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stranger
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Hail all! I find a solution to the neverending load screen. Here my specs:

Biostar TPower I55
Intel Core i7 860 @ 3.8Ghz (HT disable for frames up of course...)
NVIDIA GTX280 1024MB (latest 195.39 drivers)
Sounblaster Xi-Fi Fatal1ty Gamer Pro
G-Skill 2x2GB 1600MHz
Windows 7 Pro 64-bit

I had the same issue that all of you: the neverending loading screen before leave the village. So, I change the following compatibility options in the properties of the game shortcut:

Set the compatibility to Windows XP Service Pack 3
Turned on the option Disable Desktop Composition (for stability)

Done! It's surprises me that the loading screen to the next cutscene is incredibly fast...

P.S.: The stuttering problem I solved by enabling the following option in game: Shadows Animation Update or something like that... I'm playing with the extreme settings, 1280x1024, and I getting around 60~40 frames with V-Sync turned on by the NVIDIA Control Panel (it's beatiful without all those screen tearings).

Last edited by McDullen; 15/11/09 09:20 PM.
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As stated in the other thread...


Don't really see how any of this would help us. A few people are already running windows XP with service pack 3 (myself included).

So we can't switch compatibility or disable desktop composition. I guess if you are running Windows 7 or Vista give it a shot and see if it works.


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Originally Posted by make7ac
As stated in the other thread...


Don't really see how any of this would help us. A few people are already running windows XP with service pack 3 (myself included).

So we can't switch compatibility or disable desktop composition. I guess if you are running Windows 7 or Vista give it a shot and see if it works.



Well, that's really sad. So, like the dude says: if you have this problems running Windows 7 Pro 64-bit, that's the way! Peace and Love!

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Possible solution: Press END (conversation option) in the last conversation when leaving farglow (before the last sentence from the npc before Load screen completes), this worked for me

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Stuttering problem isn't solved at all for the moment, only for the German version (Patch 1.02, look for the changelog). Please DTP / Koch Media, WE NEED THAT PATCH !

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Originally Posted by McDullen
Hail all! I find a solution to the neverending load screen. Here my specs:

Biostar TPower I55
Intel Core i7 860 @ 3.8Ghz (HT disable for frames up of course...)
NVIDIA GTX280 1024MB (latest 195.39 drivers)
Sounblaster Xi-Fi Fatal1ty Gamer Pro
G-Skill 2x2GB 1600MHz
Windows 7 Pro 64-bit

I had the same issue that all of you: the neverending loading screen before leave the village. So, I change the following compatibility options in the properties of the game shortcut:

Set the compatibility to Windows XP Service Pack 3
Turned on the option Disable Desktop Composition (for stability)

Done! It's surprises me that the loading screen to the next cutscene is incredibly fast...

P.S.: The stuttering problem I solved by enabling the following option in game: Shadows Animation Update or something like that... I'm playing with the extreme settings, 1280x1024, and I getting around 60~40 frames with V-Sync turned on by the NVIDIA Control Panel (it's beatiful without all those screen tearings).


If you want to prevent performance drops because of V-sync, just install Rivatuner. There's a small program in the rivatuner folder that called D3doverrider. With this program, you can activate V-sync and third buffer at the same time in direct3d games. Third buffer prevents framedrop in V-sync enabled games. Nvidia control panel only allows third buffer in Opengl games, so it's not working in Divinity 2 and many other Direct3d games.

I'm using this program and do not experience any frame drop. My system is Core2Duo 2,93 ghz, 2*2 gb ddr2 1066 mhz, 1 gb geforce 250gts, 1 tb SataII harddisk.


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