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enthusiast
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OP
enthusiast
Joined: Sep 2009
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Heya larian! First of all thanks for bringing up new life to vanilla D2 with the new engine available for the whole game and not just for the expansion. A few short questions: - Stuttering - A lot of players (myself included) were being plagued by stuterring issues (v-sync issues or ocasional slowdowns even on very-high end machines). Is that finaly fixed on the new engine? was something you were aware while building the new engine? - Performance optimizations with lower-end machines - D2 was no pearl in therms of playing it with lower-end machines. It seemed clear that the engine was not very well optimized for lower machines, was that taken into consideration while aplying the changes to the engine or since we'll have extra-eye-candy, it will be even worse? - From the screenshots i can already see the smoke seems a lot better, will the destruction of "vases" and other destruction animations will be updated, as they were realy bad in the "old-engine" ? - will we finaly get some fall damage? - Does the new engine has a name?  - What was the priority in features on the new engine? - Lighthing / higher-res textures / shaders / shadows, etc. I know its probably hard to answer and probably won't have any, but heck, i wanted to ask anyways. Thanks all!
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Support
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Support
Joined: Mar 2003
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- will we finaly get some fall damage?
When the slayers were first formed to hunt down all the dragons and dragon knights, all of whom could fly, I would think the ability to take a fall would have been high on their list of priorities. If it wasn't, they never could have come so close to succeeding.
I don't understand why nobody seems to have a problem with being able to summon, mindread, transform into a dragon, etc, and yet levitation strong enough to control a descent is somehow unreasonable.
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enthusiast
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OP
enthusiast
Joined: Sep 2009
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- will we finaly get some fall damage?
When the slayers were first formed to hunt down all the dragons and dragon knights, all of whom could fly, I would think the ability to take a fall would have been high on their list of priorities. If it wasn't, they never could have come so close to succeeding.
I don't understand why nobody seems to have a problem with being able to summon, mindread, transform into a dragon, etc, and yet levitation strong enough to control a descent is somehow unreasonable.
It wouldnt bother me the slightest if it had a slight animation for that purpose. Its ofc possible to have a "fall damage imunity ability" of some sort, but the problem is that that in its current implementation on the graphics engine, there is not an animation for it. Falling from 100 meters or 1 meter has exactly the same animation and that realy realy seems bad. So, in sum, perfectly fine not to have damage while falling because of lore reasons, but the laws of physics are still there, and not reflected in the graphic engine. Hope that clears it up a little better about my question above regarding the graphic engine.
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old hand
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old hand
Joined: Dec 2006
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Well, a lot of effort has gone into improving performance and stability, and in general we expect everything to run smoother, though we can't guarantee it'll do so on each system, as on a PC there are sometimes things affecting fps beyond our control. That said, I think that the main message is that it feels a lot more polished when playing it - there's just so much little things that have been solved since the original release (I guess you can take the word thousand quite literal here). I just finished a complete run-through of Flames of Vengeance, honestly had a lot of fun, and really was impressed by the difference in feel between Div2 and FOV. Maybe that was because I was aware of all the little things that were wrong that are now solved, but I think that as a player you'll rapidly feel what I mean. FOV plays very much like the best parts of  with the added benefits of a more mature technology, and that trickles through in everything, ranging from sound to design to artwork. It's quite amazing actually to see how much difference it makes to make a RPG with an existing engine you can improve than having to make the engine, toolset and RPG at the same time.
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member
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member
Joined: Apr 2010
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Honestly, as long as you stop locking me into tiny rooms with four +3 enemies, and fix the "I've just been to a proctologist" male's running animation, I'll be happy 
"We shall not fear the coming of the shadow of death."
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old hand
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old hand
Joined: Dec 2006
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Well, that's for instance one of those little things - the level difference is not that important anymore in the damage calculations, so now you actually have a good chance of surviving that little room 
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enthusiast
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OP
enthusiast
Joined: Sep 2009
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Well, a lot of effort has gone into improving performance and stability, and in general we expect everything to run smoother, though we can't guarantee it'll do so on each system, as on a PC there are sometimes things affecting fps beyond our control. That said, I think that the main message is that it feels a lot more polished when playing it - there's just so much little things that have been solved since the original release (I guess you can take the word thousand quite literal here). I just finished a complete run-through of Flames of Vengeance, honestly had a lot of fun, and really was impressed by the difference in feel between Div2 and FOV. Maybe that was because I was aware of all the little things that were wrong that are now solved, but I think that as a player you'll rapidly feel what I mean. FOV plays very much like the best parts of  with the added benefits of a more mature technology, and that trickles through in everything, ranging from sound to design to artwork. It's quite amazing actually to see how much difference it makes to make a RPG with an existing engine you can improve than having to make the engine, toolset and RPG at the same time. I understand what you mean and i'm truly looking forward to play it in the confort of my PC  One added question though, does that feeling of "polishment" from FOV graphics engine is expanded in the vanilla Div2 since you stated the graphics engine would be aplyed to it or is it on a minor scale?
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old hand
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old hand
Joined: Dec 2006
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Yes - you immediately see the improvements in the original content.
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veteran
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veteran
Joined: Apr 2005
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And also for the Xbox-version?
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin, it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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old hand
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old hand
Joined: Aug 2009
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Heya larian! - Does the new engine has a name?  Still Gamebryo...
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enthusiast
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OP
enthusiast
Joined: Sep 2009
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Yes - you immediately see the improvements in the original content. Lar_q, honestly, you rule bro. BEst of luck to you guys and girls (and lynn with special /love) in Larian. Been "with you" for a very long time and you never cease to please me.
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stranger
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stranger
Joined: Jul 2010
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One problem I had with the original game on xbox 360 was the final boss battle was too hard. It was fairly easy to make it through the Hall of Echos until I got up to that last battle. I'm now stuck there with no other saves and with a Level 33 warrior character that has no chance against the insanely difficult foes you face there. Then after hours of trial and error gameplay I managed to kill everyone except The Divine and Zandalore. I summon creatures, use potions but it is technically impossible to kill any one of these guys, when I'm about to kill either of them they just constantly heal themselves until I'm dead. I've now started a new game to get a better character. Good game overall though and on my second play I encountered many new quests. I hope I don't encounter any situations like this in the expansion.
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stranger
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stranger
Joined: Jan 2010
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Yea I kinda noticed that too ... I was over-leveled for the actual game to the point where I was invincible, and then all of a sudden the divine and Zandalor kicked my ass. Fortunately I was a high enough level to withstand it though
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veteran
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veteran
Joined: Apr 2005
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It's important that you jump fast away from the Divine and kill first the other enemies. Firewall is a great skill to use against Zandalor and the Divine... use the spell when they comes close to you and jump away! And the Firewall-spell do the job for you  ... Try to kill first Zandalor so he couldn't Heal other enemies anymore ! I think there is also another "Healer". I remember I focused first on that Healer ! Good luck !  But by the way, this is a thread to speak about Flames of Vengeance, so sorry I go Off-topic 
Last edited by Joram; 08/07/10 08:04 AM.
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin, it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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