Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Oct 2006
F
Fend Offline OP
journeyman
OP Offline
journeyman
F
Joined: Oct 2006
Hello all, I recently upgraded the game and after that if I open the quests log, then 2 items appear in my inventory . Then if I look at them the quest logs is updated and then mention 2 battlefield quests done. Not cool.

I started the game with a budget retail version (1.34 or 1.35) I am in chapter 1 and made in battlefields only the first dungeon that I cleaned. I also explored the surface area arround the entrance of the second dungeon. I recently found the second key for battlefields.

At this point I upgraded my game to version 1.47 and got the bug mentionned above.

I was curious to know is there was a logic behind that. Perhaps At this point of the game I was supposed to have done the 2 quests?

Any comment on this?

EDIT : It's the french version, I haven't notice the french forum but in english forum is ok.

Last edited by Fend; 30/10/06 05:14 PM.
Joined: Oct 2006
F
Fend Offline OP
journeyman
OP Offline
journeyman
F
Joined: Oct 2006
Well I gave a look in the second dungeon of Battlefield (Act 1) that I hadn't explored yet. It is totally empty of any monsters but have all chests and items and is fully unexplored.

Not good at all, I'll reverse to retail version, this 1.47 upgrade seems not good at all for my current games, despite I quoted some cool changes like closed barrels or prices much lower for some learning.

Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
I vaguely remember a couple people running into empty dungeons, but I don't think it was related to installing a patch.
It is possible for the third dungeon level to be empty, since quest items and monsters are randomly placed.

Quests auto-completing is a new one, AFAIR (there are a couple quest objects that will trigger the quest log update icon when they are moved, but that is just cosmetic).
The BF quests (and dungeons) are optional, so there is no timeline on when they should be done (though if you wait too long you might stop getting experience for weaker monsters), so that would not be the cause of your problem.


I would recommend you re-install the patch when you get to the end of act 1. Entering act 2 with the patch installed should give you a fresh start, and hopefully avoid whatever glitch caused the problem the first time.

Before installing the patch, try deleting the files within the dynamic folders (not the folders themselves, though);
'..\Beyond Divinity\Acts\Act1\Dynamic', '..\Beyond Divinity\Acts\Act2\Dynamic', etc.
These folders are used as a cache for the game. Files are created / copied there from the save game folder when you load, and written / copied to those folders when you save a game. The files will be re-created as required the next time you start Beyond Divinity. If there was a corrupt file in those folders, deleting the files should fix the problem.


Welcome to the forum. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

Joined: Oct 2006
F
Fend Offline OP
journeyman
OP Offline
journeyman
F
Joined: Oct 2006
Thanks for the advice, I re installed without the patch but at same time I received Divine divinity and well I switch on it. hehe

I have been caught by it so I haven't check if without the patch the dungeon was fully empty of monsters. But I'll follow your advice when I'll come back to Beyond.

Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
Actually, there was a bug (fixed since the 1.40 patch) that caused the act 1 level 2 BF dungeon to be empty. I forgot about it until your followup post, which jogged my memory and I checked the patch log. You would have had to install the patch before entering the BF for the first time for it help in your game.

Joined: Oct 2006
F
Fend Offline OP
journeyman
OP Offline
journeyman
F
Joined: Oct 2006
Too Bad for me, and thanks for the advice, the savegame before enter BF is a bit old but that's not restart all. I don't understand why I didn't check any upgrade before playing the game. It bought a budget re-release versionso I said myself that the version should be fine.... wrong!

Ha well, I am deep into Divine Divinity and if that last enough long perhaps I'll have the "courage" to restart Beyond from the begining. I understood (with some pain and few time with some walkthrough help) many things only in Divine Divinity and not in Beyond.

I'd say that those two games require a complete tutorial at the beginng of the game. Tutorial will force some concrete manipulation that random hints or manual couldn't replace, not to mention that often the hint disapear too fast. There's a lot to say about objects interaction including some bad aspects like going into flaws that had old adventure games, an illogic global logic (why you can do that but not that). But that's really something to dig and improve.

He he sorry for the out of subject deviation. hehe

Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
Missing the second BF dungeon isn't a big deal (I skipped the BF dungeons entirely), unless you really don't want to miss anything.


[color:"orange"]why you can do that but not that[/color]

Well, every 'that' has to be programmed in and graphics created or updated for the result, so there has to be some limit. More would be better, though, as long as it doesn't take so much time to implement that it interferes with other parts of the game.


[color:"orange"]He he sorry for the out of subject deviation.[/color]

Actually, that is normal. As long as it stays within the forum topic, individual posts don't have to stick strictly to the topic subject (though if the conversation gets too varied or continues for awhile, a new topic would be better).

Joined: Oct 2006
F
Fend Offline OP
journeyman
OP Offline
journeyman
F
Joined: Oct 2006
Quote

[color:"orange"]why you can do that but not that[/color]

Well, every 'that' has to be programmed in and graphics created or updated for the result, so there has to be some limit. More would be better, though, as long as it doesn't take so much time to implement that it interferes with other parts of the game.


I am not sure that every interaction need to be programmed but more need to be parameter. For example many interactions can just be the drag and drop general management and from this base it's a table like X+Y=Z or X+Y=X'+Z or X+Y=X'+Y'+Z . Yep the table could require some more columns like to check character conditions. But basically those sort of interaction are all the same just parameters, at least if you don't want to program fancy animation for each interaction/change.

But ok I must admit that interactions like that coud require to create for the result a new object that otherwise the game doesn't need. So in those case it's more programmation/Graphics. Anyway I quoted many interactions that I tried and didn't work (but perhaps I did something wrong or haven't a required skill).

I also admit as you suggest that it's just one part of the game and it should not eat other parts in the budget! But I feel that games gave up on objects interactions so that point could be something different particularely in RPG and that's important. The difficulties is :
- To have a clear interface, not sure DD has it, perhaps Beyond but not obvious.
- Be quick to understand and deeply understood because it's not common in RPG games and that's where the tutorial is almost required.
- To have logic that's where limitations could discourage player bored to try many interactions that doesn't work or with not hint about how make them work.
- To use it in manny puzzles and have hints to help players get through numerous possibilities, that will force the player to learn the depth and possbilities.

Ha well it's funny to dream. hehe

Joined: Oct 2006
F
Fend Offline OP
journeyman
OP Offline
journeyman
F
Joined: Oct 2006
Quote
Missing the second BF dungeon isn't a big deal (I skipped the BF dungeons entirely), unless you really don't want to miss anything.


Well in fact it's not really the bug that made me mention to start again the game from the begining but more because I learned nothing of objects interaction in Beyond but learned few stuff in Divine. So I realize that I didn't saw some points in Beyond, for example read that an item is important but not be able to pick it for later. Now I know that eventually drag and drop in my inventory will allow to pick it. Or be able to move an item could allow access something behind... Also not sure if there's telekinesis in Beyond but if it has this, I will take care to think about this possibility, and so on.

About BF I agree that this can be skipped, in my opinion that's not the best part of the game, moreover I never believed in random generation and BF is another proof for me that it's not a good way to go... On another way I am very curious and get quests and not be able to try them is a little disapointing. hehe

Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
[color:"orange"]drag and drop in my inventory will allow to pick it.[/color]

You can also drag and drop onto the character portraits in the top right corner of the screen to pick stuff up, or to transfer items between characters.
There is no Telekinesis in BD, but characters have a much greater reach than in DD.


Moderated by  Larian_QA, Lynn, Macbeth 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5