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#413855 07/06/10 08:04 PM
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DD2, though with an unexpected ending, seemed like a full game. The announcement of the expansion was very surprising. I didn't expect anything new from Larian for at least 2 more years.

I've been wondering has Larian always planned this expansion?
Was this always meant to be part of the original game but time constraints forced a downsize?
Was this suppose to be D3?
Or just a way to make the game end with a better feel in everyone's gut?
Or is this game engine that much better to create games from once the main engine was completed?


Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?
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In the very beginning of development of div2 we planned on including parts of FOV in the original game, but various constraints prevented us from doing so. However, FOV turned out much bigger than we ever expected, and has been in development since last summer. Looking at the amount of dialogue alone, it's about half div2.

Re: the engine, you're right, it was a complicated affair making it, but we should now be able to evolve it incrementally, and produce new content faster. In effort, if the gameplay content in FOV is 50% of div2, it cost us only about 10% of the div2 time to create the game's content, and the result imho is a lot better.

Lar_q #413890 08/06/10 02:10 PM
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Originally Posted by Lar_q
In the very beginning of development of div2 we planned on including parts of FOV in the original game, but various constraints prevented us from doing so. However, FOV turned out much bigger than we ever expected, and has been in development since last summer. Looking at the amount of dialogue alone, it's about half div2.

Re: the engine, you're right, it was a complicated affair making it, but we should now be able to evolve it incrementally, and produce new content faster. In effort, if the gameplay content in FOV is 50% of div2, it cost us only about 10% of the div2 time to create the game's content, and the result imho is a lot better.


That's an interesting insight. I'm glad you guys had the restraint to perfect div2 and relegate some stuff to the expansion, instead of the "cram and rush" approach. An almost-forgotten good practice among gaming companies nowadays, it seems.

I also hope that you're hinting at further expansions beyond FOV in that second paragraph there. I miss lengthy, progressing stories of old that you could play with the same characters. Eye of the Beholder comes to mind...


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what engine was used? will there ever be a chance for modders to make new stuff like in elder scrolls ?

and thanks again for making awesome games

jereth #413940 09/06/10 04:35 AM
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The base engine is Gamebro, with a few other things mixed in (Speedtree, Wwise, Autodesk, PhysX...) and presumably additions and customizations by Larian.


I'd guess it may depend on the demand for the add-on, etc, but there is at least a chance modding tools could be released.

Is it modder-friendly?

Raze #414026 10/06/10 10:36 PM
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Thanks for the reply Lar, I'm looking forward to more Divinity Games to being released. Hopefully by the time your looking to upgrade the engine as much as you did from Beyond Divinity, you'll have a large enough company that it won't halt game releases.


Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?
Lar_q #414202 14/06/10 01:21 PM
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Originally Posted by Lar_q
In the very beginning of development of div2 we planned on including parts of FOV in the original game, but various constraints prevented us from doing so. However, FOV turned out much bigger than we ever expected, and has been in development since last summer. Looking at the amount of dialogue alone, it's about half div2.

Re: the engine, you're right, it was a complicated affair making it, but we should now be able to evolve it incrementally, and produce new content faster. In effort, if the gameplay content in FOV is 50% of div2, it cost us only about 10% of the div2 time to create the game's content, and the result imho is a lot better.


Once you announced FoV and said that it was almost entirely complete, it became pretty clear that the original Divinity 2 was only about 3/4 of what you originally planned. Fighting in the streets of Aleroth is featured in several of the "skill demonstration" mini-videos, but Alreoth itself is tiny. It's clear that most of that was cut out of ED.

That's why the ending was taken so badly. It'd be like if you ended Divine Divinity after the main character performs the Divine Ritual.

Stabbey #416042 16/07/10 03:51 AM
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Even if they didn't have the expansion, it still was a pretty interesting ending. Remember, Diablo had the ending where after you delved so far into hell that the horror down there was too much for him to handle and he killed himself.

Though the expansion will make the whole thing interesting. I'm going to play threw it again after the expansion is released and I'm sure that it will make what we already experienced feel like a beta version of the game. It is kind of exciting actually!


Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?
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I'll probably continue with my current save, in what will likely be a futile attempt to finish before a dozen people post about the end of the add-on in random topics without using spoiler tags. After that I'll start a new character to go through the remastered version.

Raze #416051 16/07/10 07:51 AM
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I wish to buy the Dragon Knight Saga for myself on Christmas delight
And after I have it, I will start from Farglow again, play the remastered version, I'm sure!

I'm too curious how the differences are between both biggrin


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
Joram #416109 17/07/10 06:06 AM
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I played the German version that was first released. The only graphics that disappointed me were the water ones so it will be a large gap of a difference. I've bought the English DVD, however with work have not been able to play it. Was going to start then read this and figure rather wait and enjoy the enhanced version from Farglow.

It will give me the same feeling I get when I play DD after a year or so.


Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?
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Youd think data_recovery would think up better content for a mock post than a summary description of the game that the overwhelming majority of the people here own.

Last edited by Dae; 29/07/10 09:50 AM.
Dae #417093 29/07/10 11:08 AM
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Sounds rather like Spam to me, combined with a quote from some press site.

I don't think you should click on the links in "his" signature !


This is also a sign to me that spammers or spa-bots try very hard to ct as if they were humans, and even worse : as if they were pretty normal community members.

Pretty frightening, especially if you project this development into the future.



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"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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Spam is good with eggs. smile
Though this guy is more like a can dated from 1989.
Do not open! (or click)


Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?
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Ive been both frequenting & running forums for over a decade and have never had a problem with fake posts designed to direct people toward certain links.

I guess the good news is that this type of post is easily reduced by requiring character verification (type "*****" in the box below) at registration and prohibiting links in a sig. Both are easy modifications for pretty much any forum.

Dae #417190 30/07/10 10:11 AM
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I am a moderator at a forum which was plagued by spam-bots due to an overly old software version of the forum itself.
This is a good training, to be throwing out spam-bots almost ever day.
One learns very fast of ho to decide between spammers and serious forum members/newbies.
The learning curve is imho quite good, then.


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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it looks like in FOV you will be released from your deathy person by the power of the wizards in aleroth and from what i can see in the vidoes your summoned in aleroth to aid the contruction of a massive air fleet of zeplons and from there you will be appart of a massive sky battle with damians massive sky fortresses. but thats what i can see im just an observer the devs know a hell of alot more then me cos they made it lol


P.S holy crap thats what i call a battle lol and good luck to every one who is gona try to make it on the first try lol i wonder if the devs give out a reward for some one who completes the game with out dieing lol

Last edited by Akatosh; 30/07/10 07:36 PM.
Akatosh #417375 01/08/10 08:44 AM
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Originally Posted by Akatosh


P.S holy crap thats what i call a battle lol and good luck to every one who is gona try to make it on the first try lol i wonder if the devs give out a reward for some one who completes the game with out dieing lol


Woo-hoo... another big achievement probably. I hope that crap can be disabled on the PC version.

And if there is no extra reward, at least you won't have to reload to previous saved game when you do die. I remember it taking 30 seconds in DD to reload at first. Towards the end it was a good minute, wow times have changed.

The end should be pretty epic. It be funny if Damian died and the floating fortresses just dropped onto the planet.

Last edited by LightningLockey; 01/08/10 08:45 AM.

Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?
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IF it is a planet. Which need not be the case -> Discworld.


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch

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