I don't think you can complete the stolen key quest before exposing Elrath. I don't recall the quest in great detail, but logically you can not prove or disprove his claim of loosing the key to the storage room until you have hard evidence to implicate him, at which point you can finish off the rest of the quest as well.
Yeah i thought of that as a possibility. But you can pretty much narrow it down to Elrath lying. I suppose you can't really say you have complete proof for most of the quest. But after getting the letter to Elrath, and especially after he sends the assassins after you, it seems pretty dang logical that he never lost the key! That is what made me think i may have missed something. Once you have all of that evidence, going to Hugh i would have thought would complete that part of the quest. Especially the convincing you have to do to Hugh to get him to believe it's the truth. Why he was such a key part in the quest always confused me a bit, but he was the one i had gotten the info from and the key to completing at least a couple of the steps. I dunno. Maybe on the next play through i will do this quest a bit slower and more carefully and see what i can do.
I think a couple people have mentioned that friendly bee/wasp. There is nothing special about it, and it does not turn hostile after some trigger. An area effect spell that does not need a target may work on it (ie Hell Spikes or Poison Cloud).
Interesting. Even after clearing the entire map of bees and wasps eh? I thought perhaps it would either turn hostile or would finally speak to you once you did something. But i have been wrong in the past. So i won't count it out. But it does seem odd to have it in the game and have no purpose. If i remember I'm going to even try approaching it with a few of the statues. Perhaps it will talk to me as a spider. Doubt it as most things you cannot do in transformed state. Worth a shot though.
You will have access to the graveyard by the church after going to the castle (which there is no reason to rush). In the latest game version I think you can Lockpick the gate (level 5) and the key for Nericon's garden will open the graveyard.
The extra work to get that extra key seems a bit much. I might as well wait until i go through the castle. I went in to see what some of the fuss is about but i didn't save it since. Will go back when i'm ready. I had planned to go to Verdistis as there are some quests that tie me there that i have open. Figured there might be some fun to be had there and a few more levels before i conquer the castle.
It is getting to the point in the game though that i don't know where to go. So many things to look into and play around with. I'm especially troubled by the mage's that appear south of the barracks in the armory area (i think that is what he called it). The one's that turn all of the soldiers hostile. I did think about it, and figure i could lay waste to all of them and get some experience. But I'm trying for the honest approach. For example i won't take anything out of the poor or farm houses. But believe you me, depending on who's place it is i will thoroughly empty it. I plan to clean house in the castle. haha I'm a bit OCD. So that nearly doubles the game play when i play nearly anything. Takes a little of the challenge out of things at times but it's just the way i play. I'm an avid gamer, but sometimes i realize that i spend more time on prepping and post battle than i do in any action. But so be it until better games are made that force more action and still have customization. Put it this way. I already have four 50,000 count bags of gold in one of my chests back at home (George's place). Which by the way i have added 3 chests to the one George has in the beginning of the game. One from the catacombs, one from the Troll's cave, and i think the last one i took i took from the cave in the east with all of the chests in it.
By the way, this may be widely known by now, but i realized recently, unless it was a momentary bug, an easy way to move chests around if you want one for any reason. I realized that if the chest is open, it considers it's weight 0. I didn't thoroughly test it but i am pretty sure that i put it into my inventory and it actually had no weight to it. Normally it doesn't matter much anyway. I could have moved it even at 400 (i think) but it was nice as i had quite a few weapons on me that i planned to sell soon.
You can head to Verdistis (north of Ars Magicana) and/or the Dark Forest (entrance near the archer's guild) before going to the castle, if you wish. There is little fighting in Verdistis (aside from the sewers) and you can find a few good traders and a couple pretty handy items there.
I think i mentioned, i think i may go ahead and go to Verdistis and complete a few quests. Most likely picking up a few more. I need to go back through the poor area and i'm sure there should be a few quests there that i can take care of before i leave town. I think that will pretty much clear everything aside from the castle and grave related quests. Oh and i haven't gone back into the sewers yet. I read somewhere that you can get a broken quest regarding the whole market mess if you don't get part of the quest in Verdistis. I think i need to slow myself down and do one thing at a time, and scout ahead a bit before i run into things and end up saving stuff that i want to have done differently. I think perhaps i'll try to leave an extra save or two here and there so i can backtrack in case i do skip or miss something.
Thanks again for all the help tips and pointers and whatnot Raze!