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Well.... from what I see not much move in technical support threads.
And I am one of the poor bastards that can't play properly becouse game is stuttering over faking human imagination.
What I've noticed some time ago DEVs are working on expansion and of course no single word about patch.
I know, you got my cash so I can bend over and take it deep from you. You don't care much about customer from what I see...
So... I don't care much do you ban me for this thread, but I would like to say to you:
THERE IS NO WAY THAT I WILL BUY YOUR NEXT GAME OR EXPANSION.
If i decide to touch your product ever again it will be pirate.
Grats! You have lost customer. I wonder how many of the rest will decide not to buy your next product after such luck of support.
Have a nice day.

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Official support is though email (supportintl@dtp-entertainment.com or support@larian.com), as the description for the technical support forum states.
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Here you can discuss technical problems with other gamers. For technical support you should contact the technical support services mentioned in your manual.

There has, in fact, been mention of the next patch (most recently in the FoV FAQ). When there is an official release date, I'm sure they'll announce it. Right now the release candidate for the add-on is being tested; if there are no problems uncovered, then there will be no additional changes that have to be made to (or which would effect) the main game, so the patch will be another step closer to release.

Do you intend to boycott the publisher, as well? They are the ones who determine the patch release procedures and schedules.
For what it's worth, Lar stated in the latest update about the add-on that when negotiating the publishing deals this time they make sure they would be able to release patches much faster, without the bureaucracy required for the main game (though they don't expect that will be necessary).

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@Uzeer:

Have you tried contacting support@larian.com?
9/10 we do reply within 24 hours and it has never ever been any different. Other than that, I just can repeat myself: As a developer you can’t just get a patch to the public.

We are neither death, neither ignorant wink

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@lynn - I've wrote many mails to game companies and it never sold everything.
Anyways... what it would change this time ? No patch = no fix.
I've tried all fixes that ppl wrote in technical section, becouse you of course did nothing.
No luck...
So, if i would contact you would just reply that you are sorry and working on solution.
No patch so far, so it means no solution so far. Just marketing b-sh1t.

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I read in an article in a rather technical computer magazine that stuttering can be there because some components in PCs are too fast. Too fast for oher components, which are always running after them, thus creating the stuttering.

If this is true, now everyone would say "this can't be !" - and especially owners of high-end machines would not believe that their "machine power" would be too much for the processing of a game' data. Because our logic says u : Normally, it would be different.

I have seen a similar case where "maxing everything out" actually ruined a game completely, but due to totally different reasons :

For Drakensang 2, in the official forums a self-called "haxx0r" found the game and the fights totally boring, the game boring, and everything ending far too fast - to him, there simply was no chllence at all.

Why ? Because he maxed everything combat-related out. He put everything into combat. He completely ngnored the social interacion part in a game that puts quite a bit of emphasis on social interaction.

Thus, he killed his own game by unconsciously making his on character far too strong - the exact opposite of what's now the current fashion in gaming. Everyone has to be god-like at least ( wink to Larian wink ) , but everyone findfs low-power characters ultimtively boring thus no-one wants to play thm - although they give a much, much better challenge. Has anyone here played the game called "Evil Islands" ? Now THAT is an absolutely low-nd powered character with a LOT of challenge !

Same might go for too strong machines : Some rather weaker components can become bottlenecks within the system,. where oher, too fast components, can do nothing but wait, until the slower components - which define the speed of priocessing, then - are ready with processing their data.

Maxing everything out might not always be the right thing. Balance is better, imho.


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch

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