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#344505 01/03/07 08:28 PM
Joined: Sep 2003
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I am by the stairs where Samuel is. I could not defeat DK's because I am still level 11 and they are 15. What am I doing wrong in this game?
Another thing,where is the weapon room. I found one but it was all empty...is there another one?
I never found a summoning doll, can i still get it?
Help guys! <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" />

waterbeefly #344506 01/03/07 08:44 PM
Joined: Apr 2004
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You may want to look at this site (it does contain spoilers however).

Desdemona's Beyond Divinity site

On that site, you will be able to see where the summoning dolls are, as well as what you need to do to get them.

To gain more experience to kill the Death kights, you can go to the Battle fields and either fight monsters there, until you have enough experience to kill the Death knights, or buy more potions and better weapons to help.



Your existence alone, is excuse enough for the creation of the entire universe… Il you my darling Jeanne-Dré 
waterbeefly #344507 01/03/07 09:24 PM
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There is no weapons room (the guards in the empty room say that that room is a decoy, and that the real weapons room is somewhere else, but it is not anywhere you can find in the game).
The closest you can get is the room in the north east part of the first level of the citadel, with a bunch of stuff behind the counter, most of which you can not reach by normal means. Once you get a summoning doll, however, there is a way to get it behind the counter to grab stuff.
armory trick in act 1


Head back to where you first entered the citadel, and take the stairs back to the pit level (where you ended up after jumping down the pit in the arena near the start of the game). The summoning doll is a reward for helping the imps in the kitchen there, which can be done on that level.

The act 1 doll is the only one which can equip a ranged weapon (crossbow), so (set to aggressive mode) can be handy to provide support in tough fights. Keep it behind your main characters, though, since it would not last long in melee combat.


Right after the cutscene with Samuel, try retreating back towards the stairs. If any follow you (likely only 1 or 2) you can take them on without attracting the attention of the others. If they do not follow, you can have one character advance slowly and attack with magic or a bow, then withdraw to lead one back to the other character.

Lady_Rain #344508 07/03/07 03:20 AM
Joined: Sep 2003
Location: Latvia
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Thanks for showing that website. I still have tons unsolved quests.I tried to solve the Boney Monster one,where u have to help sick imp,but I could not open the door to the room with the monster. I don't have lock picking skill and also don't have a key.Also, I cant figure out how to solve the gay healer quest. I found the book in citadel in the cellars but I gave it to the merchant.On the site I found that the healers book is in one of the cells by the pit,however I went there and didn't find any. Any suggestion? I would appreciate if u give me tips, I am sick of being in the citadel forever...:(

waterbeefly #344509 07/03/07 05:14 AM
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In the room with the locked door for the boney monster, all of the torches are unlit, except the one beside the locked door. Click on that torch to put it out...

The healer's book is hidden behind the hay stack in the left cell, with just a bit sticking out. If you do not see it (it should be easier to spot if you know where to look), move your cursor slowly down the left edge of the hay.


Beyond Divinity Strategy Guide

Raze #344510 07/03/07 03:52 PM
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Thanks a lot, I will try to move on with the game! <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" />

Raze #344511 08/03/07 05:14 PM
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The guide was very helpful, but what about the two other doors that lead to the exit in the citadel. Is it possible to open them, or I have to fight the DK's in Samuels chamber?

waterbeefly #344512 08/03/07 05:52 PM
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You have to fight Samuel's DK's in order to trigger the cutscene at the smith's door to get entry. You can cheat to bypass the door (either with the procedure in the armoury trick post (link above) or by hex teleporting). I don't know if that will work with the smith, but it will get you access to the stairs in the room close to Samuel's lair that lead to the exit.

Are the DK guards really that tough? Give the summoning doll a crossbow and one character a bow or crossbow, set them to aggressive, and have the other character run around distracting the guards. If you keep moving the character shouldn't get hit very often, and the other characters will eventually be able to take down the DK guards.


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