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#410224 02/04/10 09:56 PM
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djvaz89 Offline OP
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hi I start play last day and I want to know your opinions about all kind of weapons(advantages and disadvantages) right now im playing with sword and shield but i dont think its worth it thanks

djvaz89 #410228 02/04/10 10:32 PM
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I played a dual wielding warrior (dual axes for much of Broken Valley, hammers after getting the battle tower, and a sword/axe combo for the end of the game). I can not compare to one or two handed expertise from personal experience, though. You can make an effective build whatever weapon(s) you use (unarmed is suppose to be fairly challenging), with the results as much personal preference and playstyle as DPS and details of the individual expertise.

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Raze #410230 02/04/10 10:44 PM
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I personally doN"t like weapons so I don"t use anything
even fists

I rather use my brain to fight my enemies so MAGIC FOR ME


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Raven.rpg #410239 02/04/10 11:21 PM
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hey raze, I read here in forum that most of people prefere dual wielding and use bow as normal weapons but i cant understand 2 things, i hope you can help me smile

what is difference using dual swords/axes/hammers or combo(like you say)?

and... the weapons which have magical damage are supposed to increase spellpower or something like that or is like mellee damage(if yes what is differences and what is better) thanks for info and good game smile

Last edited by djvaz89; 02/04/10 11:22 PM.
djvaz89 #410241 03/04/10 12:14 AM
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Other than appearance I don't think there is any difference whether you are using two of the same type of weapon or mixed for dual wielding. I used whatever I found that had the highest damage (though with low levels of the dual wield skill, I would tend to go more for bonuses than damage for the off-hand weapon, since the relatively high penalty would effectively even out the damage anyway).

Weapons can either do normal damage, or magic based damage. Magical weapon damage is independent of magic spells, and neither influence each other directly.
Melee damage gets a bonus from strength, ranged damage from dexterity (both 0.5% per point) and magical weapon damage gets a bonus from intelligence (1% per point).

Since it is fairly easy to find weapons with mixed damage types, or predominantly magic based, some people feel intelligence is the best primary stat. I focused on strength and conventional damage though, and didn't have any serious problems. The game is biased towards magic, though. Balanced and magic weapons are more common than conventional weapons, mana bonuses are higher and more common than hit point bonuses, etc.

In theory a mixed damage type on a weapon would do more damage on average, because some opponents are going to be weaker against one of the types than the other. In practice there isn't a huge difference in resistances, so you can pick one or both and do fine. If ghosts could only be hurt by magical damage, or there were stone trolls that couldn't be hurt by slashing weapons, just blunt force, then you might need to switch your weapons and/or tactics by region. In this case, magical damage does get more of a stat bonus, but other than that melee, ranged and magical damage are all pretty comparable.

Raze #417045 28/07/10 07:34 PM
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guys i used dual wielding i have 2 legendary and at the start of the game try to get a bow and when you are at lvl 15 and have fire arrows it is easy


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