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stranger
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OP
stranger
Joined: Mar 2010
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Hi I want to know if the priest skill, summon mastery increase power of all summoned creatures (including our beast from summon skull) or only the summons from priest skill(for example demon) and if it worth increase on that skill for my class(till now lv7 making pure archer). Thanks, good game all. 
Last edited by m0cking; 31/03/10 11:31 AM.
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Support
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Support
Joined: Mar 2003
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How much do you use summons? If you usually have a demon or ghost summoned, then an extra 30% power might be worth the 5 skill points (if you have them to spare). I think I'd be inclined to use those points elsewhere, though, and just re-summon more frequently. I don't know if this skill effects the creature.
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journeyman
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journeyman
Joined: Mar 2010
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Hi I want to know if the priest skill, summon mastery increase power of all summoned creatures (including our beast from summon skull) or only the summons from priest skill(for example demon) and if it worth increase on that skill for my class(till now lv7 making pure archer). Thanks, good game all.  i think its only affecting priest skills summons, well because its summons  and your creature is hand made from parts (you summon it from necro chambers not from hell or whatever ghost and demons comes :D) Tho some1 from Larian could say how it is really 
"Wisdom outweighs any wealth." Sophocles
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Chronicler
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Chronicler
Joined: Oct 2003
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Summon Mastery doesn't affect the creature, just your summons. The skill is at its best when you max it out in concordance with a maxed out summon.
You're playing as an archer, so a good tactic is to go for the Demon (melee summon) and a creature with limbs that give and/or increase its melee skill/prowess. This way you'll have two allies attacking at close quarters that distract and damage the enemy while you stand back and pound them with arrows.
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.
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veteran
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veteran
Joined: Apr 2005
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Hi m0cking, thanks for your question It gives me also a new possible idea  I play an archer-type and what Macbeth say about a summon Demon (melee) + Creature with melee skills (mine Creature have now 2 melee skills (his head): 2 to Fatality and 2 to Rush Attack! A very good idea, so thanks to Macbeth too! I try these Priestskills out!
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin, it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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Support
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Support
Joined: Mar 2003
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I started with a warrior creature, but after having some trouble taking out a group of level 21 imps on level 17 (trying to get 4k experience to reach level 18 before going to sentinel island), I tried a ranger head. He did much better with Fireball 2 than with Rush Attack / Fatality 6.
A warrior creature is a reasonable distraction for a couple warrior opponents, but with larger groups or groups with archers and mages he would be as good or better a distraction as a mage (slightly less running around) and the melee damage he can do is not that great compared to using magic. He also seems a little more aggressive as a ranger/mage (he did Rush Attack as a warrior, but not very much).
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veteran
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veteran
Joined: Apr 2005
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Aha, thanks for the info Raze, but what about "Fireball": that is a Mage spell, so it is a Mage head, not a Ranger head, isn't it? I shall try different kind of Creature Heads to see what it's the best for my character  ! Thanks again. I'm not so experient with my Creature because now on my third playround I use my Creature, but only 1 time in earlier playrounds!! The first time I didn't find the Crystal Skull  !
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin, it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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stranger
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stranger
Joined: Apr 2010
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Is it possible to create a creature in Broken Valley and Sentinel Island? I thought that you could only do this once you got to the Battle Tower and got your necromancer. I think I must have missed something in the early game.
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journeyman
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journeyman
Joined: Mar 2010
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there is a cave near chapel shrine in that cave you will find necromancer and once you finish his quest you get to make creatures 
"Wisdom outweighs any wealth." Sophocles
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Support
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Support
Joined: Mar 2003
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Joram; Ranger heads have Fireball bonuses. If Larian gave the ranger creature a bow (and the intelligence / cooordination to use it), then they would have to add melee weapons for warrior warrior creatures, etc. The Fireball spell is pretty comparable to a bow, so that is close enough. Rocky Racoon; As LithStud said there is a necromancer in a cave in the first section of Broken Valley. You will not be able to actually make a creature until you have access to rest of Broken Valley, and track down the crystal skull (in a mine south of the fortune teller). Welcome to the forum. 
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stranger
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stranger
Joined: Apr 2010
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Lithstud & Raze,
Many thanks for the info.
My character is lvl 20 and just got to the Battle Tower (where I'm a bit lost tbh...not sure what to do next). Reading these forums has made me realise that I've missed quite a lot of the game. Also I know I've made some bad skill choices. I'm now not sure if I want to spend 5000 gold and re-allocate all my skill points or just start again and take advantage of things like the Crystal Skull. I've really struggled in many parts of the game up to now.
(sorry, going a bit off topic)
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journeyman
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journeyman
Joined: Mar 2010
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first time always hurts (yeah i know sounds kinky huh)  also 5000 aint that much  the money isnt a problem if you like to collect everything you see and sell that what you wont use 
"Wisdom outweighs any wealth." Sophocles
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stranger
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OP
stranger
Joined: Mar 2010
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to dont create another thread I want too know what effects have summon mastery in ghost(bassicaly I want too know if the increasing power affects heal ghost skill/time of summon and if it worth it since I never see ghost attacking, only healing) Im considering start making a hybrid mellee mage type with mana/life leech and I want to know what summon/creature class should combine better.. my opinion... creature mage class(to keep mages/archers busy and if I attack with long range on back of my creature im only exposed of receiving damage from mellee mobs/AOE skills) and Demon(for mellee) or ghost(for healing me).. waiting for opinions, good game all. 
Last edited by m0cking; 05/04/10 12:19 PM.
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stranger
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OP
stranger
Joined: Mar 2010
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ps: I also want too know what is better type weapon too "drain" hp/mp dual weilding or 2hands? Thanks
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Support
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Support
Joined: Mar 2003
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Playing a melee warrior that sometimes used a bow, I found a mage head best for the creature (more effective, and less moving around, so a better blocker if you wish to stay behind him). Trying to take out a group of level 21 imps in the fjords at level 17, I did much better with a ranger head (level 2 Fireball) than warrior (level 6 Rush Attack / Fatality).
Duel Wielding would probably be more consistent than a 2 handed sword, though at low levels the off-hand penalty would mean you are not doing much damage, so not converting much to hit points. I'd say the results are close enough that there are more important factors in choosing which to use.
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stranger
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OP
stranger
Joined: Mar 2010
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and what you think about summons... demon or ghost? thanks for info, mate.
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Support
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Support
Joined: Mar 2003
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I didn't use any summons, just the creature. From what I've read, though, some people like the ghost, but more prefer the demon. The ghost isn't necessarily very aggressive attacking, and you can not get it to heal on demand. I guess it depends on whether you want more offense or defense.
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stranger
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stranger
Joined: Jul 2010
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thanks guys i was a bit confused about the whole how you got your creature before the battle tower but now it will be easier
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