What did I think of Beyond Divinity, which––according to the reviews I read on it––should have been an unremarkable successor to Divine Divinity?
But maybe the question you should ask yourself is this: Should I care what Solipso thinks?
The only qualifications for judgment that I present are these: I have completed 14 console games and 115 computer games. The only console RPG I have played was King’s Field II. I have played 34 computer RPGs, including the first-person-shooter RPGs Deus Ex and System Shock 2, some action RPGs like the two Diablo games and Nox, and some classic RPGs like Fallout and Baldur’s Gate II.
I played Beyond Divinity version 1.47 on the Very Easy level of difficulty.
The game had a number of bad things as well as a number of good things. I will restrict my remarks to two of each.
The Bad:
1. The fog-of-war map bug in the Battlefields.
2. The attribute-sapping Body Magic disease spells cast by mages in Act III and in the Battlefield of Act IV. More specifically, the bad thing was that these spells were unresistable.
The Good:
1. The robust length of the game. Of course the length would mean nothing without a good story and scripting, good interface, good graphics, good sound, and good music. Beyond Divinity had all of these. I am pleased to have bought the game, and I am pleased to have completed it.
2. The excellent end sequence. It was agreeably challenging without being frustrating at all. And it was quite surprising, seeming to come suddenly out of nowhere. Very nice. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />