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Joined: Nov 2005
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doen Offline OP
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the game looks pretty good.. but how the characters just stand there and let the enemies attack them and DO NOTHING TO FIGHT BACK.. is just stupid.. and i hope i am not the only person who thinks so..

i have installed and removed this game 3x because of this stupid thing.. can somebody please FIX it?

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my name was ben. enjoy the journey. facehatguy: (death knight) "this Tea is delightful!" unknown: "the troll you spare today could be burning villages tomorrow" (heh. trolls and fire do not mix)
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uou mean theres no auto-reteliate? i think its just good that you at least have to click them...


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doen Offline OP
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greetings dutchy,

yeh.. no auto-retaliate..

it makes the game suck!

they put in the game that you can make your characters move independant of eachother (that is to say, you can send your guy to one area of the map and leave the death knight elsewhere so to speak)

so why not have it so the unit fights back when it comes under attack?

they put all this detail in the game but seem to have overlooked certain crucial things..


my name was ben. enjoy the journey. facehatguy: (death knight) "this Tea is delightful!" unknown: "the troll you spare today could be burning villages tomorrow" (heh. trolls and fire do not mix)
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it could well be an option you could turn on/off <img src="/ubbthreads/images/graemlins/hug.gif" alt="" />


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doen Offline OP
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well.. that'd be nice..
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my name was ben. enjoy the journey. facehatguy: (death knight) "this Tea is delightful!" unknown: "the troll you spare today could be burning villages tomorrow" (heh. trolls and fire do not mix)
Joined: Mar 2003
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If you right click on a character's portrait, you can switch their behaviour from normal to aggressive, and they will automatically attack (especially useful if your secondary character is an archer). Whichever character is selected as leader is under your control, so will not auto-attack regardless of this setting.

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I tried both with agressive and normal modes when using my characters seperately (different areas)... my concludion.....

With agressive mode.
My DK was left in a place (fairly explored, but monsters still wandered into the area - i think this is the exact situation that you are talking about), while my Hero goes off on some or another mission....

here is what happened most often to my DK:
1. He very often went on a rat-killing spree (which i dont mind), but it makes him wander away from where i left him.
2. As soon as he got attacked by a monster, he ran to the monster to kill him.... (a good thing BUT....) that brings him into range of the next monster... who also attacks him.... cool no problem, 2 dead monsters, but by now monster 3-8 has "heard" the fighting and is wadling over.... DK sees first one.... attacks.... now monster 9-23 hears this... he is pretty hard pressed fighting 5 monsters.... but he doesnt know about the other 14 approaching.... and in a couple of seconds (and this ALWAYS happened while my hero is hectically taking my attention) your DK is dead....
3. DK wadles after a rat, and triggers a cutscene or dialog (in my case always cutscenes or dialogs that meant i cant just kill the conversation and carry on killing... i have to leave the almost dead monster and talk to whoever... and then take a pause to refocus on the fighting hero before i get killed.

So leaving your 2nd character in agressive mode, is AS dangerous as having him not fight back.

With Normal mode.
AS you can immagine not having him fight back, is just as bad....
1. Monster discovers the flower-admiring poet of a DK and attacks.... DK continous composing his poem.... but at least that is just 1 monster... so you have a couple of extra seconds to notice the health bar taking strain.
2. when there are a few monsters in "hearing" range of the attack... they also storm in.... making it a very bad situation. But what are you thinking leaving your char in un-explored places???

I started leaving my DK in vilages or houses... or in a very secure place.

By all means try the aggression mode, most people love it. But keep a close eye on the character still..... because they get into trouble 5 x as fast when they thinking for themselves.

Out of curiosity, why do you like to have your characters in different places???? (there has been numerous reasons in the past, and some nice work-arounds for those reasons, that makes it so much better to work with your characters together....



Your existence alone, is excuse enough for the creation of the entire universe… Il you my darling Jeanne-Dré 
Joined: Nov 2005
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doen Offline OP
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thnx for the heads up on aggressive/normal modes <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />:D:D

i will re-install the game later..

well.. i was leaving the DK behind to stop him getting wasted.. i will try those modes.. 1000 thnx folks <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


my name was ben. enjoy the journey. facehatguy: (death knight) "this Tea is delightful!" unknown: "the troll you spare today could be burning villages tomorrow" (heh. trolls and fire do not mix)
Joined: Mar 2003
Location: Canada
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I have found auto-attack features annoying in other games, particularly with melee characters (rushing into groups of opponents) and mages (wasting mana by healing too frequently or stupid choices of spells). Some games have a setting where the characters will defend themselves if attacked, but otherwise stand their ground.

In BD when both characters were using melee weapons I never had my secondary character auto attack (but then I also rarely left one character standing alone somewhere, except for summoning dolls). When I switched my hero to an archer I set her to aggressive. This worked out very well, and there were maybe a couple times when she attacked an opponent not already in the fight.

New games are starting to pay more attention to enemy AI (especially FPS and strategy games), which should help party AI as well. Hopefully DD2 will have more intelligent party AI (preferably configurable, but as long as the presets are reasonable that is not required).


The DK should not be significantly more vulnerable than the hero. If he is a weak mage because you are concentrating on boosting intelligence, you might want to start him off as a fighter, and raise his intelligence later (the most effective spells start to become available in act 2, anyway). The topic Killing Fergus has some early strategy and stat point distribution tips. The math appendix of the Beyond Divinity Strategy Guide goes into more detail on the primary stats, and gives some general comments on stat point distribution.

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doen Offline OP
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thnx for more info.. i was almost out of internet time at time of last post so sorry for the crappy short reply back there...

it was *REALLY* good to hear about that mode toggler, i was of the opinion that BD was a waste of money untill that point. you just will never know how much trouble you saved me back there.. heh..

well.. i hope they include some better AI for their next game, i'm sure there are thousands of offers for suggestions in regards to this already, so i will save them some bandwidth..

and you, helpful one.. if you should ever become afflicted with the desire to start making your own computer games.. PM me and i will send you my msn and the links to the game development tool(s) i use..

may you always roll a natural 20!










my name was ben. enjoy the journey. facehatguy: (death knight) "this Tea is delightful!" unknown: "the troll you spare today could be burning villages tomorrow" (heh. trolls and fire do not mix)
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may you always roll a natural 20!


He doesn't need it <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />!

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Brain: an apparatus with which we think we think.

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