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Joined: May 2004
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If i missed something please say so.

I made this poll becouse i am not really glad with the way lar said they are doing it atm. Perhaps i misunderstood it, (to me it seems a bit of NWN like).I would like to know if I'm alone on that.

I guess the game is still early in development so if theres something to change, guess its better to do that early.

Current idea

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Our current idea is to connect different levels to each other through specific "gates" where we can stream out the level you were just in and stream in the level you're going to. In those gates, there is gameplay, it's just not so diverse as a level is.

So you get the idea of a seamless world whereas in actuality it is actually a collection of levels, and we have "in-between" levels" to offload the burden of doing heavy streaming (which as I'm sure you noticed in the more recent next-gen games is not everything it's cracked up to be <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> )



<img src="/ubbthreads/images/graemlins/XmasJump.gif" alt="" /> vote please <img src="/ubbthreads/images/graemlins/XmasJump.gif" alt="" />


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I voted for the 'some large areas connected...'
I have no real problems with loading screens and times, altough the idea of the 'gates' looks very apealing too. I wonder how large these gate-areas would be?


EDIT: Another thing about the 'gates' is that they would perfectly fit in the world, while with those entering points, how can you make them feel like a part of the world? In Divine Divinity, there was this mystical 'cloud' asking you or you would like to enter another region, but it kinda took away my feeling of a huge immense world, the world was huge, indeed, but because of the voice, well, it just took the feeling away, can't find another way to say it.

Last edited by isorun; 11/12/06 01:09 PM.

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Those gates, will it be like, instead of a loading screen, you get on empty street for 50 metres you would have to cross?

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Those gates, will it be like, instead of a loading screen, you get on empty street for 50 metres you would have to cross?


something similar, like many FPS games do.


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till now the vote results show very clearly which ways are possibilities. I hope Lar will see this the same way <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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till now the vote results show very clearly which ways are possibilities. I hope Lar will see this the same way <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


Yeah, based on 14 votes <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />

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DD was awesome.



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I like the idea with the gates being in between levels.
But I can only know this for sure by trying it.
But what is the difference between levels and large areas.
I would like to see large levels with in-between levels to create the illusion of one big seamless world.


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I too voted for 'some large area's connected by one or several points' like in the first Divine Divinity.

One thing I like about this system is that I can 'finish' a level before moving onto the next. I can explore every corner and kill every monster before I move on to the next challenge.

It's a nice way to scale the difficulty of the game too. The creatures you encounter in the first level of the game are nowhere near as challenging as the creatures you'll face in say the fifth level.

It might be rather nice to have just one exit from an area instead of several though. It might be kinda nice to have a mini boss guarding that exit as well (ala Diablo2). You'd have to slowly fight your way towards that exit point, progressively facing tougher monsters as you go and then defeat the mini boss before you can proceed to the next level (or perhaps you could take the sneaky route and use stealth to creep past <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />).

As for the types of exits, how about something like a seaport? Perhaps you could click on a boat to trigger a load screen of a boat at sea (it doesn't have to be animated) and then you arrive at another seaport.

Or perhaps a mountain pass? You click on something like a stone gateway to trigger a load screen of mountains and then you arrive on the other side. There could be a complete change of scenery too, for instance, you left behind lush farmlands and are now in a desert wasteland.

You get the idea <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />.

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Can we have like guild, mage/wizard, assasin, etc.... and for like mage guild there could be "gates" that let you go anywhere, this is just a suggestion.... and i love it when mages have spells... or places that let them go anywhere they want <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Just to like major cities, like in WoW-kinda... just a room with gates along the walls and signs by them telling where they go <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

OR!!!!! a place that you can pay to travel through "gates" and the higher place you want to go, the more you pay <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> lol, easy to do... also!!!! i thought of a lot of dumb idea, but i like this way of travel, but this is only a secondary way.. you can still walk <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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My vote went to "1 giant world with entering houses a short load" as it works in Oblivion but even there there are some issues which should have been resolved. [The fact that cities don't really belong in the game world and and jumping over city walls causes the land to become invisible and other such things are irritating to someone used to nearly seamless transitions.]
So rather than having a buggy implementation, if it were possible to only simulate lack of levels I guess it could also end up great. However, settling for "1 start and 1 end levels" should be a bit no-no. Even Fable's small 3/4-exits-broom-closets (yes, they I think the areas were far too small) would be better than that.

...imo. ^_^



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