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Joined: Feb 2009
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icetbr Offline OP
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Hi, I`ve played DD quite a long time ago, and I just picked up BD to play. What a great game!

I can`t seem to find this information, what (how much) does an accuracy of 10, 50, 200 means? The same goes for evasion, why isn`t there a number for this somewhere? Does the AR text that appears when you hit an enemy stands for Attack Rating? And how does the skill accuracy relates to all of this?

Am I`m restricted to judge my needs just by looking at how often I`m hitting my opponents?

Thanks

Joined: Mar 2003
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It has been awhile since I've played this game. You may want to check out the math appendix of the Beyond Divinity Strategy Guide.
There is a typo in the last formula in the 'other secondary stats' section; in the formula for evasion, the second term should be speed, rather than survival.

You do need to judge your needs by practical results. There are many ways to build a viable character, and what you need also depends on your playstyle. The math appendix makes some general suggestions on stat point distribution, but even just with warriors some people have made high strength/damage builds with low accuracy, or high agility/damage(Sharpen) and accuracy, or moderate damage high accuracy, etc.

I only put a point or two into the accuracy sub-skill in weapon expertise. The first point gives a good bonus IIRC, but after that you don't get as much for additional skill points. I didn't put much in the damage sub-skill either; the only one I made sure to max was the Reload Time for bow and crossbow expertise.

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Thanks so much for your answer Raze. I've been reading quite a few topics in this forum and I've read your guide as well. You've done such an outstanding work!

While I do like my number crunching, I can live with your suggestion. I was wondering why such information wasn't in your guide, which is the most complete game reference there is.

Well, I'm heading back to the game now. Perhaps I'll do some minor testing just for fun. I've already tried to kill a mouse with: 1: 0 in all attributes; 2: 14 in Str; 3: 14 in Agilitty. Got my ass kicked really hard, damm rats!

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Thanks. Other than the math appendix, Kiya, Barnabus and Myrthos did most of the work on the guide.

Even if we had access to the detailed mechanics behind combat calculations when we were making the guide, I doubt many people would be that interested.

Besides, it really is quite playstyle dependent. I played somebody else's save with 2 warriors, both high strength/damage and low speed/agility/accuracy. They lost a quest item and had trouble with the 'lost items' procedure, so I replaced it for them and then played a bit to confirm the quest could be completed, burning through potions along the way to get through an area. I returned the save and suggested they improve their agility and get their survival/speed up some, but they replied that they were not having any trouble with combat, so would stick with what they were doing.


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