, playing a warrior and archer. Half way through the game my hero had +4 intelligence from equipment bonuses, which became +24 by the end of the game (intelligence or mana bonus were far down the list of preferences when I was choosing equipment).
Once you get to the next level, you can find a spell book which teaches Restoration. I taught this to both main characters, primarily to top off their hit points after a fight. It takes a couple seconds to cast, so if you don't want to leave yourself vulnerable during a fight, you would have to run a bit away from melee attackers. I didn't have enough mana to cast Restoration a lot, but it was handy, and did help conserve potions (I started the game before the patch was released, when BF merchant inventories did not reset each time you entered).

I'd say ignore intelligence unless you find yourself often running low on mana. If you don't find a couple spells to try out, lack of mana may not become a problem.


There are a lot more swords around than daggers, though I never really paid much attention to daggers. In terms of damage, the long dagger compares well with most one handed swords, and the royal dagger is not too far behind the best of them. You might not have as many opportunities to upgrade, but as long as they are available you should most likely be able to use daggers throughout the game.

The weapon penalties do have an effect, but your accuracy, speed and initiative are also influenced by your stats, weapon expertise skill level and other equipment (better armour usually has larger penalties, for example). You can also find equipment with lower penalties, none, or even bonuses (especially on jewelry) that can compensate the penalties on other equipment. I had one character using a 2 handed sword, and as long as I didn't neglect agility, survival and speed I had no problems with the higher penalties on such weapons.

That said, sticking to an agility based weapon would allow you to concentrate more on that stat. Daggers don't really trail too far behind one handed swords for damage, but if you try it and start running into situation where your hero isn't pulling their weight, you could try switching to a spear, or something. Spears are mostly agility based, so shouldn't have high strength requirements. They generally have penalties higher than a dagger, but less than a sword, though the best spears are not available until later in the game. I'm not sure how easy it would be to find a spear that beats your dagger at any given point in the game, but you might want to keep an eye out for decent spears.
I only put a couple skill points into weapon expertise for my warrior, so after you go up a few more levels you should easily be able to keep skill points in reserve so you can train in different weapon types if needed. For my archer I put one skill point into accuracy and damage, a few into Point Blank and eventually maxed Reload Time.

Joined: May 2004
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lol i played at very easy to, but after some hours i had way much gold then i could spend...


Joined: Jun 2003
Location: Los Angeles
Solipso Offline OP
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Joined: Jun 2003
Location: Los Angeles
Thank you both for the replies.

Indeed, Raze, I just found the Body Magic skill book, and I'll probably invest a point in restoration. Also, thank you very much for confiding that you spent no points on intelligence. I intend to follow the same path, more or less ignoring magic. As in real life, both DD and BD show that's it's right to be flexible and wrong to plan a course and closemindedly stick to it.

I now doubt that I'll pursue the dagger path. For one thing, it's corny to have my melee expert wield a weapon more suitable for assassination. For another, in DD my heroine ran across the five-charm Holy Weapon dagger by luck, not by design. I'm pretty sure that's not going to happen in BD. The chance of finding a charmed single-handed sword is much better. So I'm going to unlearn the pierce-damage skill.

Thank you, TheDevine, for your non-spoiling hint regarding gold. It makes me feel more comfortable about learning skills, since I can look forward to having the money to unlearn them. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


Solipsism is a human being's only valid concept of self.

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