Really nice to see the "hide in shadows" back.

Another thing I've noticed (again !

) is the formulation of the last sentence, as if the main audiance of the game was gamers who want to play "evil" :
Shall it be an epic tale of mighty sword swinging brutes, of devilishly devious masters of magic twisting the world to suit their own insidious ends… or could it even be a mix of these and many, many more…?
I do miss some rather "humanistic" choices ...
