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veteran
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OP
veteran
Joined: Jan 2009
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1) Since the “Silent Statues” bug in Keara’s maze will apparently be fixed in the next patch, I’m leaving it off the list.
2) It also appears that the dreamers in the Broken Valley are still bugged, after I wake one up, I’m stuck, the person doesn’t speak, and I have to reload the game. This didn't happen with my first character, but it did with my second. I tried several times with my second character and t always bugged out.
3) Sometimes quickloading doesn’t put you in the spot you quicksaved in. However, sometimes quickloading does put you in the right spot, and the long load also works, so the position data must be getting saved, it’s the quickload which has the problem.
4) Please, please let us see what enchantment and alchemy formulas we’ve learned – and what ingredients are required for them without being forced to trek all the way back to an enchanter/alchemist. I think this would require some extra tab in the Quests/Completed Quests/Conversations/Achievements/Trophies, but there is plenty of space to add another tab or two.
5) When you’re in a merchant screen, and you mouse-over a formula in your inventory, you can’t see what it requires. WHY NOT?! That’s why merchants sell ingredients, isn’t it? To check, you need to cancel your transaction and open your inventory to read the formula, and then close that and start the transaction again.
6) Also, if the Rank 10 Enchantment formulas are going to require a Malachite Gem, the bonus they provide should be a lot more noticeable than an extra 3 damage, when you’re dealing out hundreds of damage a swing by that point.
7) Please cap the damage penalty on enemies so that they always do at least the damage of enemies three levels below your level. It’s boring taking zero damage because I’ve levelled up too much. Being 5 levels higher than an enemy is already its own reward because you’ve got 5 more skill points and 20 more stat points. I’m a big boy or girl; I’m 5 levels above that enemy, so I can handle what they dish out. It’s almost as bad for enemies four levels below you: an ambush by like 8 guys 4 levels below me barely scratches me at all. That doesn’t get my blood pumping and my adrenaline going like fighting enemies at my own level does.
8) Add it so that you can press the “Use” key/button on your summoned Ghost to command it to heal you NOW. Right now, the Ghost at best only heals you twice, and then does nothing. I doubt that’s too overpowering, since the Ghost only lasts for a short time, there's a cooldown between heals, and the heal isn’t that effective.
9) I was pleasantly surprised to find out that there are both “good” and “evil” ways to solve many quests, and the rewards are the same, but oddly enough, that’s NOT the case for the ONLY quest where it actually makes a difference in the long run: Lord Lovitz’s Soul Stone quest. The evil option gives you a MUCH better reward than the good option. I’d like to see the reward for the good option improved, maybe something different, so it’s a choice worth considering. Perhaps completing the good option gives you 3 to5 stat points, or a skill point or something, but the simplest fix would perhaps be your choice of a random Legendary quality weapon. I'm not asking you to re-voice any dialogue, just change the reward.
10) Something to think about is to add an option to READ without picking up books you find on the ground (just the text-only ones, not the special voice-narrated-ones). Inventory space is precious, but the only way to read a book is to pick it up, and then you have a book in your inventory which may not be interesting anymore, and you have to make a trip to a merchant to sell it to once you’re done with it.
Thanks for your time.
Last edited by Stabbey; 24/01/10 06:02 PM. Reason: added numbers
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stranger
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stranger
Joined: Jan 2010
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Well I read that #3 is going to be fixed in the next patch. As for all the others I completely agree. I greatly enjoy this game and feel that your suggestions would be very beneficial. Personally I think #7 would be the most welcome change. Currently level 32 and all of the Black Ring are still 26-28 and dealing 0 damage.
-Serpent of Shadow
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old hand
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old hand
Joined: Dec 2009
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As regarding option 7, mobs 3 to 4 level lower than me still dealing some damage to me, eventhough its not some noticeable ones, but there still damage there. It will really depends on the difficulty mode you are playing in. Mobs 5 level lower most likely start doing no damage.
Level 20 bandit archers shoot with with explosive arrow that does bout 90 damage, with my range resistance over 40% at lvl23, 24.
I would like to have an option where enable to hide the helmet skin from showing, as majority helmets in the game are kinda fugly from what I see.
Last edited by ACSS; 25/01/10 10:58 AM.
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apprentice
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apprentice
Joined: Jan 2010
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Couple more: 1) Issues with performance - many ppl are complaing about issues with game's speed. This also includes problems with mouse lag in menus, specially inventory. Maybe u shall look at the protection, becouse cracked .exe seems to be free of this issue. 2) Interruptable cutscenes - after few times same cutscenes are kinda boring. 3) No hide weapon on talks with enemy - ppl can talk with weapons in their hands, they use lips. Common knowledge. After chit-chat with enemy, they attack you, but you have to draw your weapon and you are on lost position. 4) After death - > quickload - when you die you can see information that you can load your game, it would be great to add option - quickload game. 5) Rebalance skills - for example Hand2Hand combat gives lol bonuses, no sense in using these, why not to add bonus to evasion against ranged attacks? No weapons, faster, lighter char. Same story with 1 handed weapon only, why not bonus to critical heat? 2% per lvl for example ?
More to come...
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stranger
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stranger
Joined: Jan 2010
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As regarding option 7, mobs 3 to 4 level lower than me still dealing some damage to me, eventhough its not some noticeable ones, but there still damage there. It will really depends on the difficulty mode you are playing in. Mobs 5 level lower most likely start doing no damage.
I would like to have an option where enable to hide the helmet skin from showing, as majority helmets in the game are kinda fugly from what I see. I was playing on the medium difficulty. I can understand it to a degree on the easiest, but even then they should at least deal 1 damage instead of none. I wished there was a no helm mod since I started playing. I don't think the helmets look that bad, just none of the ones with the stats I like fit my character. Plus what's the point of choosing your hair if you never see it...
-Serpent of Shadow
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journeyman
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journeyman
Joined: May 2008
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Stabbey #10 - You don't have to go all the way to a merchant to sell it. Unless you really need the 3 gold you get. Just right click and choose destroy. The book is now gone out of inventory. I agree with #2 needs to be fixed, and #4 would be a nice option. Almost spent 2000 gold on an enchantment I already have. Uzeer - A definite fix is needed for your #1. Not just mouse lag, but excessive CPU usage in certain areas of the game, especially when you exceed the games recommended requirements. 
ASUS M3N72-D AMD Athlon 64 X2 5600+ Brisbane @ 3GHz 4 Gigs DDR2 PC6400 Dual Ch. Corsair ASUS GeForce 9800GT 512MB x2 SLI Win7 64bit or XP Pro x64
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journeyman
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journeyman
Joined: Dec 2009
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About 9, well maybe its just this example, but I don't think thats a very good idea. It makes sense that one of your motives for doing the "evil" thing will be a better reward, especially when this favor is for someone as grand as lord lovis. It fitting that his reward will be better then the "gratitude of the good, dead, ghosts".
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stranger
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stranger
Joined: Aug 2008
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Hey! I've been playing this game for some time and it works fine on my Samsung NP-R522 Intel® Core™ 2 Duo 2,1 GHz T6500, FSB 800 MHz, 2 MB Cache, RAM 3 GB, DDR2, Radeon HD4650 -1024 MB
Except for one thing... Everything is so damn slow in the inventory and abiilities menu... Tried it on lower game parameters but nothing changes - Game works fine, the inventory menu is slow.
Do you have a patch or any ideas that can fix this?
Regards Tulkas from Divinity PL site.
Last edited by Tulkas; 27/01/10 05:23 PM.
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veteran
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OP
veteran
Joined: Jan 2009
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11) Have the Merchants restock ingredients for Alchemy/Enchanting when you level up. In the late game, after the tower, Alchemy and Enchanting are problem free, as you've got a lot of formulas and ingredients are free. But in the early game, there are two problems - formulas are random and hard to find, and so are ingredients. After you buy up all the earth roots from the Broken Valley village merchants, where can you find more? You can't. I've got a ton of much better Revitalizing and Rejuvenating formulas now, but they're worthless to me because there aren't any ingredients to be found or bought. In future games, please put in a lot more plants in the wilderness. Right now, Fatferns are ridiculously common, and everything else is pretty rare.
12) If you've turned down Willy the house salesman twice, the third time you meet Willy, there should be a conversation option to let you kill him. Seriously.
I'll agree with Uzeer - Unarmed combat Needs a much better boost, increase the amount of damage you do with higher levels of the skill. Perhaps in future games, a special Unarmed-class weapon or a glove type which gives bonuses to damage.
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veteran
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OP
veteran
Joined: Jan 2009
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13) All caves and dungeons have names. It'd be nice to see those names on the map when you're inside them. Right now, you have to leave to the world map to check the name of the dungeon you were just in.
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